Controller Damage Resistance

Started by onehuman, September 18, 2011, 02:51:29 PM

onehuman

I couldn't find bug information, but when PVP dmg resistance is selected, I can hit the cap by simply turning on my armor without slotting and Steamy Mist w/o slotting. That surely cannot be right. So, when I click on PVE, the resistance numbers seem accurate in terms of turning on the two above and having to actually slot them to reach cap...I just wanted to confirm a bug in damage resistance cap (slotting) for Trollers on mids?

Thanks

onehuman

One correction...Fire, Cold and Energy resistance still caps out via Steamy Mist with not slotting...I trust this is pretty jacked up for this archtype?

Diellan

Mids currently doesn't support PVP diminishing returns, so the numbers are not accurate.

Crytilis

Quote from: Diellan on September 18, 2011, 04:04:12 PM
Mids currently doesn't support PVP diminishing returns, so the numbers are not accurate.

Hey Diellan how hard on average would it be to say add a feature for turning this on? Shouldn't be to hard to achieve accurate numbers for the DR I don't think...but I could be wrong.

Diellan

It's on my plate, actually. I've got ArcanaVille's formula and a list of parameters, the hard part is implementing it inside Mids' totals calculation.

Crytilis

hmmm well hope ya get it figured out  ;) im sure ya will though