Necrons vs Imperial Guard is a extraordinary difficult match up for the Guard. Nigh on Three Hours long turf fight that saw a lot of dead and the desert sands battered and pock marked. Once I figured out to forgo Grenade Launchers entirely in favor of Plasma Guns (As all Necrons are Heavy Infantry) things got easier...and then the Restored Monoliths came out to play.
Never before have I been so grateful for the Basilisks.
Between the Restored Monoliths and the Aspect of the Nightbringer though...that just went on for far, far too long. And unlike against Chaos or the Orks, I couldn't exactly establish a defensive perimeter because of the roving Monoliths.
I think I'm going to have to take out the Necrons next if I have any hopes of winning the day, or else they're just going to be nipping at my heels every turn and wearing me out. The problem is, the last battle with them was incredibly sloppy and I remember their Stronghold mission from the Tau perspective. This could become a very, very ugly fight.
I suppose I could just look online for strategies and what not, but one thing I really like about Dawn of War is that each race functions very different. With the Tau, I just loaded up on Fire Teams (Unless I was fighting Melee centric armies like Chaos and Orks, then I threw in some Kroot), Battlesuits, and my tanks and streamrolled everything. The Imperial Guard is too squishy for full on blitzes and is more matching the right squads with the right leaders (Commissars, Priests, or Psykers), using abilities and artillery, and generally a slow tide towards the objective.
I'm still working out the kinks in my battle strategy with them.
EDIT: So here's the battle field as it stands now:
I could take my chances and dive into the Necron Tomb, but I'm skittish about my chances given how the Necrons are basically all about wrecking the Guard's business (Seriously, dude made a play at the tile just below Victory Bay - the #6 - and that was festooned with defenses (That honestly I didn't even realize I'd built) and the Necrons rolled over my fixed batteries and mine fields like they weren't even there!).
At the same time, another part of me wants to build up my forces a bit - maybe even snag the Forward Base tile sitting right next to me in Ork territory. That would allow me to build prefabricated bases prior to missions, but it's one of those "Special" Missions where I'm given a gaggle of units and denied reinforcement.
Or I could swing back around via the small island in the lower part of the map and kick out the Orks, circling back up and around as I do so. This is the "Long way" of getting the Forward Base, but it gives me plenty of Honor Guard Units and Requisition Points. The issue there is it leaves Necron Lord McStompy Pants up in my business, unless he decides to go ruin the Blood Angels' day for awhile.
Any thoughts on which option I should take? It's really tempting to punt the Orks out of the game because I know I can take them (Hellhounds - gotta love em), but the Necrons really are the critical threat at the moment. But ugh...that Stronghold mission is going to suuuuuuuuck.