I'm hoping someone can help me out here. I've seen in various threads, where people extract, edit and replace textures in game, such as capes. I'm having real problems doing something like that.
I can extract as BMP or DDS. I have Gimp and Corel. I have the older Pigg viewer that will make a texture back again from BMP or DDS. I know about the right folders to put it in. No matter how I try to save these things, it is borked in testing back in game. The textures don't show up, or are tiny pixelated dots like confetti. All I'm trying to do is recolor the image, and save successfully.
I believe the problem is with the image somehow, after I work on it and try to save it. I don't think it's saving all the darn little mipmaps correctly. I'm trying to work on the texture: texworld.pigg\texture_library\WORLD\nature\foliage\trees\Oak1\leaves_coniferbranch_dead.texture. I'm working on this one, because I know what map to look at for this one- the destroyed atlas park map. no sense in finding other files until I can make this one work.
Maybe this is different than the costume textures, and it just doesn't work the same way. Can anyone who knows anything about editing give me a clue about this?