Let me explain

The application let's you create a virtual collection of characters and manipulate them in a way conducive to an RPG or tabletop battle game.
Crowds let you create groups of characters whose locations on the COH map can be saved, making it easy to create and reload entire scenes of characters
Characters are entities associated with one or more identity. Each identity can be associated with a model or costume, that can invoke an ability when the character changes identity. (Think ice man or old school Wonder Woman)
Character can also be associated with abilities, that can be invoked through the UI. An ability is a sequence of FX, MOVS, sound, and even references to other abilities.
Certain abilities can be attacks which support a full combat cycle animation, including Knockback and collision detection for the Knockback.
You can also move characters exactly like you can move the camera, but better you can drag a character to a destination and he will fly or run or TP there.
So you basically use my app to create custom characters with a UI that makes it easy to access MOVS FX, sound, etc
I also have a data entry guy reversing all the COX abilities so they will come with the first release preconfigured. Ie add blaster, defender, whatever powers to your character
I'll have a much better user manual description sooner to the release that makes sense