So ... yeah. Making my own "post-mortem" thread for the City.
City of Heroes wasn't the first MMO I've played. I've played a lot of different MMOs; Ragnarok Online (legitimately, mind you) was my first, and I still run a webcomic based on it.
I got into City of Heroes just around the time I made
this particular comic. The legit international RO servers were about to implement new episode content that would alter the game world significantly, see. I hadn't done some of the content due to be forever lost by that change yet (though I did get to it). At the time I was poking fun at my own lethargic pace when it comes to MMOs. I'm not a power-leveler by any means. I take my time and like to do everything I can for a given level range before I move on. But now, with City of Heroes gone, I look back at the comic and feel like I should have taken my lesson to heart.
I think I took City of Heroes for granted. Even after I swore not to play any of NCSoft's other titles when I learned of the dirty tricks NCSoft used to boot Richard Garriott out of the company and kill Tabula Rasa, I bet my money that City of Heroes' longevity and still sizable player community would stave off the whimsical executioner. Being one of the pre-WoW generation MMOs that held a lot of significance for both the game industry and comic book culture, City of Heroes seemed like it'd always be there when you want to put on spandex and punch a gang member in the balls.
Well, I lost that bet.
Like I'd said, I take it slow when I play an MMO. Experiencing and exploring these game worlds is a big part of the draw for me when it comes to playing them. So it was with City of Heroes; I made a lot of different characters, and had them in level "tiers." I often shut off EXP gain once the option was available, so I could completely run through the missions for contacts and see as much of the stories the game had to tell as I could muster. I also spent a lot of time just playing with the costume creation system, and designing story arcs at Architect Entertainment (though I never did publish anything).
When NCSoft fired Paragon Studios and announced they'd be ending City of Heroes in three months, I wasn't subscribed. An ongoing issue with my video card had been keeping me out of games entirely. So, from the very start of this sunset, I'd forever lost my chance to experience all the VIP-specific content. I'd never get to run Incarnate trials or experience the Incarnate system. I thought that maybe what I could do instead is just get my main hero and villain to the cap, running all the missions from contacts in between, just so I could say I saw everything else that was part of the game.
By the time I had fixed the video card issue (and a dead OS drive right after that), City of Heroes had only six days left. I tried to make the most of that time, but there was just too much to do and little time left to do it.
I never reached the cap, on any of my characters. Only one of them was above level 30, my first and main hero.
I never got to run a majority of the task forces in the game.
I never got to see a Hamidon raid.
I never got to experience the Shadow Shard.
I always thought I'd be able to eventually do them all. And now that I never can ... well, I regret that a lot.
City of Heroes was a lot of fun, and one of the only MMOs I could truly enjoy soloing. Even after Praetoria became a ghost town on Guardian, I had a total blast running my main Praetorian through the the Warden, Crusader, and Responsibility storylines, and then through all of First Ward. The missions involving Malta, while hard as Hell for an Assault Rifle/Devices Blaster, were really interesting. I'm glad I was able to get my main hero to level 44 from all the contact missions I'd ran, but it's left me regretting I couldn't have seen the story all the way through, and that I hadn't done so sooner.
It's true what they say: you don't know what you have until it's gone.