Author Topic: Paragon Chat 1.0.6 Patch Notes  (Read 29495 times)

Codewalker

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Paragon Chat 1.0.6 Patch Notes
« on: October 24, 2016, 09:47:26 PM »
Patch notes for version 1.0.6
Update branch: Release
Release date: 23 Oct 2016

General
  • The City is of Night; perchance of Death
    But certainly of Night; for never there
    Can come the lucid morning's fragrant breath
    After the dewy dawning's cold grey air:
    The moon and stars may shine with scorn or pity;
    The sun has never visited that city,
    For it dissolveth in the daylight fair.

    The City of Dreadful Night (excerpt) -- James "B.V." Thomson

    October 15 - October 31
UI
  • Fix anniversary badge images.
Zones
  • Added an obvious exit from Outbreak and Precinct Five (Praetorian tutorial) near the spawn point. This is to help newcomers who do not know the map change commands yet avoid getting stuck.


Patch notes for version 1.0.6.1
Update branch: Release
Release date: 26 Oct 2016

Time Itself
  • Time was being feisty and refusing to stand still. Put it in its place.


Patch notes for version 1.0.6.2
Update branch: Release
Release date: 28 Oct 2016

Events
  • The doomed ship drives on helpless through the sea,
    All that the mariners may do is done
    And death is left for men to gaze upon,
    While side by side two friends sit silently;
    Friends once, foes once, and now by death made free
    Of Love and Hate, of all things lost or won;
    Yet still the wonder of that strife bygone
    Clouds all the hope or horror that may be.

    Thus, Sorrow, are we sitting side by side
    Amid this welter of the grey despair,
    Nor have we images of foul or fair
    To vex, save of thy kissed face of a bride,
    Thy scornful face of tears when I was tried,
    And failed neath pain I was not made to bear.

    -- William Morris
« Last Edit: October 28, 2016, 09:40:25 PM by Codewalker »

Nyghtshade

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #1 on: October 25, 2016, 02:12:22 PM »
Instead of being perpetual night, it seems to change from day to night to day to night every couple of minutes.

Tahquitz

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #2 on: October 26, 2016, 01:58:17 AM »
Yep.  Time's a little bit broken at the moment.

At the nightfall, the moon rises, then rubber bands back to a position it was at approx. 8 seconds ago.  Then it disappears and the sun is present and unmoving until night returns.  Daytime position is random: it could be noon, dusk, or daybreak, then night returns about one minute later (Daylight progresses normally for that minute. If it's peach-colored dusk, it'll turn purple before night falls.  Noon basically stays noon.)
"Work is love made visible." -- Khalil Gibran

saipaman

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #3 on: October 26, 2016, 02:21:22 AM »
Just signs of another crisis in Paragon City.

Tahquitz

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #4 on: October 26, 2016, 04:23:46 AM »
Upon further study, it looks like the interval between "nights" is completely random, as night itself is also an option (moon ascends normally, then REALLY rubber bands back to the same position and repeats rubber banding every 8 seconds.)

I observed this in Atlas Park.  Other parts of the city don't emulate sun/moon placement.
"Work is love made visible." -- Khalil Gibran

Pengy

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #5 on: October 26, 2016, 12:27:49 PM »
I get the impression that the "day" segment is the "real" time in Paragon City while the "night" is always around midnight.

Fighting Blaze

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #6 on: October 27, 2016, 09:48:54 PM »
Too tired to think so I will ask, what is this for, and where do I go to see this day night cycle?

saipaman

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #7 on: October 27, 2016, 10:56:25 PM »
Too tired to think so I will ask, what is this for, and where do I go to see this day night cycle?

I saw it in Atlas Park.  I would imagine it is for Halloween.

Tahquitz

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #8 on: October 28, 2016, 12:22:35 AM »
Version 1.0.6.1 was released today, and the time issues have been fixed: we're in perma-night, and the moon doesn't move! :D

All set for Halloween!
"Work is love made visible." -- Khalil Gibran

Nyx Nought Nothing

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #9 on: October 28, 2016, 01:35:36 AM »
Yep.  Time's a little bit broken at the moment.

At the nightfall, the moon rises, then rubber bands back to a position it was at approx. 8 seconds ago.  Then it disappears and the sun is present and unmoving until night returns.  Daytime position is random: it could be noon, dusk, or daybreak, then night returns about one minute later (Daylight progresses normally for that minute. If it's peach-colored dusk, it'll turn purple before night falls.  Noon basically stays noon.)
CoH had the moon in a polar orbit, so things were already pretty odd from launch on Primal Earth.
So far so good. Onward and upward!

Nyghtshade

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #10 on: October 28, 2016, 04:37:33 AM »
Looks like the problem was solved, as it was night-time all the way through the costume contest in AP tonight.  Thanks!

Pengy

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #11 on: October 28, 2016, 11:51:32 PM »
That's a really big newspaper.

Nyghtshade

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #12 on: October 29, 2016, 06:00:42 AM »
Codewalker, you and your team are freakin' geniuses!  That's all I'm saying for now, except, oh wow, oh wow!!
« Last Edit: October 29, 2016, 10:05:22 PM by Nyghtshade »

Nyx Nought Nothing

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #13 on: October 29, 2016, 03:22:11 PM »
CoH had the moon in a polar orbit, so things were already pretty odd from launch on Primal Earth.
Actually, when i think about it the observed path of the moon in CoH implies an orbit that would either be well within the Roche Limit or a much smaller moon than on our Earth. (Actually it would probably be both.) Or it's really an artifact, a ship designed to resemble a moon. In which case we need people to locate the face on Mars, the butt on Mercury, and the navel on Luna so we can have a three way interplanetary dogfight.
So far so good. Onward and upward!

Pearl Dragon

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #14 on: October 29, 2016, 03:51:20 PM »
Codewalker, you are your team are freakin' geniuses!  That's all I'm saying for now, except, oh wow, oh wow!!

This!

Nyghtshade

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #15 on: October 29, 2016, 07:33:55 PM »
Also, if someone says they can't see your latest efforts, CW, is there anything they should try other than logging out and logging back in again?

Codewalker

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #16 on: October 29, 2016, 07:49:04 PM »
Make sure they're running 1.0.6.2. If they aren't sure, you can right-click on them and look at the info to see what version they have.

It *should* be as simple as completely exiting the program and letting the auto-updater do its thing, unless they have it set to "Never Check"

Nyghtshade

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #17 on: October 29, 2016, 07:57:03 PM »
Thanks, I'll pass that on to anyone having a problem.  So far, just one, and once he logged out and in again, he was fine.

LaughingAlex

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #18 on: October 29, 2016, 11:48:07 PM »
I've been disconnected and cannot get back in is anyone having any other trouble?

I'm the judge for Mad Scientists but I have been dropped from the XMPP and cannot reconnect.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Challenger

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Re: Paragon Chat 1.0.6 Patch Notes
« Reply #19 on: October 29, 2016, 11:51:11 PM »
Yes XMPP seems to have gone down.  Might be due to the traffic load.