I played CO after CoH closed...
I know there were some CoH chat channels - but..for me, I guess what led me to not playing any more was the lack of clarity on how to make my character (which seemed pretty darn strong to begin with) stronger via enhancements.
In CoH, I started with the TOs. Pretty self explanatory. Plug 'em in where they fit in. If they won't go in, they don't belong. With CO - I didn't even know what an enhancement would look like, nor where one would go. But - then I tend not to read directions - I just want to play.
I probably should go back and try again, paying closer attention - but I kept thinking CoT would have an alpha by 2015, December. I know now that it was the height of optimism to think such things.
Eh well. Most days, I'm pretty darn busy anyway.
In response to Ukaserex(not gonna quote)
I personally feel that such things being said about CoT and alpha by 2015 was to optimistic, and I also feel even more-so it was bad to say that because I knew the CO trolls that I hate CO for would jump on that. They immedietly declared it to be vaporware. They also of course declared VO to be vaporware to and everything else to be something they want to fail. Reality is it takes time to make any kind of game. Not to mention different companies have different attitudes towards public alphas.
I would never ever listen to a word the CO community ever says about any of the competition. They want it all to fail and rely on it to fail for the game CO to survive. Thats, ultimately, why CO is always so far behind.
In response to Xev(and thus back on topic):
I don't mind a newbie thread on things like good freeform builds, and whatnot. Honestly some of my recent threads even explained some min/maxing and whatnot. The fact that CO's on forums are actually very bad for newcomers due to the above attitude I described, know it might be better for newbies know?
So that said I guess I'll give my advice for CO:
Defensive passives make a world more difference for hybrid role than other passives currently. Only PFF is considered weak, and that is due to needing more powers to remain competitive.
A power that is competitive by itself is always far stronger then powers which are especially dependent on others. Very rarely do you see a power that when combined with something else becomes powerful, and often those are targetted for nerfing by the CO forum goers and should generally be kept hush hush about(and usually are).
Don't be surprised if you end up playing the same content over and over. CO has not aged well and has not gotten much in the way of new content for people. It also has very little to do at level 40, don't rush to level 40 if you want this game to last you.
Never mention CO's competition in chat or the forums or you WILL get trolled. Many trolls do nothing but look for that.
Don't roleplay in CO: While people do roleplay, trolls also started a witch hunt and it's overall environment I feel today is very bad for it.
Use travel powers your comfortable with. All of them have quirks, except for those that are copies of other travel powers.
List of travel power types:
Generic Flight(fire flight, electric flight, normal flight ect): Can be charged up to full on start, slowest raw speed.
Rocket Flight: Cannot be charged up but very good raw speed
Super Speed: Just high Raw speed, some slight jump height increase, increased gravity effects(more fall damage, higher falling speeds, strange jump speeds).
Acrobatics: Lower gravity, good raw speed, good jump height. The well rounded travel and tends to be a go-to simple yet awesome travel.
Super Jumping: High jumping height and speed but strange jump physics, I never liked these much personally.
Swinging: Strange jump physics but low jump speed, hit jump in air however to start swinging for good horrizontal and virtical movement. This skill takes practice but it's awesome once you get used to it.
Teleporting: Highest speeds overall but cooldowns for various conditions either force you to teleport more often or if you attack anything you are stopped from teleporting for a whopping ten seconds. This is debatable whether it can be good for combat at all or not anymore, I suggest not using it at all in combat anymore. This was due to over-nerfing by scrub demand.
Every travel above is some clone of one of those that are merely reskinned.
For passives:
Regeneration these days is the best inspite what some people say, because most every mob in the game cannot do more dps then you regenerate per second for pve.
Invulnerability with healing can make you completly unkillable in pve to.
Lightning Reflex with bountiful chi resurgence even 1 stacked can heal fast and dodge a lot, but it's unreliable if your not melee and less effective for ranged then it used to be due to the CDR nerf.
Defiance is similarly strong as invulnerability and gives lots of energy, but forces you to take constitution.
PErsonal force fields sucks because it has to have field surge, protection field, you need healing with it anyways and it actually is buggy and it's regeneration slows exponentially as it gets lower. Pass it, even PFF enthusiasts have surrendered to saying pass it.
The only good offensive passives overall are night warrior and quarry, due to the fact that they actually do very little to buff damage. You only use them because your allowed to use ranged or melee damage roles, which buff your damage far, far more then the passives can.
Night Warrior stealth combined with boomerang attacks is very very powerful solo.
Crowd control is very weak in teams to the point of not being usable due to the fact that almost all forms of CC break from even low damage and even those that don't are either impractical or only effect one guy and only guys that you wouldn't bother CCing in the first place. CC only works in fact in solo play which far as I am concerned, one just as well go a regeneration defensive passive or night warrior build in.
In fact this game is a generic holy trinity when it comes to support so don't be surprised if you see nothing but tank/damage/healer in the rampages no one plays anymore
.
If this game gets repetitive that your falling asleep I suggest stop playing it for a while, because it's not a game you can play for months straight at a time without that happening unfortunately. IT's good once in a while for maybe a month, but after that it gets dull fast. Don't play it to death.
Thats all the advice I can think of for newcomers for this weekend.