Author Topic: Paragon Chat 1.0.11 Patch Notes  (Read 49745 times)

Codewalker

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Paragon Chat 1.0.11 Patch Notes
« on: December 31, 2016, 05:33:20 AM »
Patch notes for version 1.0.11.1
Update branch: Release
Release date: 13 Jan 2017

Zones
  • Pocket D: Tweak positioning of some of the neon lighting to fix the worst offenders for graphical flicker. Rescue a couple in the green area that were buried in the wall.

  • Pocket D: Fix the hero and villain transfer areas beyond the elevators.


Patch notes for version 1.0.11
Update branch: Release
Release date: 13 Jan 2017

NPCs
  • Found a way to re-enable the default idle animations for many of the static NPCs throughout the game world. Mercedes Sheldon can finally get her legs out of the couch!
Powers
  • New power: Hover. Its movement speed values are set to simulate Hover slotted with 1 flight speed SO, plus unslotted Inherent Swift.

  • Super Speed numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player run speed cap.

  • Super Jump numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player jump height cap. It was already at the jump speed cap before this change.

  • Fly numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player flight speed cap.
Zones
  • In conjunction with Aeon Corp, DJ Zero has commissioned construction of a new wing of Pocket D to cater to adventurous clientele.

    This is a community-contributed addition. It was put together by The Demon Hunter, formerly of Virtue server, as a "what-if" of sorts. It's based on an idea was regularly brought up on the official forums while the game was live as an alternative to the (baffling from a lore perspective) Rikti War Zone location. It's also a test not only of how feasible it is to modify content, but as an early trial of some new tech developed for Paragon Chat to help facilitate it. A huge thank you goes out to DH for developing and contributing this amazing content!

  • Added a map marker to the door in the Ski Chalet area that leads back to the main Pocket D complex.


Patch notes for version 1.0.10
Update branch: Release
Release date: 10 Jan 2017

Badges
  • Placed the Cage Fighter badge in Sharkhead, next to Tommy, so that there is a way to obtain it without needing third-party addons.

  • Added a way to obtain the Head of the Hydra badge in the Abandoned Sewer Network, so that it does not require manually editing configuration files to earn.
Events
  • The Mysterious Island in Croatoa should no longer sometimes be extra mysterious and fail to appear after switching characters to another already in Croatoa (potentially causing some epic rubber-banding). No visible change as the Halloween event is not currently active.
Zones
  • The Galaxy City Monorail stop is once again functional and open for business.

  • Various key figures have returned to their rightful places in Galaxy City.


Patch notes for version 1.0.9.4
Update branch: Release
Release date: 2 Jan 2017

Badges
  • Fix another dumb typo preventing the accolades from actually awarding when they hit 100% completion. Sigh.


Patch notes for version 1.0.9.3
Update branch: Release
Release date: 2 Jan 2017

Badges
  • Fix dumb typo in badge loading code that prevented the zone accolades from tracking/awarding consistently.


Patch notes for version 1.0.9.2
Update branch: Release
Release date: 2 Jan 2017

Badges
  • Fix one-off badge in front of the Imperial City tailor that does not follow the standard naming scheme.

  • Add hooks to the stats system to allow badges to register for callbacks.

  • Periodically refresh status of badges that have been affected by external events, such as stats callbacks, and re-check to see if the requirements have been met.

  • Implement necessary logic for badge hints to appear once there is some progress towards obtaining it, as well as badge progress meters.

  • Add Toy Collector badge for opening 200 presents scattered around the world.

  • Add system support for badges which depend on other badges.

  • Add system support for generic volume triggers that can be used to implement special handlers for multi-part exploration badges.

  • Automatically load and activate exploration accolades for the majority of the zones which follow a standard naming scheme.

  • Manually add exploration accolades for zones with issues precluding the automated system from working: Faultline, Independence Port, and all 6 Praetorian zones.

  • Implement Rail Raider and, for the masochists, River Rat multi-part exploration badges.

  • Implement Viva Praetoria meta-accolade badge.
Zones
  • Make zone doors that do not link anywhere, but are tagged with an "OpenDoor" beacon open when clicked. This is used for a few doors in the Underground Praetorian zones.


