Author Topic: Request a Build  (Read 57350 times)

Force

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Re: Request a Build
« Reply #80 on: June 29, 2015, 10:44:59 AM »
I'll take an Emp/Fire Defender build.  Fully functional with SS.  Softcaped to s/l and 150% global recharge before hasten. 

Go test those skills. :)
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Auroxis

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Re: Request a Build
« Reply #81 on: June 29, 2015, 12:21:16 PM »
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Fire Blast



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« Last Edit: June 29, 2015, 04:34:27 PM by Auroxis »

Drauger9

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Re: Request a Build
« Reply #82 on: July 15, 2015, 08:54:34 PM »
I was wanting to request a build for an Elec/Martial Assault dominator.

I made one when Paragon Chat came out and the combo seems nice. So I'm planning to make one when ever we get the game back.

I was hoping for softcap S/L and perma dom.

Thanks in advance if anyone can help with a build.

Burnt Toast

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Re: Request a Build
« Reply #83 on: August 01, 2015, 04:21:47 AM »

Martial Assault was a planned Issue 24 power set...so when coH comes back it will not be available due to CoH being "stuck" in Issue 23 mode.

I was wanting to request a build for an Elec/Martial Assault dominator.

I made one when Paragon Chat came out and the combo seems nice. So I'm planning to make one when ever we get the game back.

I was hoping for softcap S/L and perma dom.

Thanks in advance if anyone can help with a build.

Burnt Toast

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Re: Request a Build
« Reply #84 on: August 01, 2015, 04:32:43 AM »

Been away for awhile. While your build meets the request... it also utilizes purples and pvp IOs. I don't do builds with those because 1. Even when game was running they could be overly expensive for the average player and 2. When the game comes back they are going to be very difficult to get. I believe a build should be the best it can be without purples and pvp IOs. Now with that said... when the game was live... I used purple and pvp IOs in my builds, BUT I also had billions and billions of inf and a stockpile of purple/pvp IOs lol. I mainly used the pvp defense proc because that 3% came in handy in some builds.



Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Fire Blast



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Auroxis

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Re: Request a Build
« Reply #85 on: August 01, 2015, 05:23:57 AM »
You can shift things around and end up with a cheaper build that remains soft-capped, but has less recharge. Then if you play it long enough you could upgrade the IO's and use a few respecs.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Fire Blast



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Drauger9

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Re: Request a Build
« Reply #86 on: August 02, 2015, 11:17:10 PM »
Martial Assault was a planned Issue 24 power set...so when coH comes back it will not be available due to CoH being "stuck" in Issue 23 mode.

Ah okay, I didn't really check Issue 24 out but I figured it might of been a power that wasn't released yet. Since I didn't remember seeing other players with Martial Assault.

Thanks anyways. :)

Stealth Dart

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Re: Request a Build
« Reply #87 on: September 09, 2015, 02:10:05 AM »
I would like to request a Martial Artist/Super Reflexes build.  Super Jump for movement.  Stealth for concealment.  Soft capped Defense.  Some emphasis on Stuns/Immobilizes.  Thanks much
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ricodah

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Re: Request a Build
« Reply #88 on: September 09, 2015, 04:20:39 AM »
I would like to request a Martial Artist/Super Reflexes build.  Super Jump for movement.  Stealth for concealment.  Soft capped Defense.  Some emphasis on Stuns/Immobilizes.  Thanks much

I loved the animation for Crane Kick, Dragon's Tail, Eagles Claw and Spirit Shark Jaws, they were some of the best looking powers in the game.  Enjoy.

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brothermutant

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Re: Request a Build
« Reply #89 on: September 25, 2015, 11:48:19 PM »
Can you make me a Controller build at level 30 (NOT 50, I will make my own build for level 50) for when we exemp down for when the game is up again?

Favorite types of Primaries for trollers are: Gravity, or maybe Illusion or Dark (never tried Dark).

Secondary could be any of the following in no particular order (whichever you see as a cool combo with the picked Primary is fine by me): Dark, FF, Rad, Storm or Time. Any of those are fun ones for me. Other than that, I want to be a TEAM player for obvious (level 30) reasons. Just make sure I can get to 30 using this build as a guide (hate respeccing when I can just plan ahead). Thanks in advance.

Burnt Toast

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Re: Request a Build
« Reply #90 on: October 02, 2015, 04:41:20 AM »

I will see what I can do this weekend for your build :)



Can you make me a Controller build at level 30 (NOT 50, I will make my own build for level 50) for when we exemp down for when the game is up again?

Favorite types of Primaries for trollers are: Gravity, or maybe Illusion or Dark (never tried Dark).

