Cryptic devs just aren't smart.
*shrug*
as soon as people figure out a way around this nerf they will nerf the next thing people flock to and that just gets old...
Yup. This is what's got me down. It has already gotten old. Like what's left of their gear that they keep trashing.
No retcons and yet again major nerfing during an anniversary party definitely gets two thumbs down too.
>>
Something about this nerf, too, is it affects sooooo many powers. I got used to how long everything takes to recharge w/ full cdr gear. Now I feel ripped off whenever I choose a power with a recharge.
I also don't team anymore. I used to team 99% of the time in CO. And now when I do team to knock out an occasional daily, I do it as boring and vanilla as possible because, hey, we don't want to make anyone feel inadequate in any way.
Maybe it's me, and it probably is, but to *me* the players that make my jaw drop add magic. I never have once seen someone wow me in CO or CoH and thought 'man, they need to be less powerful'. To *me* those people have the opposite effect. They inspire me because they 'beat the machine'.
It has also been my experience that these people are often some of the most fun and generous and patient players. Probably because it generally takes a love of the game and playing with other people to be that good.
Anyway.. I dunno. I don't see anything wrong with the way CDR worked before. As with everything player enhancing in the game it could have used more sophistication but I don't see how it was OP or why it needed removing as it was. Now, we have very little control at all how we chain our powers on cooldown and every power in the game that was on cooldown fires off slower. It was a bad nerf.