Paragon Chat Development Roadmap and Wishlist

Started by Codewalker, July 13, 2015, 04:14:25 PM

Paragon Avenger

I asked CodeWalker if he could make a table showing progress and versions and features
He said that tables were too difficult tomake and that do we want him making tables or updating Paragon Chat












FeatureVersionEst. Release

Supergroups
1.0.14
SOONTM

Supergroup Base Editing
1.0.15 or 1.0.16
SOONTM

NPC Vehicle Traffic
1.0.20
SOONTM

NPC Foot Traffic
1.0.22
SOONTM

But he is too busy and tables are so hard to do.

(the above junk is only an example and is probably not what they are even thinking about working on)

Tahquitz

"Work is love made visible." -- Khalil Gibran

Paragon Avenger

#362
So what have we learned,






OptionDisposition
TablesOut
Weekly UpdatesOut
Letting us know what you
 might be working on

Out

Korbian

I should not be laughing at this but I am.   The more I thought about it the funnier it got.  :P

That being said, it's more fun if we don't know what's coming.  Then we can be awed by the progress.

mobbyg

Quote from: Korbian on May 31, 2017, 10:24:43 PM
That being said, it's more fun if we don't know what's coming.  Then we can be awed by the progress.

It works for the big tech guys when they release stuff.

MainRage

The timeline looks amazing! I wish I had read this sooner- it excites me! If there's anything I can do to help please let me know!

Styrj

CW, are you still working on the Dev version of PC?  Just curious, because I have PC Dev. v.16.11.24.2. in addition to PC (standard 1.0.13) or do we just ignore the Dev version?

Thanks in advance.
If it ain't broke, don't fix it!  Infinity Server...

Codewalker

The dev version hasn't been updated in a while and is missing some fairly significant features (badges, for one). There is a lot of integration work that still needs to be done to unify that with the redesigned backend that can support bases and (eventually) private instances. Not sure when that will be complete.

However, despite the lack of updates on the dev branch at the moment, definitely keep it around. That's the update track I'll use for testing when all that stuff is done, so having it already installed will make it easier.

Styrj

#368
That's good to know CW.  I can't wait to see what you & your (team?) come up with next!
If it ain't broke, don't fix it!  Infinity Server...

Lycantropus

I'll take SOON (tm).

As far as I can tell, CW (and anyone else working on this) does this in their spare time, and out of a desire to see the City brought to life again without any financial recompense (which they legally can't take because then it would be profiting off an IP that doesn't belong to them). So... I'll take it. They have proven they have heads and shoulders above my levels of talent for making it happen (which has included attempting a 2D side scroller version from a freeware program off Steam that I don't even want to talk about because it got NOWHERE because... power selection, and a really poor attempt at a RPG-maker version that I actually paid for on Steam that didn't get past a substandard Atlas Park) much less the time to put into it (which is part of one of my problems) so you'll find little criticizing from me.

I can now log in, and grab badges, and actually *be* in the City when I can make the time (and especially when I *need* to just visit and roam). ANYTHING else that gets added is just more cherries on top (though I drool for bases next  :roll: ).

Yes, I'd love it all back, but that said, I can actually relieve stress from just wandering the zones and listening to the music start up for each area while I explore and hunt badges, so mileages may vary.

I guess what I'm trying to say is keep up the good work CW, it is appreciated and is enjoyed by many as it happens, but take care of yourself as well!! Thanks for all you do!

Lyc~

slickriptide

There isn't a suggestions thread that I could find, so I'm dropping this here as a "wishlist" item:

Map travel outside of hard coded map ID numbers - On metadata rooms, set the room subject of the metadata room to the map associated with that metadata. Let /mapmove accept an optional room name. If that room exists and the associated metadata room also exists, then leave the current map, join the chat and metadata rooms for the new map and load the map specified in the metadata room subject.

Zones could have arbitrary names and "mission" maps could be generated without the requirement that all participants have identical entries in their zones.cfg file. As long as one player had a local zones.cfg entry that allowed her to /mapmove to her custom map using her locally-assigned ID number (or she was sufficiently experienced with XMPP usage to create the rooms by hand), other people could then travel to the "custom" map by invitation or having been told the name of the "custom" map.

