MMORPG - COH profitability

Started by Rae, January 04, 2013, 03:50:41 PM

eabrace

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Quinch


Lily Barclay

Quote from: jlucifer on January 08, 2013, 03:44:56 AM
Whew. Thank goodness. I thought I was being an anatomy snob because of the hands in CO. Looks like I'm not the only one that is disturbed by that. Really been trying to get use to it.

No. Cryptic has problems with hands.  I've seen the same messed up hands in another of their games, and no, the sliders don't fix it.

HarvesterOfEyes

Quote from: jlucifer on January 08, 2013, 03:44:56 AM
Whew. Thank goodness. I thought I was being an anatomy snob because of the hands in CO. Looks like I'm not the only one that is disturbed by that. Really been trying to get use to it.
It's definitely not just you. CO's base figures are grotesquely misproportioned. I ended up saving off the default model after about an hour of tweaking to fix it. I then would load that as the basis for new character designs.

I've often wondered if the artist didn't have a family history of acromegaly.

Nyx Nought Nothing

Quote from: houtex on January 08, 2013, 03:17:35 AM
My.  Goodness.  That is.... awful. 

Don't get me wrong, as a full blooded 'merican pig bastidge, I likes the jiggle physics to a certain extent, but... wow, that's just cartoony.  And the proportions of everything... Ugly.  Just... messed up.  Like CO is.. hands, hips, head size... hurts to look at.

Why is that, anyway, that they can't get proportions of character bits semi-decently right?  Seems like CoH and STO got it right, but B&S and CO can't get hands done right...

Anyway.  Ridiculous.  Reminds of '/r/iam14andthisisfunny' type programming.  Immature, that's it.
As noted, CoH's hands were problematic as well, especially if you made a slender male character, but overall CoH had fairly decent character anatomy and proportions. (Although legs were somewhat excessively long and the digitigrade versions had a host of proportion and animation issues, but then they would have required separate animations to make digitigrade legs look correct and that would have basically doubled the animation work, so it worked well enough as is...)  ;)
So far so good. Onward and upward!

Golden Girl

Quote from: JaguarX on January 08, 2013, 03:49:08 AM
I think there is a way to resize them in CO to fit better

Yes, close the window.
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JaguarX


FatherXmas

Quote from: Victoria Victrix on January 08, 2013, 04:06:45 AM
I know nothing says Xmas to me like stripper stars on your bewbs and butt, and big chickenskin pimpcoats.
You forgot to include liquid latex in your description.
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FatherXmas

Quote from: Golden Girl on January 08, 2013, 01:10:52 AM
Because NCsoft wants to celebrate Easter with Nazi imagery.
That style of marching isn't just for Nazis.
Tempus unum hominem manet

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Illusionss

Quote from: FatherXmas on January 07, 2013, 05:33:50 PM
Slightly off topic but I can't stop laughing over the absurdity of how it looks.  I present the Xmas costumes in Blade & Soul.  Note the sashaying down hill may not be safe for work.  Also the guy's expression at around 2:35 with the big fluffy feather like coat just screams "sure honey of course I love this".

What in the name of God is this HIDEOUSNESS?!!! I mean, WHAT

Women undulating like snakes with broken spines. Boobs swaying like metronomes. And those hands...! They are really stupid looking.

The one thing I did like: on the back of the feathered coat for women, there's a cord medallion trailing a snowflake tassle. I liked that, and would use that tassel as a cool backpiece. Literally every other thing about those costumes sucks, as well as the avatars forced to wear them. LMAO at the pimp-daddy male costumes - the huge codpiece medallion was especially LOL-tastic.

Who thinks this fecal matter UP and thinks it looks good, they need their head examined.

Shadowe

I think the thing that bothers me about that video is the female walking animation. It took me a while to spot it, but when I did it jumped out at me, screaming: the hips move smoothly (and I don't think they're in time with the legs, but I'm not going to watch it again, just to check).

