All I can say is, I've never said "all Korean companies act this way." I've always been saying, "We can better understand the behavior we are seeing from this particular company if we better understand these aspects of Korean culture."
It's actually rather disingenuous to compare what I'm saying to somebody claiming "all Americans are fat, loud, and stupid." Not only am I not saying all Koreans behave the same way, but I think most Americans would say, "no, we are not that way, and those of us who are don't revel in it."
I am not decrying things that are, to my knowledge, considered negative to Koreans about their own culture, any more than Americans consider rugged individualism and gumption (viewed by other cultures as brashness and disrespect) to be negative parts of our own culture. I am outlining that one can better understand NCSoft's actions if one has this knowledge of how propriety works in Korean culture. Just as, to a hypothetical Korean steeped in these aspects of Korean culture - who might be baffled that the Paragon Studios guys would be so utterly crass and disrespectful as to try to negotiate with their superiors, or that the Western gaming audience would dare question a highly-placed company executive's word and protest loudly - explaining American cultural mores about "rugged individualism" and "taking initiative" and being very individually proud of what we build for ourselves would go a long way towards helping him understand why Paragon Studios was not thinking they were being rude, nor expected the axe, and why the SaveCoH movement has acted as it has.