Edit: 1) found out I can change the costume and 2) figured out that the problem was moving the player too far from the NPCs. Yeah! Now I have to get the hero flying...and not moving through the air standing up :-)
****** problem that is resolved****
Something strange is occurring in my demo playback. I'm trying to simulate a costume change (from street clothes to hero costume). I have two NPCs in the scene, and they disappear when the "hero" appears.
Here's what I'm doing:
Hero A (street clothes) walks out of the train station, pauses, and "listens" to the NPC conversation. A few seconds after the NPCs finish talking, Hero A does a costume change emote (EMOTE_COSTUMECHANGE_INNERWILL). 2.5 seconds into the emote, I move Hero A to a position outside of the scene and put Hero B (same character but in costume) in the same position. When Hero B shows up, the NPCs disappear.
Hero A is the "player". I originally tried to make Hero B the player, but then neither the NPCs nor Hero A were visible. I tried deleting Hero A at the end of the costume change emote, then adding the new Hero B as a player...but I got the same effect (no NPCs or Hero A). It is working to move Hero A outside of the scene, except for the disappearing NPCs. I don't need them any more, and I can probably work around the issue with moving the camera, but...I'm hoping someone has an idea.
Also, is there an easier way to do a costume change?
****Camerasweep question:
I'd like to create a flight path for my toon and have the camera follow behind. I can get the toon position (if I set the ID to the toon #) or the CAM positions...but not both. I'm not looking forward to interleaving the various positions. I probably don't need to move the camera as often as the toon, which might help. Any ideas?
I appreciate all the help provide...to me and to others. Thanks to this wonderful community.