Paragon Chat 0.99i Beta!

Started by Codewalker, July 08, 2015, 01:03:30 AM

StalkerHunter

Hey folks having trouble getting into paragon chat. I get to the login and enter my username and password and launch the program but it tells me the XMPP was unable to connect. It also says for me to make sure my XMPP login information is correct. Which it is. Any help would be appreciated.

Shidan

Quote from: ikes on July 09, 2015, 12:25:57 AM
also, when will we be able to have costumes of different genders?
Pretty sure that's already enabled. Just gotta go to one of the right tailors for it.

Arcana

Quote from: StalkerHunter on July 09, 2015, 02:30:50 AM
Hey folks having trouble getting into paragon chat. I get to the login and enter my username and password and launch the program but it tells me the XMPP was unable to connect. It also says for me to make sure my XMPP login information is correct. Which it is. Any help would be appreciated.

Did you check the Titan control panel to make sure your Titan account was working and linked to Paragon Chat?

See "I can't log into Paragon Chat" in my Common Questions and Problems guide, also linked in my sig.

Nyghtshade

This is probably pretty minor, but I noticed last night that when I changed zones, many of my "options" settings would revert back to the default.  (Things like setting a key for screenshots, choosing user-name colors for the chat window, little things like that.)

Eoraptor

Quote from: Nyghtshade on July 09, 2015, 03:42:49 AM
This is probably pretty minor, but I noticed last night that when I changed zones, many of my "options" settings would revert back to the default.  (Things like setting a key for screenshots, choosing user-name colors for the chat window, little things like that.)
I'm getting the same thing.
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

TobinQ

My apologies if this is the wrong place to post this question, but is anyone else getting stuck at the Atlas Park loading screen? I can get into the chat client, the game client, make a character, select it and....the loading bar looks like it is going to quickly fill up and then ...bam...nada. City of Heroes (Not Responding). :(

Codewalker

#66
The OP has been updated with 0.965 beta.

Patch Notes


Version 0.965 Beta

  • The version number is now displayed in the title bar.

  • Fixed yet another different cause of the invisible player bug.

  • The Ski Chalet is now visible!

  • Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.

  • The 'Store', 'Manage Account', and 'Support' buttons in the in-game browser are no longer completely useless.

BitLoadR

Quote from: Codewalker on July 08, 2015, 01:03:30 AM
I'm very pleased to announce the availability of Paragon Chat 0.965 Beta!
Download
Save it to your Issue 24 directory (usually called CohBeta or I24) and run it from there.
Patch Notes


Version 0.965 Beta

  • The version number is now displayed in the title bar.
  • Fixed yet another different cause of the invisible player bug.
  • The Ski Chalet is now visible!
  • Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that is not designed to be applied to a player costume and might crash your client.
  • The 'Store', 'Manage Account', and 'Support' buttons in the in-game browser are no longer completely useless.

Seriously CW, do you ever take a break from coding?!
This is so awesome!

Thanks you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you x 1001011010110onezerooneonezerozerooolol101101011! zOMG!
playing on Reunion as Star Jewel, Emberflair, Lumitia, Novaspark, Dawnshade, Mystfure, Ion Blaze, Heatstrike, more...

Shenku

Quote from: Codewalker on July 09, 2015, 06:05:56 AM
  • Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.


I take that to mean that we are no longer allowed to make 50 foot tall monstrosities or super tiny costumes anymore...? Ah well, was fun while it lasted... In moderation, it could have been good for RPing, but I guess some folks took it a wee bit too far...

(Apologies for my giant robot Cookie Thief costume.... I only used that costume a few times, and usually only for minute or two at most, I was trying to not be obnoxious about it, the Tiny costumes I wouldn't think would be much of an issue(within a certain range), but I can understand the giant ones being problematic......)

Arcana

Quote from: Codewalker on July 09, 2015, 06:05:56 AM
The OP has been updated with 0.965 beta.

Patch Notes


Version 0.965 Beta

  • The version number is now displayed in the title bar.

  • Fixed yet another different cause of the invisible player bug.

  • The Ski Chalet is now visible!

  • Incoming costumes from other players are validated to ensure their scales are in range and they do not contain any FX that are not designed to be applied to a player costume and might crash your client.

  • The 'Store', 'Manage Account', and 'Support' buttons in the in-game browser are no longer completely useless.

