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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Unsung_Corpsmen

Thanks...got it running now......Woot!!!!!!!!  In all the CmdList there isnt a lvl editor or anything. I will scrurry thru it again. Wierd.

The Fifth Horseman

As explained earlier, there was a level editor - but it required an active connection to the server.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

Unsung_Corpsmen

Self lvl....my lvl....beyond lvl 1 for the toons

Codewalker

You could use /accesslevel 9, then use /levelup 50 and it will grant you powers, but you can't actually use any of them since all the powers implementation was on the server.

As mentioned above, the Mission Architect editor is mostly functional. However you can't play the missions since combat and powers are handled 100% on the server, and Icon just fools the client into letting you access what it already has.

There's no functional difference between AE missions and regular missions.

Unsung_Corpsmen

ARGH.........Ok thanks for the help on all my silly questions.

Unsung_Corpsmen

I have to say. I just spent the most enjoyable 2 hours just flying around as my namesake. Thank you Codewalker again. A million times thank you.

doc7924

Quote from: Codewalker on July 02, 2013, 12:54:41 AM
You could use /accesslevel 9, then use /levelup 50 and it will grant you powers, but you can't actually use any of them since all the powers implementation was on the server.

As mentioned above, the Mission Architect editor is mostly functional. However you can't play the missions since combat and powers are handled 100% on the server, and Icon just fools the client into letting you access what it already has.

There's no functional difference between AE missions and regular missions.

Oh cool. I didn't know about the levelup command - even though the powers are useless without a server I could at least pretend my heroes are at full force.

daveyfiacre

Quote from: Arachnion on July 01, 2013, 11:57:36 PM
AE/Mission Architect is partially functional.

The whole interface seems to work, however you can't run stories or test them.

You can make new custom critters, view/recolor NPCs, and look at minimaps, though.

EDIT:

Give yourself Access Level 9 using the instructions on this page
http://paragonwiki.com/wiki/Titan_Icon#Developer_Commands

Then open the console, type in "architect", should work.

You could make a macro to do this as well, however you need to have raised your Access Level to 9 first.
http://paragonwiki.com/wiki/Macro_%28Slash_Command%29

Use "architect" while making the macro.

:)


follow up question, can you load the custom-colored NPCs the same way we can load other saved costumes? i know theyre kept in a different folder but can we load the NPCs with the altered colors chosen for a custom critter with Icon?

Unsung_Corpsmen

Quote from: doc7924 on July 02, 2013, 02:42:32 AM
Oh cool. I didn't know about the levelup command - even though the powers are useless without a server I could at least pretend my heroes are at full force.
Yeah, I loaded up all my powers in my trays and such and flew around.....really made me feel like I was playing Unsung. I wont lie I got a lil choked up when I flew around and forgot about it being empty and flew to under Atlas to see who was around. Found noone. So sad.

Ultrarocket

Quote from: powerfuse on June 30, 2013, 06:17:44 AM
Messing around with the dev commands, and I found a few commands that are for using powers, but they dont work. Will using powers, combat, clickables (doors, contacts, etc.), or leveling up ever be possible?

I also want to say thanks for all the hard work that is being put into this. Thank you for letting us fly around in our home city again! :)

Oh how I dream to be able to engage in combat and use powers. I understand powers are server based, but does it hurt to hope that one day icon can somehow find a way...

Perhaps a fool's hope.

batqueen

If I'm going to be "on" for a while,  I add some powers, and I actually start a chat tab, just to watch the system list off when I change neighborhoods in a zone. Now entering Aeon City!   :-[

Kyriani

Quote from: Codewalker on July 02, 2013, 12:54:41 AM
You could use /accesslevel 9, then use /levelup 50 and it will grant you powers, but you can't actually use any of them since all the powers implementation was on the server.

As mentioned above, the Mission Architect editor is mostly functional. However you can't play the missions since combat and powers are handled 100% on the server, and Icon just fools the client into letting you access what it already has.

There's no functional difference between AE missions and regular missions.

Do these commands allow you to go through the level up process and choose the powers you want? Or does it just randomly give you stuff? Is it possible to go through the level up process and pick the powers you want currently? Or have we not gotten that far yet?

Unsung_Corpsmen

I tried it lastnight.....It simple makes you lvl 50 with all your primary powersets availale to you for slotting into the trays, and it fills your xp bar as if you were lvl 50. No selection just the look my friend.

HeatSpike1

I miss coh more and more all the time. I really hope we get a chance to play again together in paragon.

Arachnion

Quote from: daveyfiacre on July 02, 2013, 02:52:57 AMfollow up question, can you load the custom-colored NPCs the same way we can load other saved costumes? i know theyre kept in a different folder but can we load the NPCs with the altered colors chosen for a custom critter with Icon?

Are you asking if you can load custom critters/custom NPCs in the Costume Creator, like costume files?

No, it's not possible, as far as I know.

Sorry.
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

BenshowSly

Quote from: Codewalker on July 02, 2013, 12:54:41 AM
You could use /accesslevel 9, then use /levelup 50 and it will grant you powers, but you can't actually use any of them since all the powers implementation was on the server.

As mentioned above, the Mission Architect editor is mostly functional. However you can't play the missions since combat and powers are handled 100% on the server, and Icon just fools the client into letting you access what it already has.

There's no functional difference between AE missions and regular missions.

Well, I know it's mostly our fault for believeing so but we still have hopes that someday, we will be able to play...

Super Firebug

#1236
We can costume our characters to look like NPCs, if that's what the question is. At the Titan Icon wiki page, there's a list of NPCs. You just type /be_npc model_<NPC name> (you have to use the NPC name as it's given on the list) . If you're targeting an NPC, you can make that NPC look like another; I turned Penny Yin, in Indy Port, "back" into Sister Psyche. If you're not targeting anyone, the command works on yourself; I turned my toon into Miss Liberty, and flew her around Atlas.

EDIT: Oh, the question is about AE. The word "custom" completely got by me. Never mind.
Linux. Because a world without walls or fences won't need Windows or Gates.

Codewalker

MA's custom critters embed a costume struct in the .critter file, so you could probably extract it by hand with notepad even if loading them directly won't work.

I'm not sure if the color-customized NPCs use the same format or something different.

skippy7721

Okay so I have to ask... as I have gotten all the more sad about the passing of City of Heroes as of late.

Codewalker...do you foresee any future updates to Icon? I won't ask as to what the updates could pertain to but the fact that you would be updating it eventually again...would give I know me and maybe others as well something to look forward to down the road.

TonyV

I don't know how closely he's monitoring this thread, but I can tell you that we are definitely working on more stuff to come.  I can't tell you what or give you much of a timeframe because that's a recipe for people getting mad and upset if timelines are pushed or something gets dropped, but we are definitely not sitting still.  Codewalker in particular is being stretched as thin as we can stretch him working on a bunch of stuff right now, so give us a bit of time.  I promise that nothing we're working on isn't cool.