WildStar quickly got a rep that a lot of content is locked up behind hard core raids. Just hard core players can not support a subscription MMO. I know hard core players are the most boisterous on forums but the pool of MMO players are tapped out, so it's either stealing, attracting them during their churn or expanding the potential player base by making it easier. Also a lot of those teen/20 somethings that made WoW as big as it was 10 years ago are now starting families and simply don't have the time for "hard core" raiding anymore.
I played WildStar during the last open beta and it was alright but aspects seem overly complex. The only innovative, if you call it that, thing they added to the MMO experience is the lack of tab targeting by highlighting where your attack will so you can turn/charge to get the critter in range.
As for the stock price, we're talking 5 year low. China isn't the loot cave NCSOFT promoted it to be with B&S and GW2 but they are bringing in money, just not enormous amounts. WildStar didn't have the launch that Guild Wars 2 had in terms of income, but that's the difference between P2P and B2P. Also MMO players in the west are now conditioned to wait for the conversion to F2P (thank you SW:TOR).
So to summarize, China isn't bringing in $100+ million USD a year, WildStar isn't the next WoW, no new MMOs on the horizon, just a D3 like Lineage Eternal and a MOBA like Master x Master. And in Korea the government is still trying to gum up the whole online gaming industry there.
And from what I heard the NA/EU version of B&S will be based on the edited Chinese version and not the Korean/Japan lewd and lascivious version.