Paragon Chat Roadmap:

Version 0.9655: Changed font of the version number
Version 0.96551: Version number field extended to allow for more than five digits
Version 0.9.6.5.5.1.2: Version number now delineated with decimal markers
Version 0.9.6.5.5.1.2.1 beta: fixed missing Beta indicator from version number
Version 0.9.6.5.5.1.2.1.9 Beta: fixed capitalization on Beta indicator, code clean up to prepare for Version 0.9.6.5.5.1.2.2.0 release

Starhammer

Quote from: Shenku on July 09, 2015, 06:24:46 AM
I take that to mean that we are no longer allowed to make 50 foot tall monstrosities or super tiny costumes anymore...? Ah well, was fun while it lasted... In moderation, it could have been good for RPing, but I guess some folks took it a wee bit too far...

(Apologies for my giant robot Cookie Thief costume.... I only used that costume a few times, and usually only for minute or two at most, I was trying to not be obnoxious about it, the Tiny costumes I wouldn't think would be much of an issue(within a certain range), but I can understand the giant ones being problematic......)

That's a bummer. I was quite enthused to see characters larger or smaller than was previously allowed. Is this validation also going to impair costumes that have been "hacked" to use NPC-only models? I was planning to give that a try, but the gray-matter doesn't want an unnecessary learning curve if it's just gonna be invalidated :/

Solitaire

Just wanted to ask as couldn't see if the question had been asked somewhere else, does PC automatically update or do you have download the new version?
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

Arcana

Quote from: Solitaire on July 09, 2015, 07:17:48 AM
Just wanted to ask as couldn't see if the question had been asked somewhere else, does PC automatically update or do you have download the new version?

Paragon Chat has no intrinsic capability of updating itself.  Tequila and Island Rum are the intended updaters for Icon and Paragon Chat.  Tequila and Island Rum can be slightly behind, as they need their manifest files updated to point to new versions and are not directly maintained by Codewalker, whereas Codewalker can release new versions of Paragon Chat every five minutes if he wants to.  At the moment, I believe Tequila is still downloading Paragon Chat 0.96.  I would expect it to be downloading 0.965 by tomorrow.

Solitaire

Quote from: Arcana on July 09, 2015, 08:30:50 AM
Paragon Chat has no intrinsic capability of updating itself.  Tequila and Island Rum are the intended updaters for Icon and Paragon Chat.  Tequila and Island Rum can be slightly behind, as they need their manifest files updated to point to new versions and are not directly maintained by Codewalker, whereas Codewalker can release new versions of Paragon Chat every five minutes if he wants to.  At the moment, I believe Tequila is still downloading Paragon Chat 0.96.  I would expect it to be downloading 0.965 by tomorrow.

Thanks Arcana
"When you have lost hope, you have lost everything. And when you think all is lost, when all is dire and bleak, there is always hope."

"Control the Controlables"

Azrael

#74
Quote from: healix on July 08, 2015, 03:41:02 AM
OMG...I couldn't stop crying when I got to Atlas. What an amazing feeling to be back home! There are no words.....I was able to chat with old friends from long ago. THANK you Leandro, Codewalker and all of the people who made this happen!

https://i.imgur.com/x1nu3Jal.png

https://i.imgur.com/8hL2pyK.jpg

I woke up at 5am to see this.  (I couldn't get on for technical reasons which were simply solved later...)

...had a beaming smile seeing the community back in Atlas.  Just blew me away.  It was that inner calm of, 'yes.'

A seminal moment.  A working server.  (Dwells on those 3 words.  A 'working' SERVER!)

Codewalker was right, it might not be everything but it's cool.  And it, cleverly, strikes at the heart of the CoH community.  'Us.'  The CoH player base which was so unique. 

I helped someone log in.  And took them for a tour of our city.  The excitement.  The humility to sight see that which we once super speeded past.  Ultra mode (those lions in Perez look very impressive.)

No combat?  *Shrugs.  IN time.  In maybe a 'stage 3' project.  What did we get back?  So much more.  Our community.  Chat.  A working chat window!  A server(!).  RPG.  Jog travel power.  Working Costume Shop/NPC.  Emoticons.  Ambient sounds.  Zones.

It's like 2001 all over again.  But with many more zones!!!  We're in Beta and waiting for the rest of the game to launch.  But in the meantime many fun things will come...like travel powers, quality of life enhancements, a dice roll maybe..., SG bases, team based chat...location based badge hunting...maybe power emotes...who knows.

If one day, this goes open source (not anytime soon, sure...) after the key pillars are brought back to life.  This could outstrip the original game's subscriber base and development.  The hints about LUA(?) scripting...and sheer force of numbers to add eg. mission tools and modding?  Force multiplier once the full community can get their hands on this.  Running their own servers.

