The snipe currently on HC isn't the snipe from live. Its the changed snipe from I24, which in my opinion was in the best spot I have ever seen Snipe. Instant snipe was already a thing if you had enough ToHit in i24. This current change they are about to do messes with that and resulted in basically changing the power entirely. It's about as powerful as T2 power on the Beta currently. A lot of the changes they have done are good, but this particular one feels completely random and basically unnecessary. I currently can't see any drawback to the way Snipe currently is, I haven't heard any players complain about it either. Quite the contrary most people love the i24 changes to snipe. The one on beta changes so much about the power for really no reason. It changes the way builds will be done, it changes the way snipe will work and changes the Device set. Why rework something that works perfectly already. If you want long snipe, don't use aim or build up, or just turn off tactics or targeting drone. Want it to be instant? Do any of those things or pop a medium yellow.
Nothing they are changing makes instant snipe any easier to obtain or makes it easier to choose which one you want. It actually adds unnecessary steps to something that already exists but with fewer steps.
The one on test still doesn't 'feel' as good as the i24 beta snipe.
It may say '1.33' cast time on the tin but in practice there seems to be slight delay.
The range nerf was a step back. (That much seemed an obvious one without playing it.) It felt like the 'old' Power Burst range which put you in melee range, which, as a blaster, you don't really want to be in unless you're a committed (as in insane?) blapper. They put that back rather quickly.
The recharge nerf? A truck driven right through the 'fun' aspect of a speeded up attack chain with a '3rd' heavy hitter single blast power from 'the hip.' 3 seconds longer? It made the fun attack combos of live achingly long. I've caught a Leandro message on Discord that says it's going back to 12 seconds. (With x2 recharge SOs puts it at 7-ish secs. With Hasten? Just over 5 sec. Which it currently is.) A time nerf seems counter to the idea of having a 'fast' or 'insta-snipe'. It executes quickly so you can wait longer for it? uH?
Gamesmanship. I LIKE the mangement aspect of hitting aim or build up or power boost to activate the instant snipe. It's been fun. Now those elements are no longer there (on test) it seems 'emptier' somehow. I liked deciding when to use the auto. Is it just semantics I can still 'choose' to use it when it comes up. But I liked the process of activating it.
IO or not to IO. That is the question.
I'm not a fan of hacking out 4 powers out of my build to slot the Kismet, if I'm honest. Just as I'm not a fan of the post i3 perma-hasten nerf. And I didn't like the knbk taken out of Power Boost.
A far more elegant solution would be to have 3 to hit in AIM to create a perma-snipe. (How many people slot aim with to hit anyhow? Or 6 slot it?) Or tactics with 3 to hit.
That should be enough. And far less fussy. As is. I've taken tactics. 4 slotted it. Now I have to dismantle my build to get a 'defence' power when I'm supposed to be a 'snipe' specialist.
I'd argue that both of those could be addressed in snipe, aim or tactics. Or to put it in slot language. 15 slots and I still haven't got perma-snipe.

Azrael.