Patch 1.0.11.
Warlock wizardry from he who walks with code.
Impressive release from Codewalker. Is this map editing(?!) I spy?

Well done Codewalker and DemonHunter (impressive debut...take a bow.). (Community contribution. Intrigue... Map editing. Further intrigue.)
What teasery is this? A test of 'new technology' to enable the above...
Lua scripting on the horizon?
And 'It's Alive! ALIVE!' NPCs with 'cycling' animations. Ms. Liberty looking more like her 'old' self.
What chance Paragon's mobs to spawn in situ running through idling animations? That would look kind of spooky though. Them standing there...idling...waiting for the day for pathings and combat to drop.
Hover. Yes! Very fast.
SJ. Extremely fast.
Fly. Is that turbo flight fast?

I think I even got motion sickness switching between SJ and Flight. Very fast indeed.
TP. Is that a new aura on TP? Like the longer TP 'where shall I go...next..?' timing rather than the 'oh golly...hit the button quick...' (Where?) ANYWHERE! Just don't fall to my doom quick.
Any chance of TP's Recall Friend for Paragon Chat teaming?
I wonder when the 'RPG' map instance and NPC summoning with RPG powers is going to drop? Be nice to summon NPCs like you could in Icon. (Wasn't in on the timeline at 1.2?)
I'm curious. We've got all the maps. Map making and editing technology. Travel portals working. All the travel powers. 'Chat' (and the back space 'beep...') NPC animations... Map editing. Snowballs. Badges. Teaming. SG Bases (on the developer edition of Paragon Chat...). That's a remarkably amount of the game's infrastructure right there...
What's next? Muses*
Pets? The power tray list?
Getting SG bases into the standard PC edition?
Private Instance maps with static NPC spawning for RPG'ing?
Self affecting power auras?
Powers and combat dummies?
Watching Paragon Chat's Progress with Great Interest.
Excellent.
Azrael.