Author Topic: NeverWinter  (Read 26765 times)

Mistress Urd

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Re: NeverWinter
« Reply #60 on: February 12, 2013, 10:09:29 PM »
I'll have to monitor how things go with this game and give it a whirl.

Maressa

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Re: NeverWinter
« Reply #61 on: February 12, 2013, 11:03:50 PM »
Ok, so I talked to my friend at PW and basically you need the key to sign up. And keys aren't being handed out yet though they will "soon" on various gaming sites. Like OnRPG.com the one I work for. So until then you just kinda have to sit back and wait.

Lily Barclay

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Re: NeverWinter
« Reply #62 on: February 13, 2013, 12:52:22 AM »
I have yet to try it personally, but I'm going to say that the Forge could act as player housing until they actually implement a housing system, if you don't mind it being instanced - I know I did the same on CoH for one of my characters through AE, except here you'll be able to map your own rooms and decorate them as you see fit.
Not sure if it'll have a "test" mode like AE did, but I'm guessing it will.

The Foundry you mean? I guess maybe? If a mission could be housing. You can set doors for your missions out in the game world and people do have to travel to them.

Lily Barclay

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Re: NeverWinter
« Reply #63 on: February 13, 2013, 12:52:58 AM »
Still can't find a link to sign up for beta consideration. The big "ACCESS BETA" button just goes to a page with a "Redeem Key" window. No worries. I'm not itching like a junky for a fix, just interested to see how they did. There's always been a special place in my heart for D&D games, so I'm looking forward to this one.

You must already be signed up?

Lily Barclay

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Re: NeverWinter
« Reply #64 on: February 13, 2013, 12:54:07 AM »
Ok, so I talked to my friend at PW and basically you need the key to sign up. And keys aren't being handed out yet though they will "soon" on various gaming sites. Like OnRPG.com the one I work for. So until then you just kinda have to sit back and wait.

Ah. So basically it's too late to sign up if you haven't already. They probably already have more people than they can let in the beta.

I signed up like three years ago when it first went into development, I think before it was even PW.

Kaos Arcanna

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Re: NeverWinter
« Reply #65 on: February 13, 2013, 02:08:38 AM »
I did the Founder sign up 'cause I've liked what I've seen so far and I wanted the spider-mount. :D

I got a key to refer a friend for weekend beta ... I must also be a weekend beta player 'cause I can't get in yet.


Lily Barclay

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Re: NeverWinter
« Reply #66 on: February 13, 2013, 02:24:15 AM »
I did the Founder sign up 'cause I've liked what I've seen so far and I wanted the spider-mount. :D

I got a key to refer a friend for weekend beta ... I must also be a weekend beta player 'cause I can't get in yet.

The beta was last weekend. There will not be another until March 8. I think the third weekend was March 22 or something. That's it until open beta.

I just got the Guardian pack. =D Cheaper, same access.

Kaos Arcanna

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Re: NeverWinter
« Reply #67 on: February 13, 2013, 02:26:29 AM »
Yeah, true on the pack price. Me, I just figure money spent there as an investment towards another game hopefully takiing cash from a NCSoft product. :D

Knightslayer

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Re: NeverWinter
« Reply #68 on: February 13, 2013, 08:27:53 AM »
The Foundry you mean? I guess maybe? If a mission could be housing. You can set doors for your missions out in the game world and people do have to travel to them.
Err yeah, that's the beasty I was talking about!

Knightslayer

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Re: NeverWinter
« Reply #69 on: February 13, 2013, 08:29:52 AM »
I did the Founder sign up 'cause I've liked what I've seen so far and I wanted the spider-mount. :D

I got a key to refer a friend for weekend beta ... I must also be a weekend beta player 'cause I can't get in yet.
I got the same package, I figured it'll be a better deal than getting all those things separately, that and I want to show my support for what seems to be a pretty promising game.

JaguarX

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Re: NeverWinter
« Reply #70 on: February 13, 2013, 03:07:44 PM »
yeah it looks interesting, the gameplay looks good, but the fantasy portion...I know nothing of D&D lore and probably wouldnt fit in at all in that game. But that game looks like it have the potential to go far.

Lily Barclay

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Re: NeverWinter
« Reply #71 on: February 13, 2013, 09:07:13 PM »
Yeah, true on the pack price. Me, I just figure money spent there as an investment towards another game hopefully takiing cash from a NCSoft product. :D

If I could afford the bigger pack I would have gotten it. =D I'm all for supporting this game. And it had the kind of things I want them to monetize. I would rather have the horse and wolf than the spider and cat, tho. Ideally, I would like to afford both packs.