Patch notes for version 1.0.9.1
Update branch: Release
Release date: 31 Dec 2016

Badges (Yes, Badges)
  • Fix the exploration badges in Independence Port and Crey's Folly that were not awarding. These were broken because the original developers misspelled the zone in the badge name, but correctly in the volume name for earning it, causing a mismatch.
Powers
  • Fix a bug that would cause a crash while loading if two adjacent powers in the powers array were both NULL during compaction.

    The primary trigger for this was exchanging gifts with other players, using up all charges of both Holiday Cheer and Mystery Gift, then moving to another zone.


Patch notes for version 1.0.9
Update branch: Release
Release date: 30 Dec 2016

Miscellaneous
  • Go to place and thing happen. TODO: Write better patch notes.
Pocket D
  • Add a special handler to check for the spawn points used for the gravity geyser on the ski slope in Pocket D and spawn the correct entity. Now those who like living dangerously can take the fork with the jump rather than the teleport.

    There weren't that many different types of launchers and they were named consistently enough to guess which one goes with each spawndef. Went ahead and activated all of them so the other geyers in Pocket D should be working, too. Probably the Shadow Shard as well, but haven't checked if they're launching in the correct direction.
Powers
  • The default tray for new characters now includes Teleport. Existing characters that don't have it will need to drag it from the power window to their tray.
UI
  • Add a mapmenu macro by default to the power tray of newly created characters, to help new players get around.
« Last Edit: January 14, 2017, 06:51:17 AM by Codewalker »

Tahquitz

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #1 on: December 31, 2016, 06:05:58 AM »
Yup.  Go to place and thing DOES happen.  (I'll wait for someone else to blow the surprise. :) )

Thanks Codewalker!
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Kassandros

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #2 on: December 31, 2016, 08:46:02 AM »
Ohhhhhhhhhhhhhhhh. Okay I just deleted my original post because I realized thing I discovered was on fact the same go to place thing happen as described above. No spilling the beans for me. Go to place. Thing happens!!!!!
« Last Edit: December 31, 2016, 09:00:12 AM by Kassandros »

nicoliy

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #3 on: December 31, 2016, 03:17:54 PM »
Man I'm intrigued. Hoping I can sneak on and find out what the thing that does is.

nicoliy

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #4 on: December 31, 2016, 04:33:20 PM »
Snuck on for a minute and things did happen...wonderful things...thank you!

Nyx Nought Nothing

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #5 on: December 31, 2016, 07:21:25 PM »
It's the thing that other people had been trying to code as an external thing, but it's part of the main thing. It's a wonderful thing.
So far so good. Onward and upward!

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #6 on: December 31, 2016, 09:02:19 PM »
/e happy dance

Edit:  I love how Nyx and my profile pics match, lol.

Nyghtshade

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #7 on: January 01, 2017, 12:22:27 AM »
Visited a number of places today, still looking for The Thing.  :)

Valtyr

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #8 on: January 01, 2017, 12:39:35 AM »
Patch notes for version 1.0.9
Update branch: Release
Release date: 30 Dec 2016

Miscellaneous
  • Go to place and thing happen. TODO: Write better patch notes.

Don't bother. This is the single greatest patch note in the history of patch notes.

damienray

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #9 on: January 01, 2017, 12:49:57 AM »
OOOOOHHHH it's a wonderful thing! 

The Skippylabs

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #10 on: January 01, 2017, 12:10:39 PM »
Go. Place. Thing Happen.

MyriVerse

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #11 on: January 01, 2017, 04:39:24 PM »
Don't bother. This is the single greatest patch note in the history of patch notes.
Agreed. It's succinct. I went places. Things happened. Nuff Said. Details schmetails.
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Best Video Game of 2016 -- Paragon Chat!!!
Codewalker for Mayor of Paragon!

Ohioknight

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #12 on: January 01, 2017, 07:02:30 PM »
Yay!
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #13 on: January 01, 2017, 07:55:35 PM »
Just tossing out a thanks for Paragon chat. It was great to hear the music as I flew over the city again. Brought back some great memories and I just wanted to extend my thanks for all the works the Devs do on this game.

