« on: November 16, 2015, 01:57:40 AM »
Tech 9, a praetorian Defender I've got planned
, he as of now is slated to be my 10th 50, as of right now..
Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/Click this DataLink to open the build!Tech 9: Level 50 Magic DefenderPrimary Power Set: TrapsSecondary Power Set: Beam RiflePower Pool: SpeedPower Pool: FlightPower Pool: MedicinePower Pool: LeadershipAncillary Pool: Power MasteryHero Profile:Level 1: Web Grenade - (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (9) Enfeebled Operation - Endurance/Immobilize: Level 50
- (11) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 1: Single Shot - (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 2: Charged Shot - (A) Devastation - Accuracy/Damage: Level 50
- (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Devastation - Damage/Endurance: Level 50
- (7) Devastation - Accuracy/Damage/Recharge: Level 50
- (9) Devastation - Damage/Recharge: Level 50
Level 4: Triage Beacon - (A) Regenerative Tissue - +Regeneration: Level 30
- (11) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (15) Endurance Reduction IO: Level 50
Level 6: Acid Mortar - (A) Achilles' Heel - Chance for Res Debuff: Level 20
- (15) Analyze Weakness - Accuracy/Defense Debuff: Level 50
- (17) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
- (17) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (19) Analyze Weakness - Defense Debuff: Level 50
Level 8: Force Field Generator - (A) Luck of the Gambler - Recharge Speed: Level 50
- (19) Red Fortune - Defense: Level 50
- (21) Red Fortune - Endurance: Level 50
- (21) Red Fortune - Defense/Endurance: Level 50
- (23) Red Fortune - Defense/Endurance/Recharge: Level 50
- (23) Red Fortune - Endurance/Recharge: Level 50
Level 10: Hasten - (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
Level 12: Poison Trap - (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (27) Basilisk's Gaze - Recharge/Hold: Level 30
- (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 14: Disintegrate - (A) Devastation - Accuracy/Damage: Level 50
- (29) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (29) Devastation - Damage/Recharge: Level 50
- (31) Devastation - Damage/Endurance: Level 50
- (31) Devastation - Accuracy/Damage/Recharge: Level 50
Level 16: Fly - (A) Freebird - FlySpeed: Level 50
Level 18: Aim - (A) Adjusted Targeting - Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (33) Adjusted Targeting - Endurance/Recharge: Level 50
Level 20: Lancer Shot - (A) Apocalypse - Damage: Level 50
- (33) Apocalypse - Damage/Recharge: Level 50
- (34) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (34) Apocalypse - Accuracy/Recharge: Level 50
- (34) Apocalypse - Damage/Endurance: Level 50
Level 22: Seeker Drones - (A) Cloud Senses - ToHit Debuff: Level 30
- (36) Cloud Senses - Accuracy/ToHitDebuff: Level 30
- (36) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
- (36) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
- (37) Siphon Insight - ToHit Debuff: Level 50
Level 24: Aid Other - (A) Doctored Wounds - Heal: Level 50
- (37) Doctored Wounds - Recharge: Level 50
- (37) Doctored Wounds - Heal/Endurance: Level 50
- (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 26: Maneuvers - (A) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Penetrating Ray - (A) Sting of the Manticore - Accuracy/Damage: Level 50
- (39) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
- (39) Sting of the Manticore - Damage/Endurance: Level 50
- (40) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
- (40) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
Level 30: Tactics - (A) Adjusted Targeting - Recharge: Level 50
- (40) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (42) Adjusted Targeting - Endurance/Recharge: Level 50
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 32: Cutting Beam - (A) Positron's Blast - Accuracy/Damage: Level 50
- (43) Positron's Blast - Damage/Endurance: Level 50
- (43) Positron's Blast - Damage/Recharge: Level 50
- (43) Positron's Blast - Damage/Range: Level 20
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 35: Piercing Beam - (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (46) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 38: Overcharge - (A) Ragnarok - Damage: Level 50
- (46) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Recharge: Level 50
- (48) Ragnarok - Damage/Endurance: Level 50
- (50) Ragnarok - Chance for Knockdown: Level 50
Level 41: Power Build Up - (A) Adjusted Targeting - Recharge: Level 50
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (50) Adjusted Targeting - Endurance/Recharge: Level 50
Level 44: Conserve Power - (A) Recharge Reduction IO: Level 50
Level 47: Caltrops - (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 49: Hover - (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl Level 1: Prestige Power Dash Level 1: Prestige Power Slide Level 1: Prestige Power Quick Level 1: Prestige Power Rush Level 1: Prestige Power Surge Level 1: Sprint Level 1: Vigilance Level 2: Rest Level 4: Ninja Run Level 2: Swift - (A) Run Speed IO: Level 50
Level 2: Health - (A) Healing IO: Level 50
- (5) Miracle - +Recovery: Level 40
Level 2: Hurdle Level 2: Stamina - (A) Efficacy Adaptor - EndMod: Level 50
- (3) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment ------------------------Set Bonus Totals:- 24% DamageBuff(Smashing)
- 24% DamageBuff(Lethal)
- 24% DamageBuff(Fire)
- 24% DamageBuff(Cold)
- 24% DamageBuff(Energy)
- 24% DamageBuff(Negative)
- 24% DamageBuff(Toxic)
- 24% DamageBuff(Psionic)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 3.75% Defense(Ranged)
- 2.25% Max End
- 3% Enhancement(Immobilized)
- 4% Enhancement(Heal)
- 51% Enhancement(Accuracy)
- 86.25% Enhancement(RechargeTime)
- 76.3 HP (7.5%) HitPoints
- MezResist(Confused) 76.25%
- MezResist(Held) 76.25%
- MezResist(Immobilized) 76.25%
- MezResist(Sleep) 76.25%
- MezResist(Stunned) 76.25%
- MezResist(Terrorized) 76.25%
- 11% (0.18 End/sec) Recovery
- 62% (2.63 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 21% Resistance(Fire)
- 21% Resistance(Cold)
- 15.75% Resistance(Energy)
- 15.75% Resistance(Negative)
- 6% Resistance(Toxic)
- 6% Resistance(Psionic)
------------Set Bonuses:Enfeebled Operation(Web Grenade)- 3% Enhancement(Immobilized)
- 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
Devastation(Charged Shot)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
Analyze Weakness(Acid Mortar)- 10% (0.42 HP/sec) Regeneration
- 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 3% DamageBuff(All)
Luck of the Gambler(Force Field Generator)- 7.5% Enhancement(RechargeTime)
Red Fortune(Force Field Generator)- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Basilisk's Gaze(Poison Trap)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Devastation(Disintegrate)- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
Adjusted Targeting(Aim)- 2% DamageBuff(All)
- 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
- 9% Enhancement(Accuracy)
Apocalypse(Lancer Shot)- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Cloud Senses(Seeker Drones)- 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Doctored Wounds(Aid Other)- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 4% Enhancement(Heal)
Luck of the Gambler(Maneuvers)- 7.5% Enhancement(RechargeTime)
Sting of the Manticore(Penetrating Ray)- 12% (0.51 HP/sec) Regeneration
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
Adjusted Targeting(Tactics)- 2% DamageBuff(All)
- 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Positron's Blast(Cutting Beam)- 2.5% (0.04 End/sec) Recovery
- 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Piercing Beam)- 2.5% (0.04 End/sec) Recovery
- 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Ragnarok(Overcharge)- 4% (0.07 End/sec) Recovery
- 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
Adjusted Targeting(Power Build Up)- 2% DamageBuff(All)
- 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
Luck of the Gambler(Hover)- 7.5% Enhancement(RechargeTime)
Logged
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.