Author Topic: The Shot Heard Around Paragon City - SCORE Public Release  (Read 262237 times)

Ironwolf

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #720 on: April 19, 2019, 12:41:36 PM »
I want to roam Atlas and whack clocks. Then move to Perez Park and street sweep. Once I hit 12 or so head to Steel and run the TF. Once that's over off the Skyway for that TF.

Get to Talos and level up so I can street sweep in DA.

I could grind Sewer TF's and zip through but the 1st one back I want to savour the game - like sipping a fine whiskey, wet the lips, let it warm the tongue and then take a sip. Let it feel warm all the way down - not toss back a cheap shot of Jack Daniels.

Nightmarer

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #721 on: April 19, 2019, 12:50:49 PM »
I feel sorry for the Hellions, all this time in Atlas Park without being abused by every superhero wannabe and in a few days, back to being mercilessly beaten up. Very interesting news abiut the MAX thingie, I'm sure we will see amazing costumes given the level of imagination and creativity shown by the community in general.

Also, from now on I will refer to Leandro as "Messi", anyone who enjoys football (I mean proper football, that sport you americans call "soccer" for some reason) will understand  ;D

Styrj

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #722 on: April 19, 2019, 12:53:46 PM »
Ironwolf, I'm with you on that score, although, I will toss down a shot of Jack Daniels Honey Whiskey (good stuff!).
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Azrael

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #723 on: April 19, 2019, 12:54:03 PM »
I want to roam Atlas and whack clocks. Then move to Perez Park and street sweep. Once I hit 12 or so head to Steel and run the TF. Once that's over off the Skyway for that TF.

Get to Talos and level up so I can street sweep in DA.

I could grind Sewer TF's and zip through but the 1st one back I want to savour the game - like sipping a fine whiskey, wet the lips, let it warm the tongue and then take a sip. Let it feel warm all the way down - not toss back a cheap shot of Jack Daniels.

Pretty much my approach.  Though I'll confess loving Striga Isle 'stress test' missions with the Council in those Warehouse/ship missions.  (Along the way...)

Atlas.  Perez.  Steel.  Street sweeping.  And a juicy TF.

Talos.  Sweeping.  M' yes.   (Those pairs of sorcs and bashing Warriors...)

As for whiskey?

https://bunnahabhain.com

That's my favourite chest warmer.  Good to share with 'a companion.'  ;)

Though after 5 whiskeys...I recall being somewhat flushed...and syllables more difficult to wrestle with...

Though the beading, amber colour, smell (helps your mind onto that 'other' dimension...where gravity doesn't count...unless you try to walk) and tongue warming?  Compelling.  Intoxicating stuff.  Any how...lol.

The Edinburgh Whiskey 'tour/experience' is worth doing if you ever make it to Scotland.

Like you say, the game will be something to savour.  :)

Azrael.

Azrael

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #724 on: April 19, 2019, 12:55:15 PM »
I feel sorry for the Hellions, all this time in Atlas Park without being abused by every superhero wannabe and in a few days, back to being mercilessly beaten up. Very interesting news abiut the MAX thingie, I'm sure we will see amazing costumes given the level of imagination and creativity shown by the community in general.

Also, from now on I will refer to Leandro as "Messi", anyone who enjoys football (I mean proper football, that sport you americans call "soccer" for some reason) will understand  ;D

Yes.  'Football.' 

Aye.  Leandro could be 'Messi.' ;)

Azrael.

slickriptide

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #725 on: April 19, 2019, 12:55:40 PM »
Makes sense!

Does that mean all of our Paragon Chat toons will transfer over? Again, if not and/or if you don't know, I totally understand.

No. From the point of view of a real server, a PChat character is not much more than a costume and a badge list. You could export your costumes to .costume files, but any costumes that couldn't be supported by the standard costume creator would not work on a real server. Badges and such would have to be earned from scratch on each individual server.

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #726 on: April 19, 2019, 01:05:15 PM »
I'm very interested in the fact that there are TWO apparently unrelated sources of the source code and apparently that has made distribution possible at this time.  I don't need the backstory, and in fact it's probably better that I never know, but intriguing.  I have my own personal guesses on why Leandro is the face on this... which I suspect has to do with physical location.
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Ironwolf

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #727 on: April 19, 2019, 01:06:02 PM »
It hasn't been worked out yet what build is going to be the most stable.