POWERARIEL

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #14 on: January 02, 2017, 06:16:02 AM »
These updates are great! Especially the badges. Nothing makes me happier than being able to receive a badge again like the good ole days. Another update that I think would be cool is to bring back the cars that used to drive around in the zones and the pedestrians. I feel like they would liven up the zones since most of the time I'm the only one there and it gets creepy and lonely lol.. I wish the villain groups and monsters could just hang around in the zones again too and not kill you but just be there like NPC's. Especially in Croatoa, I used to go there and just watch the Fire Bolg attack and watch the Ghost wreak havoc.

Dannii

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #15 on: January 02, 2017, 04:52:50 PM »
I am totally lost. I can't find place and therefore thing hasn't happened. :(

MyriVerse

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #16 on: January 02, 2017, 05:08:10 PM »
I am totally lost. I can't find place and therefore thing hasn't happened. :(
Don't try to be a Federales. You need 'em, even if they stink.
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Best Video Game of 2016 -- Paragon Chat!!!
Codewalker for Mayor of Paragon!

FloatingFatMan

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #17 on: January 02, 2017, 05:10:29 PM »
I am totally lost. I can't find place and therefore thing hasn't happened. :(

Stand on the top of the Atlas statue.

Codewalker

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #18 on: January 03, 2017, 06:13:36 AM »
Bump for new update


Patch notes for version 1.0.9.2
Update branch: Release
Release date: 2 Jan 2017

Badges
  • Fix one-off badge in front of the Imperial City tailor that does not follow the standard naming scheme.

  • Add hooks to the stats system to allow badges to register for callbacks.

  • Periodically refresh status of badges that have been affected by external events, such as stats callbacks, and re-check to see if the requirements have been met.

  • Implement necessary logic for badge hints to appear once there is some progress towards obtaining it, as well as badge progress meters.

  • Add Toy Collector badge for opening 200 presents scattered around the world.

  • Add system support for badges which depend on other badges.

  • Add system support for generic volume triggers that can be used to implement special handlers for multi-part exploration badges.

  • Automatically load and activate exploration accolades for the majority of the zones which follow a standard naming scheme.

  • Manually add exploration accolades for zones with issues precluding the automated system from working: Faultline, Independence Port, and all 6 Praetorian zones.

  • Implement Rail Raider and, for the masochists, River Rat multi-part exploration badges.

  • Implement Viva Praetoria meta-accolade badge.
Zones
  • Make zone doors that do not link anywhere, but are tagged with an "OpenDoor" beacon open when clicked. This is used for a few doors in the Underground Praetorian zones.

Kassandros

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #19 on: January 03, 2017, 06:30:43 AM »
How do we get Codewalker's employer to extend his holidays year-round? I think he could bring the whole game back in a year at this rate! :-x

Great work!

Marine X

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #20 on: January 03, 2017, 12:50:15 PM »
Fantastic Work, great to go Standing there and get thing again, lots to do.
When it's too tough for everyone else,
It's just right for me.......
( unless it's cold, or raining , or dirty,
 or there are Sappers, man I Hate those Guys )
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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #21 on: January 03, 2017, 12:59:42 PM »
"Implement Rail Raider and, for the masochists, River Rat multi-part exploration badges."

Apparently, I am a masochist.  :)
"Choose your causes carefully, if not, if you try to champion every good cause that comes along, you'll wear yourself out, at best, and worse, become a dilettante -- an ineffective dabbler. Pick a few that are the most near and dear to you, and give them your all, trusting that others are out there handling the other causes with equal fervor."

Tahquitz

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #22 on: January 04, 2017, 03:37:14 AM »
To log into Paragon Chat and watch 5 accolade badges trigger based on prior nav badge collection... it's a good feeling. :D
"Work is love made visible." -- Khalil Gibran

duane

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #23 on: January 04, 2017, 05:00:40 PM »
To log into Paragon Chat and watch 5 accolade badges trigger based on prior nav badge collection... it's a good feeling. :D

It reminded me of making a new character and having 8 years of vet rewards to collect

Dyne

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #24 on: January 06, 2017, 03:18:21 AM »
Hah, I was right.

