Some small comments, these, of course are just my opinion and they may work or not for your playing style; Tho I don't have the specific combo NB/SR, i have both NB/(Regen), NB/(DA) and (DB)/SR, (EM)/SR, and both sets are two of my preferred; /SR in particular, I consider as one of the best secondary sets for a Stalker, as it's +DEF based, (avoid the hit altogether) which is the main idea to help conserve and recover your Hide asap, as opposed to +RES (accept the hit, and absorb it) sets, which will disturb your Hide.
This build is more of a general type. It includes 'standard' purples, but does NOT include any PVP-only enhancements, as these are exceedinly expensive/rare. It should give excellent PVE and acceptable PVP, .
- Fly/Hover: IMHO: this is not the best choice you can get for a stalker; the minor DEF you gain with Hover is not worth the overall gains you get with Hasten; The corresponding travel power is, of course, SS.
- I've had the same 'troublesome' decision about having only 1 power at lower levels. Initially, I made that tradeoff as I wanted to have recall friend to help teammates. As teammamtes get better in 'ghosting' on their own, I have drifted towards removing TP out of all my stalkers. In the case of NB, my latest choice is keeping both Sting of the Wasp (2) and Flashing Steel )1), as these are the two that provide better damage, and combined with hasten, do give an extra 1-2 punch; the "partial aoe" arc of Flashing Steel is also better than Gambler's Cut.
-Build Up: I notice you placed BU almost as a 'filler' at 49; IMHO, there's no better companion to AS than BU, and it should be taken asap;
- Swift vs Hurdle: Swift would help if you have Fly, yes; AS Im changing this to SS, it makes more sense to use Hurdle instead to improve jumping capability; Fly for those tough to reach places, you can always get with a Jetpack.
-Quickness: While the extra recovery is nice, I place more importance to extra defense first, and most of the End drains can be overcome with the IOs and sets, so quickness is either not included, or added at the last slots.
- Practiced Brawler: This is a tough choice; The defense vs KB and holds is most useful, but its really difficult to place earlier than mid twenties at best. You could delay Health/Stamina a little and get Brawler earlier perhaps. Matter of choice.
- Travel: Most people are very eager to put travel power at 14, as immediately available. Usually, I prefer to 'drag my feet' and just use jetpack until mid twenties or so, particulalry because the Stalker build is tight in the lower slots.
- Extra Stealth: mandatory for PVP, and a good place for extra DEF sets; but not really critical on the lower levels.
Patrons/Mastery: Well, this is a very personal choice; Mako powers are good, not gonna say no. My personal preference goes to Soul Mastery, as the Shadow Meld is a very good defense mastery available to Stalkers.Other than that, I usually don't put in too much hubbub to Mastery powers anyway. However, the Leviathan's Hibernate can be very useful in PVP settings.
Also included the 5 Auto accolades.
One thing I have NOT DONE, is balance the enhancement slots as the character grows up. You may need to do this in a better way in order to guarantee a smooth progression. Also, enhancements are defaulted at 50/Max; If you're looking to PVP in Warburg, you may wanna reset to 41s.
Let me know what you think,
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