ive missed coh with a passion.
wow,rift,swtor,sto are fun, but it is just not the same as playing coh.
imo, nothing will ever replace coh
SWTOR is slowly accumulating a critical mass of cognitive dissonance that's making it less and less enjoyable to play. The "You can't do this, but you
could if you
subscribed -- why don't you subscribe now?" messages that are all over the game UI -- yes, I
know I'm not getting the 'full' SWTOR experience; stop dunning me about it, and I might be more receptive to subscribing. The fact that NPC minion/lieutenant/boss rank seems to be
hugely disproportionate to relative level, so that a -4 level 'elite' mob seems to have no trouble hitting you for about the same damage they'd do at even level, making outleveling a mission not an option for the 'heroic' missions, not quite
forcing you (since you don't
have to do the Heroic missions), but strongly shoving you into teaming. The way that you're sent out on missions where the mission goals, because most of the missions are open-world PVE, can have several individuals or teams stacked up waiting for a mission goal to respawn so they can complete the mission. The datacrons hidden off at the end of jumping puzzles, where my Jedi/Sith character who can leap a hundred feet into battle can't jump on top of a ten-foot-high crate, and has trouble jumping across a four-foot gap. And while it
is in-character for Sith to do so, it feels
wrong for Jedi -- with their philosophy of peace and harmony -- to advance in level by wandering the game 'zones' attacking and killing random people without warning, no matter how criminal or tyrannical they are.
Oh, yes -- and the fact that mouse left+right button is "run forward", and there's no way to unmap this (there's a support thread where one of the SWTOR support people suggested that they 'post about it in the Suggestions forum' if they wanted it changed), as there was in CoH.