When Nyx mentioned upthread that it was a thing that people had tried to do externally, I knew that was a reference to my badgebot.  (The major other potential "go to place"-related external things were NPC bots; at least, my bot was place-related, being stationary.  I knew it wasn't NPCs, as Paragon Chat has had those since forever.)  Decided not to point it out and ruin the surprise.

The core functionality of the badgebot did work, btw, I just never got time to finish dealing with some of the wrinkles caused by handling badge tracking via a bot.
« Last Edit: January 07, 2017, 12:43:37 AM by Dyne »
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Tahquitz

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #25 on: January 06, 2017, 03:19:51 AM »
It doesn't mean the badge bot can't be used in other ways.  (Loc-based Fed Ex missions?  Call Boxes?  History Plaques?)
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Dyne

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #26 on: January 06, 2017, 04:05:34 AM »
It doesn't mean the badge bot can't be used in other ways.  (Loc-based Fed Ex missions?  Call Boxes?  History Plaques?)

It already did history plaques, but yeah, it could be used for any number of things.  I have no problem with badges being part of PC, though; that was actually the preferred solution, and it's more transparent for the player.

I started the badgebot simply to try and give people more to do, allowing Codewalker to focus on higher priority things.  Just wasn't able to finish it.
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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #27 on: January 06, 2017, 05:14:30 PM »
I can go ahead and confirm (assuming nobody else has beaten me to it) that the jump geysers in the Shadow Shard are also operational.

Nyghtshade

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #28 on: January 06, 2017, 10:03:16 PM »
I can go ahead and confirm (assuming nobody else has beaten me to it) that the jump geysers in the Shadow Shard are also operational.
Oh, that's awesome.  I'd been ignoring them because I assumed they were non-functional.  Thanks for the heads up.

Azrael

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #29 on: January 08, 2017, 10:50:18 PM »
Happy New Year to Codewalker, Leandro and Tony and all the dev' team flying the flag for CoH.  As well as a Happy New Year to the CoH community on here.

1.0.9 is a very intriguing release.

The best implementation of TP yet!  A nice dollop of seconds to pick your spot when site seeing.  Far better than the original in my view.

A basic powers framework (!) was the most thought provoking bullet point.  So we have...recharge...and targeting?  This almost teases the Paragon Chat community...  I guess the powers do 'feel' more like the originals.  (I looked at the recharge on the snowball...)

...and with that...'something' (!) finally to do.  A Christmas event which my honoury duo partner and myself participated in. 

Badges!  I got the Atlas one...and a few location badges in IP!  Yes.  More 'something' to do!

And combat...PVP style...with...snowballs!  And playing frisby.  I never had the snowball in the original game so I made up for lost time...

...and....

Present collecting.  Lots of them.  I have candy canes! :D

A great release.  A sign post of things to come?

Azrael.

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #30 on: January 10, 2017, 01:10:23 AM »
Late though it may be, I wanted to add my thanks for the latest update and the goodies included therein. Outstanding!

And very much thanks for not pulling the snow, or the presents yet. I did not get on until this week. I hope the presents and snow last a while, I have not gotten my fill of them.

Badge hunting, and present opening... earning an Accolade...

Yes, it does threaten to make me choke up a bit. Happy, though, very happy.
Scrapperlock in ten... nine...

Tahquitz

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Re: Paragon Chat 1.0.9 Patch Notes
« Reply #31 on: January 10, 2017, 01:24:25 AM »
And very much thanks for not pulling the snow, or the presents yet. I did not get on until this week. I hope the presents and snow last a while, I have not gotten my fill of them.

1.0.8 Patch Notes:

Quote
As the first week did not include any kind of persistence, for this year only the event has been extended to run through January 15, 2017. Subsequent years will run on the normal schedule of December 7 through January 6.

You still have time, but less than a week.  Next Sunday, it ends.
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Codewalker

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Re: Paragon Chat 1.0.10 Patch Notes
« Reply #32 on: January 10, 2017, 06:34:57 AM »
Bump for updates n' stuff.


