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Codewalker:
It looks like you're doing a lot of work that you probably don't need to. I posted a dump of the powers data 6 years ago.


--- Quote from: Codewalker on December 18, 2012, 08:16:05 PM ---There is one 95% complete one that I know of, however it's not publicly available due to being fairly dependant on my specific development environment to build, and tailored in a way most non-programmers would find unwieldy to use.

Here are text dumps of some of the more useful bin files; they still take a bit of work to find the information you want (a lot of it is structured the way it is due to engine internals), but are easier to read than having to guess at the binary format.

https://docs.google.com/folder/d/0B1YFYcIfwXcoUlBKdVdjRkxHYm8/edit

--- End quote ---

Grab powers.zip from that google drive.


--- Quote from: Baaleos on January 03, 2019, 10:41:26 PM ---That would be very handy -
The guys over at SEGS would also benefit from it too - as they need to find some way to implement the logic for the powers behind the scenes - client files only get you so far.
--- End quote ---

Client files get you all you need if the client is Issue 11.5 or later. The early client that the SEGS folks are using lacks the effect data, but the devs added it in later for the real numbers display to work, and it's the full thing that the server would use to process it.

Sekoia might can get you the COD database, but I'd urge you not to use it. COD and latter-day Mids both got their data from dumps of powers.bin and related files, so the data in that DB is the same as you'll find in powers.zip above, just with some of it stripped out and in a much worse format to do anything useful with. Trust me, I built the 2nd-gen utility to extract powers data and generate csvs for COD, and it was a huge PITA due to the bizarre table structure the site wanted.

Better to use the source game data that it was built from and save yourself the headache.

Codewalker:
Since that was dumped a while back and there may have been some minor improvements to the tools, here's a fresh dump.

https://www.dropbox.com/s/3y95iiq7x3ykxqa/cohdata.7z?dl=0

That one includes a lot more files, some of which may be more useful than others to what you're trying to do. You'll need classes.txt (which was missing from my original upload) if you want to calculate actual numbers from damage scale.

Baaleos:
Ah - I didnt know there was a data dump previously - as all the posts I found online were of people asking for a dump but no replies.

Thanks for the dumps - I assume it is ok to share this info with the guys at SEGS?
I also managed to extract the power data from Mids Hero Designer and json-ify it.
Not sure if anyone is interested in that etc
The only pro it might have is being in a more object oriented structure

Thanks again for the data

Codewalker:
Yeah, it came from the game files and was previously used for COD and other things, so I consider it public info.

Sekoia:
It's probably not necessary given CW's data, but just in case it helps here's the database dump from Tomax:

https://drive.google.com/uc?id=1qczGH8VcOa7V0BeZcmPiD5CYUsK6ErVV&export=download

Share as you like.

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