Secondary could be any of the following in no particular order (whichever you see as a cool combo with the picked Primary is fine by me): Dark, FF, Rad, Storm or Time. Any of those are fun ones for me. Other than that, I want to be a TEAM player for obvious (level 30) reasons. Just make sure I can get to 30 using this build as a guide (hate respeccing when I can just plan ahead). Thanks in advance.

Burnt Toast

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Re: Request a Build
« Reply #91 on: October 29, 2015, 04:18:18 AM »

Sorry this took me forever to reply to... Here is what I would do if I had a level 30 Gravity/Time Controller :)



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/


Click this DataLink to open the build!


Brother Mutant: Level 49 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership


Hero Profile:
Level 1: Lift -- Thn-Acc/Dmg:30(A), Thn-Acc/Dmg/EndRdx:30(7)
Level 1: Time Crawl -- TmpRdn-Acc/EndRdx:30(A)
Level 2: Temporal Mending -- DctWnd-Heal/EndRdx:30(A), DctWnd-EndRdx/Rchg:30(7), DctWnd-Heal:30(9), DctWnd-Heal/Rchg:30(9), DctWnd-Heal/EndRdx/Rchg:30(11)
Level 4: Gravity Distortion -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(11), BslGaz-Acc/EndRdx/Rchg/Hold:30(13), BslGaz-EndRdx/Rchg/Hold:30(13)
Level 6: Propel -- Dcm-Acc/Dmg:30(A), Dcm-Dmg/EndRdx:30(15), Dcm-Dmg/Rchg:30(15), Dcm-Acc/EndRdx/Rchg:30(17), Dcm-Acc/Dmg/Rchg:30(17)
Level 8: Combat Jumping -- LucoftheG-Rchg+:30(A), Krm-ResKB:30(27)
Level 10: Super Speed -- Clr-Stlth:30(A)
Level 12: Crushing Field -- EnfOpr-Acc/Rchg:30(A), EnfOpr-EndRdx/Immob:30(19), EnfOpr-Acc/EndRdx:30(19), EnfOpr-Acc/Immob/Rchg:30(21), EnfOpr-Acc/Immob:30(21)
Level 14: Hasten -- RechRdx-I:30(A), RechRdx-I:30(23)
Level 16: Distortion Field -- TmpRdn-EndRdx/Rchg/Slow:30(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(23), BslGaz-EndRdx/Rchg/Hold:30(25), BslGaz-Acc/EndRdx/Rchg/Hold:30(25)
Level 20: Kick -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/EndRdx:30(A), StdPrt-ResDam/Def+:30(27)
Level 24: Weave -- LucoftheG-Rchg+:30(A), LucoftheG-Def/EndRdx:30(29)
Level 26: Super Jump -- Jump-I:30(A)
Level 28: Farsight -- LucoftheG-Rchg+:30(A), LucoftheG-Def/EndRdx/Rchg:30(29)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx:30(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:30(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:30(3), Heal-I:30(3)
Level 2: Hurdle -- Jump-I:30(A)
Level 2: Stamina -- PrfShf-End%:30(A), EndMod-I:30(5), EndMod-I:30(5)
------------
------------
Set Bonus Totals:
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 52.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilized)
  • 11.45 HP (1.13%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 11.25%
  • MezResist(Held) 11.25%
  • MezResist(Immobilized) 11.25%
  • MezResist(Sleep) 11.25%
  • MezResist(Stunned) 11.25%
  • MezResist(Terrorized) 11.25%
  • 7.5% (0.13 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 1.5% Resistance(Smashing)
  • 1.5% Resistance(Lethal)
  • 1.5% Resistance(Fire)
  • 1.5% Resistance(Cold)
  • 3.75% Resistance(Energy)
  • 3.75% Resistance(Negative)






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Can you make me a Controller build at level 30 (NOT 50, I will make my own build for level 50) for when we exemp down for when the game is up again?

Favorite types of Primaries for trollers are: Gravity, or maybe Illusion or Dark (never tried Dark).

Secondary could be any of the following in no particular order (whichever you see as a cool combo with the picked Primary is fine by me): Dark, FF, Rad, Storm or Time. Any of those are fun ones for me. Other than that, I want to be a TEAM player for obvious (level 30) reasons. Just make sure I can get to 30 using this build as a guide (hate respeccing when I can just plan ahead). Thanks in advance.

Burnt Toast

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Re: Request a Build
« Reply #92 on: October 29, 2015, 04:37:43 AM »

I know you said not to do it to 50, but...I had to LOL! So here is a quick build that I came up with for grav/Time @ 50.



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/


Click this DataLink to open the build!