Patch notes for version 1.0.10
Update branch: Release
Release date: 10 Jan 2017

Badges
  • Placed the Cage Fighter badge in Sharkhead, next to Tommy, so that there is a way to obtain it without needing third-party addons.

  • Added a way to obtain the Head of the Hydra badge in the Abandoned Sewer Network, so that it does not require manually editing configuration files to earn.
Events
  • The Mysterious Island in Croatoa should no longer sometimes be extra mysterious and fail to appear after switching characters to another already in Croatoa (potentially causing some epic rubber-banding). No visible change as the Halloween event is not currently active.
Zones
  • The Galaxy City Monorail stop is once again functional and open for business.

  • Various key figures have returned to their rightful places in Galaxy City.

skippy7721

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Re: Paragon Chat 1.0.10 Patch Notes
« Reply #33 on: January 10, 2017, 04:55:05 PM »
I can't believe the amount of updates that have been pouring out! This is fantastic Codewalker.

Fighting Blaze

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Re: Paragon Chat 1.0.10 Patch Notes
« Reply #34 on: January 10, 2017, 08:33:38 PM »
I AM UNWORTHY!!

Again amazing how many updates you have been throwing out. Just had to remind myself of this fact. It was only just a few weeks ago we were so eager to see if you were still alive and planning on updating anything new.

Codewalker

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #35 on: January 13, 2017, 10:51:27 PM »
For great justice.


Patch notes for version 1.0.11
Update branch: Release
Release date: 13 Jan 2017

NPCs
  • Found a way to re-enable the default idle animations for many of the static NPCs throughout the game world. Mercedes Sheldon can finally get her legs out of the couch!
Powers
  • New power: Hover. Its movement speed values are set to simulate Hover slotted with 1 flight speed SO, plus unslotted Inherent Swift.

  • Super Speed numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player run speed cap.

  • Super Jump numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player jump height cap. It was already at the jump speed cap before this change.

  • Fly numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player flight speed cap.
Zones
  • In conjunction with Aeon Corp, DJ Zero has commissioned construction of a new wing of Pocket D to cater to adventurous clientele.

    This is a community-contributed addition. It was put together by The Demon Hunter, formerly of Virtue server, as a "what-if" of sorts. It's based on an idea was regularly brought up on the official forums while the game was live as an alternative to the (baffling from a lore perspective) Rikti War Zone location. It's also a test not only of how feasible it is to modify content, but as an early trial of some new tech developed for Paragon Chat to help facilitate it. A huge thank you goes out to DH for developing and contributing this amazing content!

  • Added a map marker to the door in the Ski Chalet area that leads back to the main Pocket D complex.

LaughingAlex

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #36 on: January 14, 2017, 02:58:47 AM »
Mapping skills?  How has NCSoft not given the game up yet when the community has mapper talents?

Eh no need to answer here, but dang, good work guys.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Nyx Nought Nothing

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #37 on: January 14, 2017, 03:15:55 AM »
For great justice.


Patch notes for version 1.0.11
Update branch: Release
Release date: 13 Jan 2017

NPCs
  • Found a way to re-enable the default idle animations for many of the static NPCs throughout the game world. Mercedes Sheldon can finally get her legs out of the couch!
Powers
  • New power: Hover. Its movement speed values are set to simulate Hover slotted with 1 flight speed SO, plus unslotted Inherent Swift.
  • Super Speed numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player run speed cap.
  • Super Jump numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player jump height cap. It was already at the jump speed cap before this change.
  • Fly numbers adjusted to simulate the power being slotted with 3 SOs, which hits the player flight speed cap.
Zones
  • In conjunction with Aeon Corp, DJ Zero has commissioned construction of a new wing of Pocket D to cater to adventurous clientele.

    This is a community-contributed addition. It was put together by The Demon Hunter, formerly of Virtue server, as a "what-if" of sorts. It's based on an idea was regularly brought up on the official forums while the game was live as an alternative to the (baffling from a lore perspective) Rikti War Zone location. It's also a test not only of how feasible it is to modify content, but as an early trial of some new tech developed for Paragon Chat to help facilitate it. A huge thank you goes out to DH for developing and contributing this amazing content!
  • Added a map marker to the door in the Ski Chalet area that leads back to the main Pocket D complex.
Sholy hit!
So far so good. Onward and upward!

