Author Topic: Paragon Chat Development Roadmap and Wishlist  (Read 219329 times)

Acanous

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #240 on: December 27, 2015, 12:34:06 PM »
this one's going to seem a bit odd but,
can we see our powers in the powers tab? I open it, it's blank, I'm sad.
Opening it to see the names of our primary/secondary powers would be really nice.
Oddly, the Incarnate tab works fine and I can see all the names of all incarnate abilities.

addendum; If we do get the powers tab showing powers, if it is at all possible to fill my tray with power buttons- even nonfunctional power buttons- I'd have a field day.

Azrael

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #241 on: December 28, 2015, 10:44:56 PM »
Think the power menu etc thing is on the next major update ..?

Strangely enough...it is very cool to have some travel power buttons that can activate in the power trays...

Maybe it will extend to auras one day...and much later actual power activation against...

Azrael.

Prism Almidu

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #242 on: December 29, 2015, 12:30:06 AM »

Maybe it will extend to auras one day...and much later actual power activation against...

Azrael.

Do I hear you volunteering to be our target practice?

Azrael

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #243 on: December 29, 2015, 01:23:45 AM »
Do I hear you volunteering to be our target practice?

...if it gets power activations here sooner I'll do the gallant thing and nominate myself as a target practice dummy.

As long as I get a tea break so I can practice energy torrent on Back Alley Brawler.

Azrael.

EsTrella

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #244 on: January 04, 2016, 02:40:34 AM »
I'm not familiar with how you have Paragon Chat set up, or what you have to use, so I'm not really complaining, but if you could, I know personally my whole family would appreciate it GREATLY if you could somehow make Paragon Chat like the older version, or atleast the initial theme it started out with, Hero Creation and everything else can be the same, but I know everytime I go to the login screen and see the "City Of Heroes: Freedom" logo, and the new song, it reminds me of all of the mistakes that lead CoH downhill, and less all the memories I have playing that wonderful game when I was younger.  ;D
Sincerely,
    Es~Trella
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FloatingFatMan

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #245 on: January 04, 2016, 07:02:28 AM »
^ That would mean a downgrade to i23, so... No.

Shadeknight

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #246 on: January 04, 2016, 02:52:32 PM »
Quote
it reminds me of all of the mistakes that lead CoH downhill

What mistakes...?

Paragon Avenger

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #247 on: January 05, 2016, 02:54:06 AM »
What mistakes...?

Too many to list, but a whole lot less than in other, lesser, games.
(IMHO)

Azrael

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #248 on: January 05, 2016, 06:28:39 PM »
Too many to list, but a whole lot less than in other, lesser, games.
(IMHO)

I'd agree with that.  Contemplating the naval while Rome burns comes to mind.  But Cryptic/Paragon did some very good work.  The basics of the game.  The Archetypes.  The 1-50 levelling.  Combat.  Interface.  ITF was a great piece of post - Cryptic work.

Less successful for me?

CoV.  Sideways move.  'Pressing' limited resources over twice the area.  Rather than filling the 'empty' zones with MORE content. :D
Rogue.  Compounding this error.  More great zones.  Beta tested mission content.  (So my Duo partner thought...)
Incarnates.  A fracture rather than a progression.  (Not like the game I'd come to recognise at all...like a pre-op for CoH 2.)
Lack of moving to a modern gaming engine.  Some say the graphics were starting to look dated.  (Me?  I just loved how it played.)
Mission types.  All seemed to familiar after doing 1-50 a few times.
NOT going back to original archeyptes sooner and making them 'more so.'
Perhaps not creating individual archetype mission arcs for 1-50 for each type.  (A lot of work?  Better than closing down.  The 1-50 journey was too samey for some.)
Game was too slow.  (Too fast for me.  But why not allow one server to switch on perma Hasten for all as inherent.  SB buff as inherent for all who want to play that fast.  Me?  I'd just slip around maps with that...)

Hmm.  Key expansions?  Sideways moves that didn't build on the core game in the right way.  Splintered the player base...while not really addressing.  Not adequately building on what made the core game so great.

...and for the money invested...did these 'key expansions' give a return of investment for NC Soft in terms of revenue and play base expansion?

Worse.  Did(?) some things alienate key parts of the player base that didn't come back. 

Subjective opinions.  But they can cause erosion of a player base.

Some may disagree.  But how come CoH is dead while some dreadful mediocre MMOs still survive.

Was it a lack of advertising by NC Soft only?  Cultural?  Politics.  Egos.  Fickle MMO fans?  Lessons learned too little too late?

*wrong thread.  I know.  But it just came out... ;)

Azrael.
« Last Edit: January 05, 2016, 06:35:48 PM by Azrael »

Tahquitz

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #249 on: January 16, 2016, 06:18:44 AM »
I'm not familiar with how you have Paragon Chat set up, or what you have to use, so I'm not really complaining, but if you could, I know personally my whole family would appreciate it GREATLY if you could somehow make Paragon Chat like the older version, or atleast the initial theme it started out with, Hero Creation and everything else can be the same, but I know everytime I go to the login screen and see the "City Of Heroes: Freedom" logo, and the new song, it reminds me of all of the mistakes that lead CoH downhill, and less all the memories I have playing that wonderful game when I was younger.  ;D
Sincerely,
    Es~Trella

As far as the retro login screen, perhaps?  I remember a patching app (forgot the name) that allowed players to insert a custom graphic on the login screen instead of the default (Around the issue where Issue 12 landed I had the wallpaper of Statesman and Hero One as my login.)  If substituting the graphics is a trivial matter before the client launches it might be possible as a easter egg (perhaps as a checkbox in a future Paragon Chat options menu before logging in?) 