If you watch a catwalk model, or a real woman vamping it up, the hip "snaps" out on the step forward. When the walk is at a steady pace, it can look awesome. However, the B&S character hips are undergoing cyclic rotation - imagine looking at one of her hips, top down (without the other extraneous bits in the way), and subtract her forward motion. You will notice that her hip is describing a smooth, constant-speed circle (well, probably an ellipse, but it's close).

Women do not walk like that. I contend that they can't. The top-down hip movement should be like two people playing catch: hold, hold, THROW, hold, hold, THROW.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.* FFM: I think you're mostly wise in this instance, apart from one part.

Xieveral

Quote from: Shadowe on January 08, 2013, 01:13:11 PMHowever, the B&S character hips are undergoing cyclic rotation - imagine looking at one of her hips, top down (without the other extraneous bits in the way), and subtract her forward motion. You will notice that her hip is describing a smooth, constant-speed circle (well, probably an ellipse, but it's close).

Like some kind of freakish dashboard hula doll?
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Kosmos

Quote from: Shadowe on January 08, 2013, 01:13:11 PM
I think the thing that bothers me about that video is the female walking animation. It took me a while to spot it, but when I did it jumped out at me, screaming: the hips move smoothly (and I don't think they're in time with the legs, but I'm not going to watch it again, just to check).

If you watch a catwalk model, or a real woman vamping it up, the hip "snaps" out on the step forward. When the walk is at a steady pace, it can look awesome. However, the B&S character hips are undergoing cyclic rotation - imagine looking at one of her hips, top down (without the other extraneous bits in the way), and subtract her forward motion. You will notice that her hip is describing a smooth, constant-speed circle (well, probably an ellipse, but it's close).

Women do not walk like that. I contend that they can't. The top-down hip movement should be like two people playing catch: hold, hold, THROW, hold, hold, THROW.

Every time I see the animations I think of the martian girl from Mars Attacks. Except the B&S girls obviously can't walk and chew gum at the same time.

Illusionss

QuoteEvery time I see the animations I think of the martian girl from Mars Attacks.

LOL. That pretty much sums it up, except the martian didnt look as ridiculous as these overboobed ten-year-olds do.

HarvesterOfEyes

Those look ridiculous because they defy physics.

Anything that would sway that much would need to be in something like a Hughes brassiere counter gravity (and those apparently have some sort of gravity counter-measure). Once so ensconced they're not going to flap side-to-side like a flag.

Golden Girl

Quote from: JaguarX on January 08, 2013, 05:32:49 AM
lmao.

Sup GG? How things been going?

I've been writing/voting for the various #SaveCoH ideas and working on building a new home for the community - just the usual stuff ;)
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

Peregrine Falcon

Bill Murphy on MMORPG.com does a weekly MMO news podcast. In this week's podcast he talks about City of Heroes. It's mostly just a rehash of the article, but here's the link in case you want to see it or perhaps make a comment.

MMORPG.com Videos - MMOFTW - S2E1 - On City of Heroes Profits
Paragon City refugee - "We're heroes, it's what we do."

JaguarX

Quote from: Golden Girl on January 08, 2013, 08:40:21 PM
I've been writing/voting for the various #SaveCoH ideas and working on building a new home for the community - just the usual stuff ;)

Yeah I see. Nice website you built there. It's looking like it's going very well with the new home. The concept of the characters look very interesting, especially Pitstop. I dont I think I seen anything like her in the comic/superhero realm before. And Black Falcon looks interesting to. Well all of them do, but those two caught my eye first and stood out as different and wanting to know more what is entailed in their back stories.

Starsman

On the topic of Blade and Soul... i just saw a video on female character customization and one thing popped on my mind, much more than the skimpy clothes:

The fact that they made sure boobies jiggle and wiggle but hair is stiff as plastic.
For the sake of the community: please stop the cultural "research" in your attempt to put blame on the game's cancelation.

It's sickening to see the community sink that low. It's worse to see the community does not get it.

I'm signing off and taking a break, blindly hope things change.

General Idiot

Because who cares about hair when there's boobs you could be drooling over, right? /sarcasm