Brother Mutant50: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery


Hero Profile:
Level 1: Lift -- Dcm-Acc/Dmg:30(A), Dcm-Dmg/EndRdx:30(7), Dcm-Dmg/Rchg:30(34), Dcm-Acc/EndRdx/Rchg:30(43), Dcm-Acc/Dmg/Rchg:30(46)
Level 1: Time Crawl -- TmpRdn-Acc/EndRdx:30(A)
Level 2: Temporal Mending -- DctWnd-Heal/EndRdx:30(A), DctWnd-EndRdx/Rchg:30(7), DctWnd-Heal:30(9), DctWnd-Heal/Rchg:30(9), DctWnd-Heal/EndRdx/Rchg:30(11)
Level 4: Gravity Distortion -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(11), Lck-Rchg/Hold:30(13), Lck-EndRdx/Rchg/Hold:30(13), Lck-Acc/EndRdx/Rchg/Hold:30(46), Lck-%Hold:30(50)
Level 6: Propel -- Dcm-Acc/Dmg:30(A), Dcm-Dmg/EndRdx:30(15), Dcm-Dmg/Rchg:30(15), Dcm-Acc/EndRdx/Rchg:30(17), Dcm-Acc/Dmg/Rchg:30(17)
Level 8: Combat Jumping -- LucoftheG-Rchg+:30(A), Krm-ResKB:30(27)
Level 10: Super Speed -- Clr-Stlth:30(A), Qck-EndRdx/RunSpd:30(36)
Level 12: Crushing Field -- EnfOpr-Acc/Rchg:30(A), EnfOpr-EndRdx/Immob:30(19), EnfOpr-Acc/EndRdx:30(19), EnfOpr-Acc/Immob/Rchg:30(21), EnfOpr-Acc/Immob:30(21)
Level 14: Hasten -- RechRdx-I:30(A), RechRdx-I:30(23), RechRdx-I:30(40)
Level 16: Distortion Field -- TmpRdn-EndRdx/Rchg/Slow:30(A)
Level 18: Gravity Distortion Field -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(23), Lck-Rchg/Hold:30(25), Lck-EndRdx/Rchg/Hold:30(25), Lck-Acc/EndRdx/Rchg/Hold:30(37), Lck-%Hold:30(40)
Level 20: Kick -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/EndRdx:30(A), StdPrt-ResDam/Def+:30(27), TtnCtn-ResDam/EndRdx:30(37)
Level 24: Weave -- LucoftheG-Rchg+:30(A), LucoftheG-Def/EndRdx:30(29), LucoftheG-Def:30(37)
Level 26: Super Jump -- Jump-I:30(A)
Level 28: Farsight -- LucoftheG-Rchg+:30(A), LucoftheG-Def/EndRdx/Rchg:30(29), LucoftheG-Def/EndRdx:30(31)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx:30(A), LucoftheG-Rchg+:30(31), DefBuff-I:30(31)
Level 32: Singularity -- BldMnd-Acc/Dmg:30(A), BldMnd-Acc:30(33), BldMnd-Dmg/EndRdx:30(33), BldMnd-Acc/EndRdx:30(33), BldMnd-Acc/Dmg/EndRdx:30(34), BldMnd-Dmg:30(34)
Level 35: Slowed Response -- AnlWkn-Acc/DefDeb:30(A), AnlWkn-Acc/Rchg/EndRdx:30(36), AchHee-ResDeb%:20(36)
Level 38: Chrono Shift -- EffAdp-EndMod:30(A), EffAdp-EndMod/Rchg:30(39), EffAdp-EndMod/EndRdx:30(39), EffAdp-Acc/Rchg:30(39), RechRdx-I:30(40), RechRdx-I:30(50)
Level 41: Power Blast -- Thn-Acc/Dmg:30(A), Thn-Dmg/EndRdx:30(42), Thn-Acc/Dmg/EndRdx:30(42), Thn-Dmg/EndRdx/Rchg:30(42), Thn-Dmg/Rchg:30(43), Thn-Acc/Dmg/Rchg:30(43)
Level 44: Temp Invulnerability -- RctArm-ResDam/EndRdx:30(A), RctArm-ResDam/Rchg:30(45), RctArm-EndRdx:30(45), RctArm-ResDam:30(45), RctArm-ResDam/EndRdx/Rchg:30(46)
Level 47: Wormhole -- Stp-Acc/Rchg:30(A), Stp-EndRdx/Stun:30(48), Stp-Acc/EndRdx:30(48), Stp-Stun/Rng:30(48), Stp-Acc/Stun/Rchg:30(50)
Level 49: Power Boost -- EndRdx-I:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:30(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:30(3), Heal-I:30(3)
Level 2: Hurdle -- Jump-I:30(A)
Level 2: Stamina -- PrfShf-End%:30(A), PrfShf-EndMod:30(5), EndMod-I:30(5)
------------
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 9.88% Defense(Fire)
  • 9.88% Defense(Cold)
  • 13.63% Defense(Energy)
  • 13.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 18.63% Defense(Ranged)
  • 13.94% Defense(AoE)
  • 4.5% Max End
  • 3% Enhancement(Immobilized)
  • 7% Enhancement(Accuracy)
  • 3% Enhancement(Stunned)
  • 5% Enhancement(Held)
  • 4% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 13.5% SpeedFlying
  • 76.3 HP (7.5%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 32.5%
  • MezResist(Held) 32.5%
  • MezResist(Immobilized) 32.5%
  • MezResist(Sleep) 32.5%
  • MezResist(Stunned) 32.5%
  • MezResist(Terrorized) 32.5%
  • 9% (0.15 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 11.25% Resistance(Fire)
  • 11.25% Resistance(Cold)
  • 5.25% Resistance(Energy)
  • 5.25% Resistance(Negative)
  • 13.5% SpeedRunning






