... Over the years, however, things changed, the lines blurred, and eventually they were completely integrated, and powerset proliferation became the de-facto standard. This is part of why the Paragon team was pushing for a CoH2 you realize, so they could design whole systems over. One of the things would be to avoid this issue that would eventually rear its ugly head by designing it with that in mind from the beginning. ...
...This is not a critique of CoH, it is acknowledgement of the labor and effort, the blood, sweat and tears the devs put into it over the years. Knowing the challenges, knowing the problems, we can learn from the devs and I hope keep us moving forward.
.....And ultimately, it was that odd behavior which makes City of Heroes uniquely City of Heroes.
And herein, I do believe, is the major bone of contention between some of the community and Plan Z.
No, I do not believe that anyone on either team wishes to Dis COH....if they did, they wouldn't be here in the first place.
The difference is...they have moved into Dev mode....before the community is ready. You see....I believe the community is still smarting...still hurt and angry over the closing of COH. And we still have people that are gung ho with Project Hail Mary!...To Find some way to get our game back. Will they succeed? I hope so (especially after seeing what Plan Z is considering) but only time will tell.
I think, to a degree, the view of the people on the Plan Z projects changed when they began to actively work on it.
We see a lot of talk about how much this or that will change....because COH was outdated or, as you said, because COH was patched together over the years....yadayadayada...My suggestion....stop talking about that....at least in the public forums...I would keep most of the "how things" are going to work discussion on the MWM or HaV hidden boards. (uh...I am assuming that HaV has them....I know MwM changed several of their forum boards to hidden from the public.)
You see...talk like that raises red flags. Especially in a community that is not yet ready to start looking at a COH2 until they get the original (or reasonable facsimile thereof) back.
Focus, instead, on how your games are going to be similar to COH...Tell us what you are keeping....not what you are replacing. Don't worry about getting into the Technical jargon all that much. Sure, it sounds impressive...but for most, means absolutely nothing....they hear "we are changing this...." and all the rest becomes just so much noise.
You New Devs are excited.....You have every right to be. But the more I see you guys talk...the more I am convinced that you are focusing more and more on the technical aspects...which is a good thing....except that at the same time, you seem to be moving away from being able to view things from THIS side of the keyboard and mouse...where most of the rest of us are.
When you discuss it, sure...you can get a bit technical (at least so people will know you know what you are talking about
) But then switch over and tell us what we are going to be seeing from THIS side. (hmmmm....you may need to get a non-techie type person to act as PR)
We want to be assured that, whatever it is you are doing to the backend, we can SEE COH in the front end. Frankly, I personally get a little miffed when I hear/see COH2 tossed around too much.
Let's lay it out. I lost COH. The chances of getting it back are Slim. So that means most of my hopes lie on TPP and HaV. As a simple player, I could care less about what lies underneath what I see on my screen. I don't want to hear/see how this engine compares to that one or to the one COH had. I want the bottom line. How much is what I am going to see on the screen going to resemble what I saw on the screen when I started COH?
How much is game play....as seen from THIS SIDE of the keyboard, going to resemble COH game play?
Since you guys are dead set against a clone (and no, I am still not convinced
But you are decided so I will drop it and just be convinced you are wrong LOL) tell me what changes I can expect from THIS side of the Keyboard. Are we going to have to put up with crappy character creators like CO and DCUO?
In the talks about the supposed freeform thing, I have gotten more useful information from TPP than ever before....because you guys talked a bit about what I would see from this side. And some one (I cannot recall who) said it best when they compared it to what I saw in COH...I would still have my ATs, etc.
I guess the point is....A lot of use want a bit of details of how it is going to be similar to COH...not different (or improved) from COH. Will the artwork be of the same quality? (I don't know about a lot of you...but so far, COH still had the best character graphics of either of the other games....I mean...the DCUO creator is somewhat okay....but you really can't get as in depth with it as you could with COH....(and quite frankly, I am wondering why they go to the effort.....hell, your costume has changed from what you selected by the time you get out of Brainiac's ship.....if you put on the armor you find to keep yourself alive).
Okay, I will quit blathering and sum it up. I think I am seeing part of the difficulty here. You New Devs are seeing things from one side...a lot of the rest of simply players are seeing them from the other side....So I get the feeling that, when we talk, we really aren't talking about the same things.
I can understand the need to upgrade things for a new game rather than purposely dating it by using outdated technology. That's cool but not something that really interests me (unless that new technology means I have to plop down money to buy new equipment to play it) All of that stuff goes on under the surface. I want to know what is going on ON the surface.
I want to know if the artwork will be acceptable. I want to know how my ATs will work, I want to know how level progression will work. Are you going to have something similar to the Epic Powers when toons reach a certain level? Am I going to be able to build a base like in COH? Am I going to be able to free play (ie go street hunting or choose which contacts I work with) or will I be locked into mishes?
(and some may want to know how PvP will work from this side of the Keyboard as well...not me....but others might...so will you have Arenas?) Will there be an AE equivalent? How about a trading house? Are we going to have enhancements like COH? And is my interface going to look as much like COH as possible (quite frankly, that was one of the best user interfaces I have seen.) Will the chat features be as close to COH as possible? (again, one of the best I have seen).
Quite frankly, THAT is what is going to tell the story. When I log in...am I going to see something that says "Home"?