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Curse you, Icon!

Started by Phaetan, April 29, 2013, 10:20:21 AM

Tahliah

Quote from: The Fifth Horseman on June 01, 2013, 11:32:00 AM
You need a map name - there are several lists linked to in the Icon thread . Pick one, copy it, then start Icon. In any starting zone then press F1, paste the map name into the dialog and click OK.  Bam, you're in whatever map you chose.

Awesome, thanks so much; I'm off to have some fun.  Woohoo!

Nebularian

Quote from: Ice Trix on May 17, 2013, 08:14:55 AM
Assuming you haven't, check out http://roll20.net or http://www.infrno.net/ if you can't find anyone around. Google Hangouts did great things for people playing pen and paper RPGs, online.

Wow.  Thanks for the links!  Think I will check these out and see if some one has a Traveller campaign going  ;D
(@Nebularian)(AKA Dylan Clearbrook) Champion/Virtue - Nebularian/Sgt. Raines/Nurse Darklight/Cosmicana-Cosmicella/Mercy Vengeance/Angel Sprite/Suzy Uzi/Blue Arc/Dark Carolyne 
Website: The Continuum Worlds

Phaetan

Here are two Traveller games on Roll20 that seem to be looking for players at the moment:
https://app.roll20.net/lfg/search/traveller?days=&dayhours=&frequency=&timeofday=&timeofday_seconds=&language=Any&newplayer=false

I already have an account there that I've been using to toy around with possibly running a Praetoria game, so it was quick to check for you.

Zombie Man

Re: Titan Icon 1.6... see mah sig! :D

doc7924

So far you can create a toon, log into a zone, run around, fly.

But the fact that powers won't toggle on or emotes don't work from the list means that was a server side issue then?

I thought to at least toggle powers or emotes would be a local thing.


eabrace

Quote from: doc7924 on June 03, 2013, 03:27:23 PM
I thought to at least toggle powers or emotes would be a local thing.
The /mov associated with each emote is executed locally.  That you can do in Icon.

The interpretation from an emote to a /mov had a few more moving parts.
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doc7924

Quote from: eabrace on June 03, 2013, 04:16:22 PM
The /mov associated with each emote is executed locally.  That you can do in Icon.

The interpretation from an emote to a /mov had a few more moving parts.


Though someday I hope to be able to pick and emote from the list like the good ole days.

Energy Aura

I'm just happy Codewalker has done everything he has so far.  I just hope it's not taking away from any time he is (or maybe) working on a server to actually play with you fine folks again. 

Nebularian

First of all...Kudos to Codewalker.   I am STILL loving the ability to fly around the city again.

But one thing this has pointed out to me is that, though it might be a bit difficult, offline play/capability IS possible!

Naturally such offline content would naturally be extremely limited.....but then, so was the old Unreal Tournament or Call of Duty (1 and 2)....and I STILL play them a lot.

I hope the three Project Z programs (and I am now counting Valiance along side the Phoenix Project and Heroes & Villains)  take note of this.

I am in no way dissing Codewalker here.  In fact, I thank you so very much for showing that offline content is NOT a pipe dream.
(@Nebularian)(AKA Dylan Clearbrook) Champion/Virtue - Nebularian/Sgt. Raines/Nurse Darklight/Cosmicana-Cosmicella/Mercy Vengeance/Angel Sprite/Suzy Uzi/Blue Arc/Dark Carolyne 
Website: The Continuum Worlds