Electric-Knight

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Re: NeverWinter
« Reply #72 on: February 13, 2013, 09:43:09 PM »
There's not really big wide open world exploration as the game is divided into zones, but there's plenty of room for exploration in the zones. There are hidden monsters and lore.

There had been no player housing announced, but there are mounts. You can buy horses to ride in game. I'm sure there will be cooler mounts in store. There's also some cool mounts you can get with astral diamonds. (equivalent to questionite or dilithium)
I'm definitely happy to hear that there are mounts. And I've wondered if the player creation system may afford for a bit of housing, if so desired.
And these zones still could work for exploration, so that's not knocking what I wanted for exploration. I guess it just depends on how big the zones are and/or (maybe more importantly) how interesting and well done they are. :)

So, yeah... not bad answers to my questions. I'm still very intrigued. :)

Thanks, Lily!
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Lily Barclay

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Re: NeverWinter
« Reply #73 on: February 13, 2013, 11:44:18 PM »
I'm definitely happy to hear that there are mounts. And I've wondered if the player creation system may afford for a bit of housing, if so desired.
And these zones still could work for exploration, so that's not knocking what I wanted for exploration. I guess it just depends on how big the zones are and/or (maybe more importantly) how interesting and well done they are. :)

So, yeah... not bad answers to my questions. I'm still very intrigued. :)

Thanks, Lily!

They aren't huge but they are detailed and very well done. They definitely paid attention to giving people who wanted exploration something to find. It feels very d&d, or at least very Forgotten Realms d&d. The zones are interesting and exciting, particularly the later ones.

My answers are not unbiased, though. I am a HUGE fangirl of this game.

dwturducken

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Re: NeverWinter
« Reply #74 on: February 14, 2013, 01:18:38 AM »
Ok, so I talked to my friend at PW and basically you need the key to sign up. And keys aren't being handed out yet though they will "soon" on various gaming sites. Like OnRPG.com the one I work for. So until then you just kinda have to sit back and wait.

Thanks for checking on it. I'll keep an eye out, but, if it's F2P only, I can check it out and, if so inclined, never spend a dime.

Honestly, I'm not sure what to think of this game. I really enjoy DDO, but I play it, maybe, once a month. I play CO slightly more often and STO slightly less, and the early descriptions make it sound like a D&D version of the prior two. I'm looking forward to this game, but, if I can't get into the beta, I'll just get it once it's released.
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

Maressa

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Re: NeverWinter
« Reply #75 on: February 14, 2013, 08:28:42 PM »
Thanks for checking on it. I'll keep an eye out, but, if it's F2P only, I can check it out and, if so inclined, never spend a dime.

Honestly, I'm not sure what to think of this game. I really enjoy DDO, but I play it, maybe, once a month. I play CO slightly more often and STO slightly less, and the early descriptions make it sound like a D&D version of the prior two. I'm looking forward to this game, but, if I can't get into the beta, I'll just get it once it's released.

I'll be sure to post here once my site gets keys.

dwturducken

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Re: NeverWinter
« Reply #76 on: February 15, 2013, 12:35:25 AM »
Actually, follow them on FB and Twitter. They posted on both that they would be giving away keys to randomly selected people who tweeted to them. They were doled out in about 15 minutes, and they have less than 10000 Twitter followers.

(Yes, I got one. :) )
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

Lily Barclay

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Re: NeverWinter
« Reply #77 on: February 15, 2013, 03:04:40 PM »
Actually, follow them on FB and Twitter. They posted on both that they would be giving away keys to randomly selected people who tweeted to them. They were doled out in about 15 minutes, and they have less than 10000 Twitter followers.

(Yes, I got one. :) )

Nice! Gratz! See you in the next Beta!

TonyV

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Re: NeverWinter
« Reply #78 on: February 16, 2013, 07:05:31 PM »
I bought the Founder's Pack.  (Yes, the $200 one.)  I have pretty high hopes for this game.  I played in last weekend's beta with Mr. Wentworth, it was pretty fun.  It's excruciatingly linear, though.  I think the idea is that most of the varied content will be via the Foundry.  Risky move, I hope it pays off.

Lily Barclay

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Re: NeverWinter
« Reply #79 on: February 17, 2013, 01:39:12 AM »
I bought the Founder's Pack.  (Yes, the $200 one.)  I have pretty high hopes for this game.  I played in last weekend's beta with Mr. Wentworth, it was pretty fun.  It's excruciatingly linear, though.  I think the idea is that most of the varied content will be via the Foundry.  Risky move, I hope it pays off.

I was in the beta, too. Could only afford the Guardian pack, though. It is very linear, but I don't mind that. The foundry should allow alternate paths for leveling. The game play itself is incredibly fun.