I don't have them anymore but when I was trying to get ncsoft to address their network issues, I put wireshark on my connection to watch the traffic. I seem to remember the game using a 206.x.x.x as the actual game servers. I also remember them using encrypted packets for a fair amount of the traffic. The 64.whatevers seemed to be login servers. I do remember them being AD based Kerberos logins. Also, I remember the game starting to talk to a 206 lightly until I picked a toon and entered the world. Then the 206 packets started streaming. My efforts had little effect other than to get their security team to want me to prove I owned a license for the game. Of course they became more helpful when I listed about 12 different licenses for game clients, booster packs, and other content we were forced to buy licenses to access not to mention the fact I was playing since coh beta.