If you wanted to get fancy, and subject length allowed, you could do something like ":maps/Missions/V_Longbow_Seabase/V_Longbow_Seabase_45/V_Longbow_Seabase_45_Layout_06.txt:X:Y:Z:" where X, Y, and Z are the coordinates of a suggested "zone in" point.

Since this strikes me as a somewhat obvious route to .cfg independence, I'll be unastounded to learn that there's a good reason to NOT do things this way, but at first glance it looks like a simple way to implement such a feature.

Codewalker

You've basically described the "Private instance support using arbitrary maps" bullet point. Main difference is instead of overloading the room description, a dedicated XML protocol is planned to transfer richer data rather than trying to hack it into a text string.

There are some changes necessary to make this work and decouple static zone IDs from map and room info (some places do lookups based on zone.cfg to generate things like zone names for display in the friends list). This is part of the pluggable backend system for the base editor project.

Nyghtshade

Apologies if this has been asked before.  Is there any possibility of activating the "effects" of a power use without actually using the power?  Like spamming heals?  Or are the two intrinsically linked?

Doc Artz

Thanks again CW and Lyc~ s explanations. Such answers have caused me and I hope many more to once again start contributing as much as I am able. For those who have forgot the URL to help make our devs make the best COH or whatever: https://cohtitan.com/
Doc  8)
Keybind: "Moon Dragons Message of the Day -- Hello Dragons: Have fun and try to team when possible. Run in SG mode as much as possible. If you need help in leveling, influence, or advice, ask Doc Artz or any leader. Do your best to help others and to give to those in need".
Doc Artz

aeb

Today, at DJ Havok's DJ show in King's Row, we hit the toons-per-zone limit, and several toons ended up in "King's Row 2." Could we raise the limit somehow? At least for King's Row and maybe Imperial City? And Pocket D if that isn't already higher, tho I suspect it might be? Pocket D gets most DJ shows, King's Row hosts DJ Havok's weekly show, and Imperial City has hosted at least two shows in front of Studio 55. {Smile}

Thank you very much for considering my request, whether you can grant it or not. {Smile}

aeb

Tahquitz

The Zone Limit is actually the 'room size' for King's Row in our XMPP server. 

For Atlas Park and Pocket D, there is no maximum amount of players.  For other zones, the zone limit is able to be raised with early notice for an event or get-together past the cap of 30 users.  (This includes multiple instances, as each instance takes up a 'player'.) 

The 30 player limit is done on purpose: consider the number of maps in Paragon City, Rogue Isles and Praetoria altogether.  With 30 users per map, the server's workload is manageable.  And there's cheating: on all of the 100's of mission, encounter, and special maps, a set of 'shared' channels are used, so it's possible to hear someone in an Office building who is actually talking in the Summer Blockbuster Casino Heist set.

If the maximum is hit, players can move to Atlas Park or Pocket D if they want a place to see each other together "in person."  If you have a one-time event, let me know and I'll see what I can do.  For recurring events or weekly things, I can put it to Management for consideration, but no promises.

"Work is love made visible." -- Khalil Gibran

Paragon Avenger


Quote from: Tahquitz on May 05, 2018, 02:16:57 AM
With 30 users per map, the server's workload is manageable, but add just one more and POOF!

Sorry, Tahquitz.  I couldn't resist.   :)

Tahquitz

"Work is love made visible." -- Khalil Gibran

Paragon Avenger

Quote from: Korbian on May 31, 2017, 10:24:43 PM
I should not be laughing at this but I am.   The more I thought about it the funnier it got.  :P

Don't laugh at him, you'll only encourage me.

aeb

At the very least, please consider raising the cap for King's Row, especially on Mondays. DJ Havok has been running his shows there live right along, and they tend to attract a good crowd by Paragon Chat standards. Especially if each of a player's multiple instances count separately. A few of his regulars are dedicated multi-tooners. *Smile*

He told me once he really doesn't want to move out of King's Row because that's where he started. *Smile*

Thank you. *Smile*