There was truly only one question I ever had concerning the game that I desperately wanted to ask: Did the dev teams ever understand that they were working at cross purposes concern Growth powers? And unfortunately, this is a powers question, not a lore question; making it inappropriate to ask in the years of Loregasms.
What do I mean by cross purposes? The powers team's singular comment on the entire topic was "no". When the player base pressed for more details, we got "...as in 'will never happen'". Meanwhile the content team carried on making gigantic statues (to visually remind us), histories of characters such as Atlas (to confirm that growth powers existed), and content involving giant monsters (to reinforce the first two points).
Now I get that for video games in general, boss fights are most imposing when the foe is two to five times bigger than the team of players, and having Growth powers would take a lot of wind out of that sail. Conversely, having a team of 8 house sized villains all battling a tiny hero such as Minx might make the players a bit ambivalent about the whole thing too.
I always had the impression that it was a technical thing; based mostly on the power team's vehement denials with no explanation. Like maybe a really big model covers more space than the 5 foot melee attack range, making it impossible for an enemy to get close enough to attack. Or some of the older costumes looked terrible when stretched beyond the 8' limit. Obviously, indoor battles were never going to work well.
But with all this said, why were Shrinking powers not permitted either? Was the thinking "better to give the mice no cookie at all rather than half"?
Speculations anyone?