Tahquitz

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #38 on: January 14, 2017, 04:08:55 AM »
I'm digging the "Green Side" of Pocket D.  Nicely done!

Hat tip to TheDemonHunter!

How to find it:


Outside View from Ski Chalet 'bubble':


Inside:




Lots of nooks and crannies in this place.  Go see for yourself. :D
« Last Edit: January 14, 2017, 05:01:40 AM by Tahquitz »
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Nyghtshade

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #39 on: January 14, 2017, 06:30:54 AM »
Wow, seems like every time I log in lately, there's something even more fabulous!  Loving the new "Green Room" in the "D", and players have been really crowing over the getting Hover and Teleport!   Loving every bit of it!  Thanks, CW and Team, and Thanks, TheDemonHunter!!

By the way, does anyone mind if I share these images with the FB COH groups?

Kawless

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #40 on: January 14, 2017, 07:36:08 AM »
Anyone have any hints on where the new Cage Fighter badge location might be found?
« Last Edit: January 14, 2017, 07:42:47 AM by Kawless »

FloatingFatMan

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #41 on: January 14, 2017, 10:09:40 AM »
How did you manage such witchcraft!?!?!?

Styrj

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #42 on: January 14, 2017, 11:43:43 AM »
That's because Mr. CW is a certified Warlock and master of his craft! :D
If it ain't broke, don't fix it!  Infinity Server...

JordanYen

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #43 on: January 14, 2017, 12:55:06 PM »
The green zone is incredibly well done! It feels like a natural addition to the game... and by that I men end-game addition where the Paragon team was getting much better at making new things.

EDIT: I looked around more closesly and there are some really cool nooks. It's such a clean design with fun extras all in a small space. It's just great! I hope Demon Hunter is reading this thread because as a web designer and UI advocate (unofficial... I just complain a lot when it's bad), I'm really impressed!
« Last Edit: January 14, 2017, 01:10:31 PM by Jordan Yen »

MyriVerse

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #44 on: January 14, 2017, 02:15:43 PM »
Egads! You spoil us rotten, CW (and Demon Hunter and others).

Thanks!
aka Majadi | Sugar Cane | Absinthe | Killer Antz | Bogatyra | ...
Best Video Game of 2016 -- Paragon Chat!!!
Codewalker for Mayor of Paragon!

saipaman

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #45 on: January 14, 2017, 03:53:00 PM »

Found a way to re-enable the default idle animations for many of the static NPCs throughout the game world. Mercedes Sheldon can finally get her legs out of the couch!


Great!  The game seems much more alive now.

Katzen

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #46 on: January 14, 2017, 07:06:25 PM »
i finally don't have to pray that licking CW's boots would get us hover...

but im pretty happy with the progress so far <3 really helps when im roleplaying. big hugs to the team.
hello, you may have stumbled apon my fourm profile! i'm a roleplayer - from Freedom server - main is/was Lynx the pink kitty, 50 scrapper. was in the Bulletproof SG. (?????)? / i play champs under the global @littlemissmarsh

DB editor. somewhat good at it. pm in game for @Katzen

im ALSO @littlemissmarsh on Champions Online.

TheDemonHunter

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #47 on: January 16, 2017, 04:48:23 AM »
I hope Demon Hunter is reading this thread because as a web designer and UI advocate (unofficial... I just complain a lot when it's bad), I'm really impressed!

Indeed, I am reading here! I thank you and everyone else who has had such kind words for the work I've done in Pocket D. The comments really mean a lot to me! :)
"In my dreams, devil, I soar through a far finer world than this. I dine and dance among graceful goddesses on the other side of the universe, and share home and hearth with heroes. In reality, here -- now -- I'm just another man, in a role I was never meant to play...."