They are patching the i24 one because that is the source everyone downloaded yesterday. From what I saw in Discord the next step will be to setup the i25 build - this afternoon/evening - blame me for nagging Leandro to go to work. Then see what changes were made and how stable it is. Why not jump into i25 right away?

Well i24 was running for thousands of players quite well - so take the base and then slowly add in the changes making it more stable and problem free. Once you have that done - development can begin and server code passed along with the bundled launcher.

Ironwolf

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #728 on: April 19, 2019, 01:10:31 PM »
I'm very interested in the fact that there are TWO apparently unrelated sources of the source code and apparently that has made distribution possible at this time.  I don't need the backstory, and in fact it's probably better that I never know, but intriguing.  I have my own personal guesses on why Leandro is the face on this... which I suspect has to do with physical location.
At least 2.

That was my point yesterday - the source of the code isn't clear because at least 2 different ones were there. Also the mission and character data is separate and not on yesterdays source. The way to look at it is that the i24 code is a complete SEGS setup. No missions, no characters but a working server with powers and travel.

Kheprera

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #729 on: April 19, 2019, 01:11:15 PM »
I still even have my Mids. Pulled it up the other day to check out a build for some RP.

Yes, my SG has kept with RP all this time. Old characters retired, and new ones created as we did world hopping. But home will always be home.

Always be Prime.  ;D

And for those interested, http://www.cohplanner.com/ The mids site is still up.

Sinistar

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #730 on: April 19, 2019, 01:22:24 PM »
Hmmm, my Paragon Chat characters were mainly just fun characters I made that were homages to pop culture icons and maybe some facsimiles of my CoH characters.

I had a lot of L50's and the thought of getting them back intact or mostly intact is great.

Plus I had a bunch of L1's I had rolled up and were standing by to start when they announced the shutdown so I never started them. Those I wouldn't mind starting up again at L1 but I'd also love to have my army back.

I want to take the L1's and start sweeping the streets of Atlas but I also want to reactivate my L50's and go stomp some giant monsters. :)
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Garble

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #731 on: April 19, 2019, 01:32:52 PM »
I made a point to get a lvl 50 for each AT, then I started playing around to find combos I wanted to try. And I used my first 50 (an Eng/Eng blaster I made when I didn't understand game mechanics) to get every new 50+ content that came out. I was an altaholic then, and I'd be an altaholic in the future. But there were a few toons I really took pride in having.

One thing I've been wondering about the Character data is how recent it is. Was it grabbed before, after or during the shutdown. I 'buried' a lot of my toons by visiting a graveyard and using the self destruct power before logging out. If I got them back, there'd be a lot of zombie smell to get out.

Azrael

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #732 on: April 19, 2019, 01:37:03 PM »
It hasn't been worked out yet what build is going to be the most stable.

They are patching the i24 one because that is the source everyone downloaded yesterday. From what I saw in Discord the next step will be to setup the i25 build - this afternoon/evening - blame me for nagging Leandro to go to work. Then see what changes were made and how stable it is. Why not jump into i25 right away?

Well i24 was running for thousands of players quite well - so take the base and then slowly add in the changes making it more stable and problem free. Once you have that done - development can begin and server code passed along with the bundled launcher.

So refine the original.  Get is stable.  Improve it.  Make it more efficient and 'play nice' with modern dev' software...

...then add in the Issue 25 changes such as the 'new' power sets etc?

But we'll get SCORE's distro' as a temp' measure...as issue 24 is refined in the interim.

(This will allow the original developer tools, e.g. modelling with Max, map creation and mission creation to possibly be dev'd or 'idiot proof' tools to be created to make new content?)

Add in Atlas 1.5 improved graphics over time.  ....and the game's Legacy is...

'Unbroken.'

Azrael.

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #733 on: April 19, 2019, 01:38:23 PM »
Well, look who the cat just dragged in... me.  :P

I think all the bitterness and negativity floating around is quite pointless. SCORE's existence has been hinted at years ago, the only question was whether they still existed and if so - how far did they get (further than anyone thought, it seems).
So some of you got to be part of the small group involved with the private server, some didn't... and somehow that led to part of the latter acting in ways unbefitting of heroes and below the standards of most villains. I dearly hope this isn't representative of what this community has become over the years...

Come on, folks... remember how COH went out - forming one final group for one last hurrah right before the lights went out.


Re: Starting from scratch - why not. I'm not sure I still have the Sentinel backups, but I've got the costume files to remake the actual toons.  There are new stories to be told and old stories can always be retold in one way or another.
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Azrael

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #734 on: April 19, 2019, 01:39:18 PM »
And I used my first 50 (an Eng/Eng blaster I made when I didn't understand game mechanics)

That's how my 1st En/en started. 

