Author Topic: EVE Online  (Read 31422 times)

Mistress Urd

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Re: EVE Online
« Reply #60 on: May 02, 2013, 09:00:07 AM »
If you join one of the militias you can go and orbital bomb some poor Dust 514 people for lulz.

Exxar

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Re: EVE Online
« Reply #61 on: May 05, 2013, 07:24:50 AM »
So is there any point in playing this game if you're feeling extremely anti-social and don't wanna have anything to do with other players except through the local equivalent of the auction house? Because all I hear about the game is stories of at least small-scale corp stuff. But I'm really not in a mood to play with strangers and don't have any friends who want to get into the game.

Blondeshell

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Re: EVE Online
« Reply #62 on: May 05, 2013, 12:31:07 PM »
You can definitely play EVE solo, doing contact missions and mining to your heart's content. You can't ever NOT be in a corporation, though, even from character creation, but there's nothing that says you have to go off on your own player corp. Granted, as with CoH, there'll be some things that you can't do if you don't team up or join a player-run corp, but I've not gotten that far into the game to decide if I miss it or not.

The other thing that's nice for the solo player is the real-time character progression that continues when you're off-line. It lets you train even when you're not logged in, so there's less of a sense of having to run in teams (fleets) for "mad eXPees." As long as you've got skills training in your queue, your character's advancing right along with everyone else. (Granted, you do have to purchase most skills before you can learn them, so you'll still have to be doing something in-game to be able to pay for them.)

The one thing EVE doesn't do is encourage you to create alts in the same way CoH did. You only get three characters per account, and only one character per account can be training at any given time. EVE's solution to that is encouraging having multiple accounts, which was talked about up-thread. Since any character can learn any skill, it's up to you to decide if you want separate characters to specialize in different areas, or if you want to be able to it with just one.

If you decide you want to check it out, PM me your e-mail and I'll send you a buddy code for an extended trial period.

Mistress Urd

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Re: EVE Online
« Reply #63 on: May 06, 2013, 04:32:27 AM »
So is there any point in playing this game if you're feeling extremely anti-social and don't wanna have anything to do with other players except through the local equivalent of the auction house? Because all I hear about the game is stories of at least small-scale corp stuff. But I'm really not in a mood to play with strangers and don't have any friends who want to get into the game.

You can most certainly play the game solo.

Creating your own corporation isn't that expensive at all and only requires a few minutes of skilling. There are player run corps that cater to the casual player in Eve. If you prefer to just stick with the game solo you can most certainly survive and do well.

Exxar

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Re: EVE Online
« Reply #64 on: May 07, 2013, 07:58:50 AM »
Thanks for the info guys. I'm not sure I could use an extended trial code since I already did a 7 day trial (or was it 10 days? anyway, it was short) 4-5 years ago and I'd like to keep that account name. I'll probably give the game another go in a couple of weeks then.

Mistress Urd

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Re: EVE Online
« Reply #65 on: May 07, 2013, 09:28:15 PM »
There are players who are still in the starter rookie corporations even after 5+ years. So you can stay there.  :)

Mistress Urd

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Re: EVE Online
« Reply #66 on: May 07, 2013, 09:58:22 PM »
The one thing EVE doesn't do is encourage you to create alts in the same way CoH did. You only get three characters per account, and only one character per account can be training at any given time. EVE's solution to that is encouraging having multiple accounts, which was talked about up-thread. Since any character can learn any skill, it's up to you to decide if you want separate characters to specialize in different areas, or if you want to be able to it with just one.

Some (many?) players will have a 2nd or "nth" account for training specialists. Some will be transferred to an empty slot on their main account or sold in character bazaar. There are players in the game who "grow" pilots and then sell them as their in game income.

Exxar

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Re: EVE Online
« Reply #67 on: May 08, 2013, 09:05:12 AM »
Well, the anti-alt ways of EVE aren't really a problem since it's a totally different kind of game. So instead of rolling new toons I'll just do different stuff haha.

Thanks for the buddy key Blondeshell, I'm downloading the game right now and will take a peek soon.

Mistress Urd

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Re: EVE Online
« Reply #68 on: May 13, 2013, 09:57:35 AM »
A good player corporation will help teach you the deeper parts of the game. These are the folks you will teach you the tricks of the trade and help you survive. Unlike CoH, the help channels in Eve are a mixed bag of good and bad. This isn't the same type of community we take for granted in CoH, there are players who troll for help channels for griefing targets. Even if you don't team, your corp is usually there to help you. (Yes, their are griefer corps in eve who invite new players just so they have easy targets to blow up) Good corps will have you test fly with them so they can see how well you do in their system and you see how they do things.

Much like CoH, teaming is good with good players.