Otherwise, hunting that program down yourself and using it on your I24 client may bear quicker fruit than waiting for this.

As for the music and login experience after the password, no dice.  That is entirely on your own I24 client, Paragon Chat can't really do much about that.  (I don't think the Hero/Villain character select is there anymore, and if it was, what about Praetorians?  That would break the game I'd imagine.)  Same goes for Music.
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Felderburg

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #250 on: January 16, 2016, 06:54:39 AM »
I remember a patching app (forgot the name) that allowed players to insert a custom graphic on the login screen instead of the default... Otherwise, hunting that program down yourself and using it on your I24 client may bear quicker fruit than waiting for this.

No need to hunt; it's right here: http://www.cohtitan.com/forum/index.php/topic,11201

Last two posts are of the most help.
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Nyghtshade

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #251 on: January 20, 2016, 08:19:24 PM »
In terms of the wishlist, any chance of ever getting the NPC costume options opened up freely to everyone?  I know there's a backdoor way to access them, but I'm not that computer-confident.

Warchicken

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #252 on: January 21, 2016, 08:09:31 PM »
In terms of the wishlist, any chance of ever getting the NPC costume options opened up freely to everyone?  I know there's a backdoor way to access them, but I'm not that computer-confident.

Seconded !  ;D
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saipaman

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #253 on: January 21, 2016, 10:17:22 PM »
As an extension to that, hopefully the Sentinel+ importer will allow importing costumes whose parts were later removed or renamed.

Vr2Lrose

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #254 on: January 23, 2016, 09:47:25 PM »
This is a minor thing but I think it would be nice if there was a way to see  What zones/channels/Rooms have non hidden people in them. As of now people  hang out in Atlas for non RP and Pocket D for  RP.

I logged in at one point and no-one was in the  D  I  saw people saying in paragon-chat  everyone  was in a GMed event but  had no idea where it was and no one answered when I asked.  so I just logged out.
people attract people. and being able to  easily see where people were  would have kept me playing.  adding a person count Zone list  would encourage themed RP in other areas which may encourage more activity in general.

 I think most people log in look around the D/atlas and if they don't see people they log out. if people see hey 10 people in  St. martial they might run over  to see if there is fairgrounds or casino RP. There are hundreds of  great RP areas in  this game/chat but very few of them get used cause  everyone huddles around the  D not  wanting  to miss any action.

And using paragon-chat or Atlas/Pocket-D Zone lists to see how many people are on  wont work because a lot of  people are logged into that via IM.

on the XMPP end I do know there is the  functionality possible cause pidgin does have  a room list and in other  Jabber chats I have there is a player count per room.

Codewalker

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #255 on: January 24, 2016, 02:11:20 AM »
on the XMPP end I do know there is the  functionality possible cause pidgin does have  a room list and in other  Jabber chats I have there is a player count per room.

That's actually not possible to do with standards conforming XMPP.  Getting a room list is easy enough (what Pidgin does), but isn't very useful for Paragon Chat since it already knows what the zones are. If some other client is showing a number count in the list, it either is depending on nonstandard extensions unique to a particular server, or it's sending a separate query to each room that it discovers. That query is actually listed as optional in the XMPP MUC spec, so a conforming server would be well within its rights to refuse such queries and not give you the list of occupants until you join.

Even if that query is supported, it still means sending individual requests to the metadata room of every single zone on the list, and receiving the JID for every occupant when all you were really after is a count. For the standard zone config that would be exceedingly inefficient and introduce long delays when bringing up the menu. For some of the custom ones that have hundreds of mission maps added to the list, it would murder your connection and probably be not too good for the server either.

There are plans to implement a custom protocol to make the player search feature work, using a method similar to how peer-to-peer network searches operate. It involves the player who wants to search broadcasting their criteria to a shared channel, and any other player who matches it and is not set to hidden sending a direct reply.

Golden Aurora

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #256 on: January 24, 2016, 03:48:47 AM »
Personally I think this is a terrible idea because the most legitimate purposes for this is trolling because there is no hide command.

If someone is on your friends list you automatically know where they are if you look.
If you go INTO the map and type in /whoall, it tells you who is in.
It's just if you want to search each and every zone for someone that this makes more sense.

In the actual city of heroes, it made sense because you could see who was up for teaming.
There's really no such thing as a team here.

Really, to find where the event is you could just ask on the paragon chat global channel most people are subbed to.

Aggelakis

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #257 on: January 24, 2016, 04:05:07 AM »
Personally I think this is a terrible idea because the most legitimate purposes for this is trolling because there is no hide command.
yet.



It's like you're not even posting in the development roadmap thread, which includes /hide in the top two 'timeframes' in the first post.
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Golden Aurora

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #258 on: January 24, 2016, 04:12:21 AM »
Yet indeed. If it were grouped into the second timeframe, I wouldn't mind.

FloatingFatMan

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #259 on: January 24, 2016, 07:40:38 AM »
I logged in at one point and no-one was in the  D  I  saw people saying in paragon-chat  everyone  was in a GMed event but  had no idea where it was and no one answered when I asked.  so I just logged out.
people attract people. and being able to  easily see where people were  would have kept me playing.  adding a person count Zone list  would encourage themed RP in other areas which may encourage more activity in general.

It's quite possible that RP event wasn't open, but more a private RP mission. It could quite easily have just involved a set group of people who had specific IC reasons for being there, in which case maybe they didn't reply because they didn't want to be rude?