I've decided to try and put together an RPG system based on exploding d6. It's intended to be genre-less, but leaning FAR towards cinemtatic play.
Link to my current Google Drive notes.The basics of it:
The characters are progressed on a capless "semi-level" system: At each level, you receive an allotment of points to spend or save.
Rolls are fairly simple: Everything is based off a core stat. You roll each die individually, exploding each on a six. (Exploding a die means that upon rolling a certain number, you reroll the die and add the total. If it comes up that number again, just keep rerolling until it stops hitting that number). Attacks are opposed rolls between an attacking stat and a defensive stat. If you hit with the attacking stat by exceeding the target's defense stat, you then roll a damage stat to determine damage. Even if you hit, your opponent can subtract the number of explosions he received on his defense from the attack's damage.
Each stat starts with 1 stat die, plus 1 extra die in a single stat from each category. At level 1, you receive a large stipend of character points to spend on additional stat dice, on skills, and on advantages. Also, at level 1, you can choose disadvantages which give you extra pints to spend. At each level afterward, you gain a smaller number of character points. You don't need to spend them immediately, and can spend them at a later time instead.
I have the basic idea of the system and some partial work on the skills done, but I'd like input on the basics of the system more than anything. I want to get that solid before I get too deep into things. Additionally, some general advice on system-building would be appreciated.