(It's whack a mole time.  Can NC shut down every person who runs a server for a chat client? :P  How are they going to monitor that?  On what grounds?  No IP is being distributing by the Chat client.  They going to sic the lawyers on former players for 'chatting?' :P )

...and though it will 'never' be the game as it once was...isn't that kind of the point.  It can be the 'game' as the community want taking it forwards.  For crazy people, given mission tools, those 'original' missions could be recreated with the Paragon Wiki as a a guideline...from memory.  Does it matter that they wouldn't be exactly the same?  Not really.  It can the similar, like an old friend...but with something 'new' to talk and do about.

It tantalises the imagination.  But here is now.  And we've got back the 'heart' of the game.

So, to team Score, here is a poem of thanks.


"It may be that the gulfs will wash us down;

It may be we shall touch the Happy Isles,
And though we are not now that strength which in old days
Moved earth and heaven, that which we are, we are—
Made weak by time and fate, but strong in will;
To strive, to seek, to find, and not to yield."

...and in plain english (*thanks to Frasier...)

"I've been thinking about that poem a lot lately. And I think what it says is that, while it's tempting to play it safe, the more we're willing to risk, the more alive we are. In the end, what we regret most are the chances we never took. And I hope that explains, at least a little, this journey on which I am about to embark."

I was quite taken with Codewalker's reasons for doing this project.  For the community.  For the developers.

Amen.

Azrael.

Codewalker

Quote from: Shenku on July 09, 2015, 06:24:46 AM
I take that to mean that we are no longer allowed to make 50 foot tall monstrosities or super tiny costumes anymore...? Ah well, was fun while it lasted... In moderation, it could have been good for RPing, but I guess some folks took it a wee bit too far...

Yes, there were no upper bounds on the scale, which could have been a problem if more people started pushing the limits.

Currently it's set to reject costumes outside the limits of the character creator's sliders, just because those were easy enough to find.

I'll probably relax the limits a bit so that people can make smaller than normal characters again, once I get a chance to figure out some reasonable numbers.

When we get the private moderated RP spaces, it's likely that the validation will be disabled for those areas, so you could have an alternate giant costume that works there but not in the public zones.

Quote from: Starhammer on July 09, 2015, 06:49:02 AM
Is this validation also going to impair costumes that have been "hacked" to use NPC-only models?

Those are still not validated, for the moment. It could be easily added if necessary but so far there hasn't been a need to. If I do have to enable it, I'll probably do so in a way that still allows the NPC pieces selectable in Icon NPC mode, but disallows geos that aren't designed for the player rig.

Codewalker

Quote from: Arcana on July 09, 2015, 06:43:06 AM
Version 0.9655: Changed font of the version number

The primary reason that this was 0.965 instead of 0.97 is that there was one other problem I was working on that I couldn't find a fix for, but didn't want to delay the other fixes longer.

That problem is the odd disparity where some costume pieces show up in the character creator, but don't show up in the in-game tailor. The Tier 9 VIP items like the Mecha pieces are the most obvious example. I'm not sure what's causing it, as other SKU-locked items continue to work fine.

Codewalker

Quote from: Azrael on July 09, 2015, 10:00:07 AM
If one day, this goes open source (not anytime soon, sure...) after the key pillars are brought back to life.  This could outstrip the original game's subscriber base and development.  The hints about LUA(?) scripting...and sheer force of numbers to add eg. mission tools and modding?  Force multiplier once the full community can get their hands on this.  Running their own servers.

People can already run their own servers, see the FAQ for details.

Gothenem

Ok, so I created a character, logged in (and silly me, accidently went to Outbreak, as I selected yes for tutorial, oops).

I did the mapmove command to go to atlas park.

Once Atlas loaded, I got a "Cannot connect to mapserver" error, and now I can't log in anymore. When I do, it times out and I get "Cannot connect to DBserver".

FloatingFatMan

Quote from: Gothenem on July 09, 2015, 02:53:06 PM
Ok, so I created a character, logged in (and silly me, accidently went to Outbreak, as I selected yes for tutorial, oops).

I did the mapmove command to go to atlas park.

Once Atlas loaded, I got a "Cannot connect to mapserver" error, and now I can't log in anymore. When I do, it times out and I get "Cannot connect to DBserver".

You're doing something wrong. You should never get asked to go to the tutorial. Your install is trying to connect to the actual CoH servers, which no longer exist... You ARE running the Paragon Chat app, and not starting CoH directly, right?