In ignorance of the game mech'.

First it was blaster specialist.  Then a blapper.

Then a combo of the two.

Perma hasten was essential to the mix.  Then issue 4 happened.

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Azrael

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #735 on: April 19, 2019, 01:39:51 PM »
Well, look who the cat just dragged in... me.  :P

I think all the bitterness and negativity floating around is quite pointless. SCORE's existence has been hinted at years ago, the only question was whether they still existed and if so - how far did they get (further than anyone thought, it seems).
So some of you got to be part of the small group involved with the private server, some didn't... and somehow that led to part of the latter acting in ways unbefitting of heroes and below the standards of most villains. I dearly hope this isn't representative of what this community has become over the years...

Come on, folks... remember how COH went out - forming one final group for one last hurrah right before the lights went out.


Re: Starting from scratch - why not. I'm not sure I still have the Sentinel backups, but I've got the costume files to remake the actual toons.

Ah.  The Fifth Horseman.

I thought you lost in time?

We can count our lucky stars SCORE got way further than anyone could possibly anticipate.  They still have plenty to contribute going forwards.

I'm confident the CoH Legacy was and still is, in safe hands.

All the more so.  It's easy to shout, be negative and 'hola' when it's not 'us' being nailed to the cross.  It's hard to be first on that cross.

I'm also intrigued by the 15th anniversary celebration by the 'Paragon Chat' developers...

Azrael.

PS.  An interesting screenshot.  I was sipping tea atop the Atlas Statue...at 'the end.'  (As the blimp hummed on by...)
« Last Edit: April 19, 2019, 01:45:06 PM by Azrael »

Ironwolf

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #736 on: April 19, 2019, 01:44:55 PM »
I believe the character data is from i24 - not sure when. Since they kicked everyone out a couple months prior to shutdown - I would think new characters built after the shutdown announcement might not be there.

But not knowing the time period of when the image was made - no clue except i24.

Azrael

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #737 on: April 19, 2019, 01:46:30 PM »
I believe the character data is from i24 - not sure when. Since they kicked everyone out a couple months prior to shutdown - I would think new characters built after the shutdown announcement might not be there.

But not knowing the time period of when the image was made - no clue except i24.

If my alts are part of the data that can be retrieved.  Great.

If not.  The thrill of being a 'beginner' again is exciting.

Azrael.

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #738 on: April 19, 2019, 01:48:53 PM »
I was always one of those players who enjoyed the chase to 50.  My first was a Blaster.  Then came my Controller which I played a ton after 50 until the brainiacs nerfed my 12 fire imps and my "perma hasten".  Then came a Scrapper.  I was always wanting to try new archetypes and new powers so starting from scratch would be just fine.

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Zombie Man

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Re: The Shot Heard Around Paragon City - SCORE Public Release
« Reply #739 on: April 19, 2019, 01:52:54 PM »
It hasn't been worked out yet what build is going to be the most stable.

They are patching the i24 one because that is the source everyone downloaded yesterday. From what I saw in Discord the next step will be to setup the i25 build - this afternoon/evening - blame me for nagging Leandro to go to work. Then see what changes were made and how stable it is. Why not jump into i25 right away?

Well i24 was running for thousands of players quite well - so take the base and then slowly add in the changes making it more stable and problem free. Once you have that done - development can begin and server code passed along with the bundled launcher.

Let's see if I got this understood...

1. There is The Build (the program the runs the game server [Dev] side).
2. There is The Content (all the missions)
3. There is The Playerbase Data (the server side tracking of players, their badges, content completed, level, etc...).

Now, what about the player client? Is that part of The Build? Or a separate thing?

As far as The Build goes, 'everyone' just got the i24 Build and they're fixing it to make it playable. Meanwhile Leo has and will distribute real soon his i25 Build which he already fixed to make playable and modded a few things (making it a new 'issue', i.e., i25). Also, there may be several versions of the i24 Build floating about.

As far as The Content goes... we will soon have Leo's i25 version. And that can be back-patched into a working i24 version? Is that correct? Is there an i24 version of The Content floating about?

As far as The Playberbase Data goes.  Didn't Leo say his source went through each server and grabbed all that data and sent it to him? And Leo has to scrub that before releasing it, right? And that would make The Playerbase Date i24, unless for some reason, Leo distributes his i25 version of The Playerbase Data.

Am I in the ballpark?

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