Mistress Urd

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Re: EVE Online
« Reply #69 on: May 18, 2013, 09:35:08 AM »
attention all you alt fans, they are going to add dual character training to eve.  :o

Blondeshell

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Re: EVE Online
« Reply #70 on: May 19, 2013, 05:53:39 PM »
Yep, looks like it's going to be a paid service for 30 days at a time, similar to how you could purchase a month's worth of AE or WW access for premium accounts in CoH. Not sure how much I'll use that, but at least it's something.

http://community.eveonline.com/news/dev-blogs/dual-character-training/

Mistress Urd

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Re: EVE Online
« Reply #71 on: May 19, 2013, 07:53:07 PM »
Yep, looks like it's going to be a paid service for 30 days at a time, similar to how you could purchase a month's worth of AE or WW access for premium accounts in CoH. Not sure how much I'll use that, but at least it's something.

http://community.eveonline.com/news/dev-blogs/dual-character-training/

I generally prefer to use the power of 2 deal which they have going on right now where you get 6 months for 49.95. then xfer the character over to your main account(s) just before the clock expires. That way would save you $50 vs plexing a 2nd character on the same account and it gives the bonus of having both characters on at the same time.  :)

However if you already did that this would allow you to train up some without having to turn off training on your main.

Mistress Urd

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Re: EVE Online
« Reply #72 on: May 26, 2013, 05:13:12 AM »
Eve recently changed its launcher and many players experienced issues logging in. What did the devs do? They awarded each active account 50,000 Skill Points (roughly 1 day of training). See, this is how a little bit of a positive PR can really go a long way.  :)

I didn't have issues but it was a nice that they did that.

Mistress Urd

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Re: EVE Online
« Reply #73 on: July 01, 2013, 06:15:11 AM »
When I saw this promotion for eve Vegas I had a brief flashback to when David Nakayama was coming up with some new costume packs based on player suggestion during the meet and greet.  http://community.eveonline.com/news/dev-blogs/eve-vegas-2013/

Blondeshell

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Re: EVE Online
« Reply #74 on: September 27, 2013, 02:03:58 AM »
Information about EVE's winter update, "Rubicon," has been released. This looks to be the start of a long process of giving players much more control over the EVE universe. Interesting and exciting stuff, to be sure.

http://www.eveonline.com/rubicon

Tanglefoe

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Re: EVE Online
« Reply #75 on: October 11, 2013, 12:51:20 AM »
I'm still going strong in EVE.  My corp and I are formulating plans for the future of our corp with the new winter update in mind.  We're considering making a run at some highsec customs offices and would like to more people to work with in the form of either new recruits or an alliance.  We are pretty excited about the changes and are completely aware we could have to fight to defend our stuff.  If anybody currently playing is interested in cooperation through either joining our corp, alliance, or just working together with blue status then send an in-game e-mail to my character Horrorshow Ellie.

Mistress Urd

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Re: EVE Online
« Reply #76 on: July 02, 2014, 10:13:45 PM »
I'm still playing this, they keep making tweaks to the game, most recently they added more new ships, redid the graphics on some that badly needed it. Another new expansion coming in July with huge changes to the crafting system.

thunderforce

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Re: EVE Online
« Reply #77 on: August 04, 2014, 10:02:41 AM »
I'm still playing this, they keep making tweaks to the game, most recently they added more new ships, redid the graphics on some that badly needed it. Another new expansion coming in July with huge changes to the crafting system.

And it's out, to the howls of protest that accompany any change to any MMO ever and mean absolutely nothing :-)

(In CoX, I used to think of them as the "Statesman ate my dog" brigade).

I'm gently encouraged by Crius (the release in question). The manufacturing interface is a bit less of a nightmare, the release is functionally a nerf to the leftover T2 BPOs [1], and the howls of protest mostly mean that people's nice cosy situations got a bit of a shakeup.

More generally I've been enjoying EVE, but I think that's partly because STO made me realise that I have no interest in running such-and-such to grind purples to use to run such-and-such again, which is not unrelated to my dissatisfaction with CoX in later years...

[1] For non-EVEies, these are overpowered items from the dawn of time; you can't get any more, but the ones that exist are still in the game, sometimes trading for enormous prices.

FlyingCarcass

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Re: EVE Online
« Reply #78 on: August 04, 2014, 08:54:54 PM »
I wouldn't exactly say EVE is devoid of grinding, in fact I'd say grinding is a huge part of EVE (especially when one's new to the game). That and long travel times.

thunderforce

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Re: EVE Online
« Reply #79 on: August 05, 2014, 11:06:47 AM »
I wouldn't exactly say EVE is devoid of grinding, in fact I'd say grinding is a huge part of EVE (especially when one's new to the game). That and long travel times.

Not in quite the same way. Sure, getting faction standings can be a nuisance - or not; not that I have, but you can throw a stack of ISK at one of the standings services and go about your business while they run L4s, move your business out of empire and not care about standings, skill Connections to V and enjoy reasonable standing everywhere with zero effort. And while people who enjoy Skinner boxes do mine, which is about as grindy as it gets, I've never so much as fitted a mining laser outside of the initial tutorials.

But what I'm really getting at is running Imperious (or Infected Space Elite, in STO terms) where ultimately the purpose of the exercise is to improve one's ability to run Imperious. That's not why I played CoX (short of friends needing a hand, ordinarily I'd run each TF/trial once on each toon), but it was increasingly why other people did; and it didn't take long with STO's Reward Marks before realising that was just the same exercise.

Of course, in EVE, one _can_ run highsec security missions to improve one's ability to run highsec security missions; but the game does not particularly incentivise you to do it. There was a certain amount of platitudinous noise about "playing CoX any way you wanted to", but the game's structure definitely did implicitly what STO's Reward Marks do quite explicitly.