I simply tied to put in the values given in the patch notes of 1.22.09:
# Assault Rifle - Buckshot - Reduced animation time to 0.9 seconds.
# Assault Rifle - Beanbag - Reduced animation time to 0.9 seconds.
# Assault Rifle - Sniper Rifle - Reduced animation time to 0.67. (Interrupt time not changed)
# Assault Rifle - Flame thrower - Reduced animation time to 2.33 seconds and DOT effect now starts immediately.
# Assault Rifle - Ignite - Increased recharge to 20 seconds.
# Assault Rifle - Full Auto - Reduced animation time to 4 seconds.
In mids' (which I love
); editing Buckshot to 0.9 secs will yield 0 sec, changing Flamethrower to 2.33 will place it at 2 secs flat. Attempting to alternate use of , and . (skipping number ahead or not) will have same result. Looks like the editor will only accept whole numbers max 2 digits.