Well, this bums me out even more. From the vibes I am picking up, TPP (The Phoenix Project) has a lot of support, but isn't apparently going to really be CoH, it's going to be some folks ideas on what they would do if they made their own superhero game. And HaV (Heroes and Villains) seems to be the game I want to play, but doesn't seem to have nearly as much support, backing, and personnel.
So that's upsetting.
You see, the thing is, IMO City of Heroes circa Issue 24 was virtually PERFECT. I mean, *practically* perfect - it had its issues, but it was fun, playable, awesome. It was the pinnacle of not only superhero MMOs, IMO, but ALL MMOs - possibly all video games. (Keep in mind that I speaking from my own perspective here.)
When you have something that good, you don't reinvent it. You protect it and guard it. Here a VERY *tiny* list of some of what I loved about the game:
-Always being able to get any recipe I needed, even the purps, on the market
-being able to take SuperSpeed, throw a +Stealth IO in it, and having full Invisibility.
-the way it doesn't matter if the baddie is level 50 and I am level 1, invis still works - ie, level range does not affect Perception.
-slotting IO sets for insane bonuses to Recharge, to Defense, Global Damage, etc.
-Being able to build a stalker that was Def capped to even Incarnate content.
-Being able to build a blaster that was Def capped to 1-50 content.
-franken-slotting IOs to get a lot out of few enhance slots.
-using mids and spending one or two weeks researching and building my character before even creating him in game
-bringing a character to an ultimate place with power selection and IO use to be able to basically have almost capped recharge and so much endurance (via +recov or powers like transference/stamina) that I basically can fire all my powers as fast as they come up, furiously
-having so many build choices, not just in terms of ATs but Primary and Secondaries that feel and play completely differently that although I had 20+ levels 50s, I felt like I could make another 20 without repeating gameplay experience, allowing me to design a character, take him from 1 to 50 (through both solo newspaper mishes which I loved and pickup groups), then permanently shelve him and start over again.
-And having amazing ATs with each being very different, unique gameplay, and interesting AT powers - like the latest Defiance or Domination. (Domination, which I *perma'd*, btw.)
-and the Issue 24 blaster changes were going to perfect blasters! More range, better snipes, crashless nukes, more survivability!
To put this all another way, I guess looking around at the other MMOs and such, I am not a standard gamer. I don't want challenge, I want fun! I don't want to be tested, I want to easily overpower my opposition. And above all, I want my MMO deaths to be extremely rare *without* having to compromise my playstyle and act uber cautious or water down my xp/minute.
City gave me all of that. With judicious power choices, clever slotting, leaning on IOs, and basically leveraging everything added to the game for the last 8 years, I could make a character that almost never died - that even had built in safety nets so even if *everything* went to crap, my character wouldn't die. Even during pickup team teamwipes, I don't generally perish. And not only that, with my Numina's and my Miracle's, with my 5 Luck of the Gambler's, my Kismet, my Positron's Blast sets and everything else, I got my powers enhanced to max (diminishing returns) while *also* getting amazing global stats.
I was able to build Blasters, Corruptors, Dominators, Brutes, Masterminds, Stalkers, and Controllers that in any other game would be considered way overpowered.
But in this game I could have my cake and eat it too. With clever building, I could be extremely safe and extremely powerful.
And I think the chances of anyone making a game like that again from scratch are very very low.
One last example: One of my favorite expereinces was in playing a Mind/Fire Dominator. By level 8, I had Mesmerize, Dominate, and Confuse, meaning that when soloing in a newspaper (or radio) mission, I could immediately shutdown 3 baddies, and then begin beating up their helpless selves with FIRE. While they could do NOTHING.
This to me, is fun. (And when I finally got perma-dominate courtesy of Hasten and a lot of IOs, I could do that to bosses too!)
What's not fun for me is the anxious uncertainty of facing an in game challenge that I don't know I can powerfully handle. No, City gave me the closest thing to godmode, and unless some makes a copy of City or brings it back, I am probably utterly screwed.
And that sucks.