I never took pictures of my characters but they did tend to have an very specific background a short origin story and often motivation behind what they did, why they did it and that often affected their combat style and power choices.
Example.. here is Apex my WP/SS tank
The META project. It started as a line item in the FIST (First Infantry Shock Troopers) project budget listed under advanced engineering. The FIST project had good success with their exoskelton project yet found the time need to design, develop a battle suit and train a pilot would never allow them to create a fighting force large enough to deal with situations like the Rikti and Rularuu invasions. META (Military Engineered Tactically Advanced) started a genome project utilizing nano-machines to attempt to create super soldiers.
Apex is the pinnacle of that project. The nano-machines in his system have altered his endocrine, nervous and skeletal system granting him increased strength and super human endurance. His bones are the hardness of Corundum giving him improved resistance. Most importantly his ability to heal damage is tied into his endocrine system. Essentially the harder he fights, the faster he regenerates.. He also has the ability to amplify his adrenal system which pushes his already increased strength to superhuman levels.
Background EndAccordingly Apex is a Tank who is essentially very hard to kill.
Here is a look at his build.
Hero Plan by Mids' Hero Designer 1.96http://www.cohplanner.com/Click this DataLink to open the build!Apex: Level 50 Technology TankerPrimary Power Set: WillpowerSecondary Power Set: Super StrengthPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy MasteryHero Profile:Level 1: High Pain Tolerance -- Numna-Heal:35(A)
, Numna-Heal/EndRdx:35(3)
, Numna-Heal/Rchg:35(3)
, ResDam-I:35(43)
, ResDam-I:35(43)
, S'fstPrt-ResDam/Def+:30(45)
Level 1: Jab -- KntkC'bat-Acc/Dmg:30(A)
, KntkC'bat-Dmg/Rchg:35(7)
, KntkC'bat-Dmg/EndRdx/Rchg:35(23)
, KntkC'bat-Dmg/EndRdx:35(34)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(5)
, KntkC'bat-Dmg/Rchg:35(5)
, KntkC'bat-Dmg/EndRdx/Rchg:35(7)
, HO:Nucle(36)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A)
, RctvArm-ResDam/Rchg:40(9)
, RctvArm-ResDam/EndRdx/Rchg:40(9)
, RctvArm-ResDam:40(11)
Level 6: Fast Healing -- Numna-Heal:35(A)
, Numna-Heal/EndRdx:35(11)
, Numna-Heal/Rchg:35(15)
, Numna-Heal/EndRdx/Rchg:35(50)
Level 8: Indomitable Will -- LkGmblr-Rchg+:35(A)
, LkGmblr-Def/EndRdx:35(15)
, LkGmblr-Def/EndRdx/Rchg:35(37)
, LkGmblr-Def:35(40)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx:30(A)
, LkGmblr-Def:50(37)
, LkGmblr-Rchg+:35(48)
, LkGmblr-Def/EndRdx/Rchg:35(50)
Level 12: Quick Recovery -- EndMod-I:35(A)
, EndMod-I:35(13)
, P'Shift-EndMod:35(13)
, P'Shift-End%:35(33)
Level 14: Super Jump -- Jump-I:35(A)
Level 16: Rise to the Challenge -- Numna-Heal:35(A)
, Numna-Heal/EndRdx:35(17)
, Numna-Heal/Rchg:35(17)
, Numna-Heal/EndRdx/Rchg:35(19)
Level 18: Haymaker -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(19)
, KntkC'bat-Dmg/Rchg:35(21)
, KntkC'bat-Dmg/EndRdx/Rchg:35(21)
, HO:Nucle(46)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(23)
, KntkC'bat-Dmg/Rchg:35(25)
, KntkC'bat-Dmg/EndRdx/Rchg:35(25)
, HO:Nucle(45)
, RechRdx-I:35(46)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:35(A)
, LkGmblr-Rchg+:35(27)
, LkGmblr-Def/EndRdx/Rchg:35(29)
, LkGmblr-Def:35(29)
Level 24: Kick -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(27)
, KntkC'bat-Dmg/Rchg:35(43)
, KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A)
, RctvArm-ResDam/Rchg:40(33)
, RctvArm-ResDam/EndRdx/Rchg:40(34)
, RctvArm-ResDam:40(34)
Level 28: Rage -- RechRdx-I:35(A)
, RechRdx-I:35(33)
Level 30: Weave -- LkGmblr-Def:35(A)
, LkGmblr-Def/EndRdx:35(31)
, LkGmblr-Def/EndRdx/Rchg:35(31)
, LkGmblr-Rchg+:35(31)
Level 32: Strength of Will -- Aegis-Psi/Status:35(A)
, ImpArm-ResPsi:35(36)
Level 35: Maneuvers -- LkGmblr-Rchg+:35(A)
Level 38: Foot Stomp -- C'ngBlow-Dmg/EndRdx:35(A)
, C'ngBlow-Dmg/Rchg:35(39)
, C'ngBlow-Acc/Dmg:35(39)
, Erad-Dmg:30(39)
, Erad-Acc/Dmg/EndRdx/Rchg:30(40)
, Erad-Dmg/Rchg:30(40)
Level 41: Taunt -- Taunt-I:35(A)
Level 44: Focused Accuracy -- Rec'dRet-ToHit:20(A)
, Rec'dRet-Pcptn:20(50)
Level 47: Physical Perfection -- P'Shift-End%:35(A)
Level 49: Resurgence -- RechRdx-I:35(A)
Level 1: Brawl -- Acc-I:35(A)
Level 1: Sprint -- Run-I:35(A)
Level 2: Rest -- Heal-I:35(A)
Level 1: Gauntlet Level 4: Ninja Run Level 2: Swift -- Run-I:35(A)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Health -- Heal-I:35(A)
, Numna-Regen/Rcvry+:35(36)
, Numna-Heal:35(37)
, Mrcl-Rcvry+:35(42)
, Mrcl-Heal:35(42)
, RgnTis-Regen+:30(42)
Level 2: Stamina -- EndMod-I:35(A)
, EndMod-I:35(45)
, P'Shift-EndMod:35(46)
, P'Shift-End%:35(48)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Reactive Total Core Conversion Level 50: Rebirth Partial Radial Invocation Level 50: Vigor Core Paragon Level 50: Melee Core Embodiment ------------------------Set Bonus Totals:- 14.56% Defense(Melee)
- 26.13% Defense(Smashing)
- 26.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 36% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 37.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 330.3 HP (17.63%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Immobilized) 15.95%
- 20% PerceptionRadius
- 3.5% (0.06 End/sec) Recovery
- 88% (6.87 HP/sec) Regeneration
- 6% Resistance(Psionic)
- 10% SpeedRunning
So what does this mean..
Apex is softcapped to S/L/E/N
37% to Fire and Cold
32.9% to Psi.
He is also 70% Resistant to S/L
48.9% to Psi
and 11.5% to everything else
Apex also has Perma Rage which gives him an 80% Damage Boost when he is not affected by the Rage crash..
Apex never runs out of endurance.. Between Stamina. Quick Recovery, a Miracle and a Numina and three Performance Shifter Procs Apex can fight all day long and never gets tired.
Apex has a lot of regen.
In his normal state. Apex regenerates at 524% or 61 HP per Second. This is him standing still fighting no one and Rise to the Challenge turned off.
Fighting a singular Foe with RTTC on moves his regen to 808% and 94HP per second
Fighting a Max of 8 pushed his regen to 1206% and 141 HP per second
If needed he can push beyond that limit for a very short time to 1596% and 186HP per second (Melee Core Hybrid Incarnate Power). This also has the affect of increasing his S/L Resistance to the max, Increasing his Psi resistance to 85% and His other resistances to 48%
His senses are also somewhat more acute and he can maintain incredible focus for long periods of time which grants him a 25.8% to Hit Buff as well as +56% Accuracy..
Apex is always ready for a fight. He has no problem taking on massive amounts of foes because he knows the harder he fights the harder he is to take down.He never runs.. He never backs down.. Apex once stood toe to toe with Marauder in battle while his teammates recovered and Marauder could not take him down.
Is Apex my most unique.. no.. but he is typical of how I tend to build many characters.