Marine X

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #48 on: January 17, 2017, 11:27:02 AM »
Simply an Amazing job folks, I have my "Golf" back, really just savoring that there are actual things to do now.
Looking forward to any future updates, but this is Huge.
When it's too tough for everyone else,
It's just right for me.......
( unless it's cold, or raining , or dirty,
 or there are Sappers, man I Hate those Guys )
                                                                   Marine X

Primus1

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #49 on: January 17, 2017, 04:33:17 PM »
We could easily just donate to him and pay his salary for a year. :)

Tahquitz

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #50 on: January 17, 2017, 07:27:11 PM »
There is a PayPal donate link on the cohtitan.com home page.  But it comes with a huge caveat.

This has been discussed before, and probably bears repeating: we can't campaign to fund Paragon Chat development, since the project is lightly traipsing the border of an illegal client to City of Heroes.  (I won't go into the semantics of why, as that will make this thread become a copy of "New Efforts".  Literally 100's of pages have been dedicated to this already.)  Because of this, telling folks straight up that we're taking money for development would make a Cease and Desist order much more likely to occur.

Therefore if you want your money to go strictly to Paragon Chat, then don't donate. There is no answer that makes what you want to happen possible at the moment (laws do change, so I won't say never).

If you donate to PayPal, the funds go towards the general operation of Titan Network, which include the XMPP server that Paragon Chat runs upon (from what I understand, it's a vanilla install for the most part, there's no magic to it other than handling chat traffic), these boards, our host, the wiki, etc.  Unlike Humble Bundle, there's no 'control' on what your funds go to other than keeping the Titan Network and all of its associated sites rolling on.

If you're okay with that reality, then go for it.
« Last Edit: January 18, 2017, 12:27:16 AM by Tahquitz »
"Work is love made visible." -- Khalil Gibran

Leandro

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #51 on: January 18, 2017, 12:07:38 AM »
the XMPP server that Paragon Chat runs upon (from what I understand, it's a vanilla install for the most part, there's no magic to it other than handling chat traffic)

It is a completely vanilla Openfire server. Nothing is needed on the server side, intentionally. All the magic happens on the player's computers.

Azrael

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Re: Paragon Chat 1.0.11 Patch Notes
« Reply #52 on: January 18, 2017, 02:50:31 AM »
Patch 1.0.11.

Warlock wizardry from he who walks with code.

Impressive release from Codewalker.  Is this map editing(?!) I spy? :o

Well done Codewalker and DemonHunter (impressive debut...take a bow.).  (Community contribution.  Intrigue...  Map editing.  Further intrigue.)

What teasery is this?  A test of 'new technology' to enable the above...

Lua scripting on the horizon? 

And 'It's Alive!  ALIVE!'  NPCs with 'cycling' animations.  Ms. Liberty looking more like her 'old' self.

What chance Paragon's mobs to spawn in situ running through idling animations?  That would look kind of spooky though.  Them standing there...idling...waiting for the day for pathings and combat to drop.

Hover.  Yes!  Very fast.

SJ.  Extremely fast.

Fly.  Is that turbo flight fast? ;)  I think I even got motion sickness switching between SJ and Flight.  Very fast indeed. 

TP.  Is that a new aura on TP?  Like the longer TP 'where shall I go...next..?' timing rather than the 'oh golly...hit the button quick...'  (Where?)  ANYWHERE!  Just don't fall to my doom quick. 

Any chance of TP's Recall Friend for Paragon Chat teaming?

I wonder when the 'RPG' map instance and NPC summoning with RPG powers is going to drop?  Be nice to summon NPCs like you could in Icon.  (Wasn't in on the timeline at 1.2?) 

I'm curious.  We've got all the maps.  Map making and editing technology.  Travel portals working.  All the travel powers.  'Chat' (and the back space 'beep...')  NPC animations...  Map editing.  Snowballs.  Badges.  Teaming.  SG Bases (on the developer edition of Paragon Chat...).  That's a remarkably amount of the game's infrastructure right there...

What's next?  Muses*

Pets?  The power tray list?
Getting SG bases into the standard PC edition?
Private Instance maps with static NPC spawning for RPG'ing?
Self affecting power auras?
Powers and combat dummies?


Watching Paragon Chat's Progress with Great Interest.

Excellent.

Azrael.