cross posted from
http://paindancer.blogspot.com/2012/09/virtual-activism-why-is-this-working.htmlVirtual Activism: Why is this working?
If you have been on Twitter at all, you have probably seen the #SaveCOH tag.
For the last week or so, I have been lending my very meager writing skills to the Save City of Heroes movement. I wrote a article that has been picked up by CNN. We have had celebrity endorsements, massive rally event, and the march goes on.
For a game.
Well, that just sounds silly, doesn't it? All these people up in arms over a videogame? Really? Its hard enough to think that people would really care that much in the first place.. but then.. you see the numbers... petitions with over 17000 signatures, virtual rallies with 3700 attendees (Heck, I attended Occupy movements that would have killed for those numbers).
It seems, not only do people care.. they are garnering some success at this.
Here are some thoughts on why:
The Game:
City of Heroes is based on the superhero comic book motiff. As such, the level of violence and difficulty is fairly low compared to many other titles. I think, this has opend the door to the social aspects of the game. I know multi generational families play together bridging physical distance. I know people with dissabilities who can play in COH where most other alternatives are too difficult.
It has some brilliant storytelling, but is a casual game where people can really interact.
The Player Characters:
One of the unique things about COH is the character creation tools. No other game comes close to the flexibility offered here. As such, players really feel their character is unique, as oppose to playing one of 16 available variants of a specific race. I think has encouraged a sense of ownership, as players are encouraged to engage in the creative process. Not only do people tend to make a visual character of their own devising, but they often forge a back-story as well.
Superhero Culture:
American culture has been in love with the concept of a super hero for generations. From Superman to Ironman, we have had these creations to look up to, who face adversity and persevere. They are our modern day Pantheon, our own versions of demi-gods. We are conditioned to root for the hero, as they fight back from certain defeat. Who wasn't cheering when Robert Downey Jr put on his first Iron Man outfit as Tony Stark and fought his way out of the terrorist stronghold? In a very real sense, the players of City of Heroes face the same plight, facing a near certain doom. Further, this has been a platform that people have used to launch their own heroic efforts, for example: http:\\www.RealWorldHero.com , a charity organization founded by players from COH.
An Maturing Gaming Market:
I think, a major aspect, in the successful mobilization here, is simply the age of the game, coupled with the age of the gaming marketplace. Simply put, a lot of players have gotten older. Instead of adolescent boys, the gaming market has simply matured. People who started playing at 14, are now 34, with organizational, marketing and managerial skills at their disposal.
Social Networking:
MMORGS were pioneering social networks long before Facebook was even being thought of. But now, with the existence of multiple social networks, its easier than ever to get the word out and organize on line. In this case, the makers of City of Heroes capitalized on a tight knit social network to ensure consumer loyalty, but now, the same network has organized against the closure, and reached out to other networks as well, creating a bit of a cascade.
Poor Planning:
This one just baffles me. One rarely sees a major corporation make a knee-jerk reaction to simply end a product line with a loyal consumer following. Most projects have at least some sort of exit strategy in place for when the product is done, involving a phase out that maintains consumer confidence in the corporation. It seems, remarkably short sighted for NCSoft to simply pull the plug, considering that Paragon Studios (the studio producing COH) was ramping up a major new installment to the game. While a financial nose dive would be one possible explanation, by all insider accounts, that wasn't happening. This just seems, to be a very poorly executed action that has really upset the consumer.
Ultimately, it seems it was a bit of a perfect storm of factors that have come together to rally and make a social movement not only possible, but effective. I am sure, the gaming and other industries are all taking notes regarding the way this plays out. No matter what happens, this has been a remarkable story of social mobilization, and I only hope the people who have stepped up to the plate, will do so on other causes important to them in the future.
We may have found out, saving the world doesn't have to stop when we log out of the game.