Code: [Select]
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Can you make me a Controller build at level 30 (NOT 50, I will make my own build for level 50) for when we exemp down for when the game is up again?

Favorite types of Primaries for trollers are: Gravity, or maybe Illusion or Dark (never tried Dark).

Secondary could be any of the following in no particular order (whichever you see as a cool combo with the picked Primary is fine by me): Dark, FF, Rad, Storm or Time. Any of those are fun ones for me. Other than that, I want to be a TEAM player for obvious (level 30) reasons. Just make sure I can get to 30 using this build as a guide (hate respeccing when I can just plan ahead). Thanks in advance.

brothermutant

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Re: Request a Build
« Reply #93 on: October 29, 2015, 11:07:10 PM »
Thanks man, I dig what you did for the 30s build. Though I might change out Crushing Field for Crush as I really don't need the aoe immob. I would probably slot it the same though and just rotate between Crush and Grav Dist to induce containment on the mobs.

Vee

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Re: Request a Build
« Reply #94 on: October 30, 2015, 05:11:07 AM »
Though I might change out Crushing Field for Crush as I really don't need the aoe immob.

Wha but...but...whaa...huh?

brothermutant

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Re: Request a Build
« Reply #95 on: October 30, 2015, 11:53:33 PM »
Wha but...but...whaa...huh?
You disagree? I use Crush and Grav Dist to set up that containment buff to my damage and use lift/Propel to really hit my targets hard. This was never a toon that was doing +4x8 Mobs solo.

Burnt Toast

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Re: Request a Build
« Reply #96 on: November 01, 2015, 08:15:05 AM »

I think part of the "what..but..whaa..huh?" stems from an aoe immob being a very team friendly power. Myself; I rarely use single target immob
 either solo or in teams. If I am dealing with just one target...I just hold it :)



You disagree? I use Crush and Grav Dist to set up that containment buff to my damage and use lift/Propel to really hit my targets hard. This was never a toon that was doing +4x8 Mobs solo.

Vee

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Re: Request a Build
« Reply #97 on: November 01, 2015, 10:50:33 AM »
Yeah what Burnt Toast said. I suppose if you're solo fighting x1 all the time the single target would make for better dps, but with mobs that small I can't imagine needing to immobilize something given that it doesn't really provide mitigation. If I've got a mob of 3 and no aoe mez up I'd probably hold 1, lift 2, hold 3, lift 2, hold 2. Granted if we're dealing with mobs that small you could probably eat the attacks they got off, so I'd be leaving quite a bit of damage on the table by just lifting for the mitigation. But if dps were my main concern then barring a special mob (sapper or something), why not just use the aoe immob as an opener to set up contain damage for my mitigating attacks too?

So I could see it, but really, I don't see it :D

Ankhammon

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Re: Request a Build
« Reply #98 on: December 18, 2015, 01:03:12 AM »
I've always had a bit of a time putting together a good controller. How about taking a stab at a Dark/Poison/Primal controller for me?

I was looking at leveraging the BU in Primal with the goodies in Dark and Poison. Should make for a very good team controller, but can you tweek him for solo work?

I am having trouble with lack of slots and am kinda stumped on it.
Cogito, Ergo... eh?

brothermutant

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Re: Request a Build
« Reply #99 on: December 18, 2015, 12:42:56 PM »
I've always had a bit of a time putting together a good controller. How about taking a stab at a Dark/Poison/Primal controller for me?

I was looking at leveraging the BU in Primal with the goodies in Dark and Poison. Should make for a very good team controller, but can you tweek him for solo work?

I am having trouble with lack of slots and am kinda stumped on it.
Here ya be. Not sure how your playstyle is, so I went with mine (more or less). Feel free to change as you see fit. I personally would have lost the teammate rez and grabbed acrobatics to give a little mez protection. Otherwise, be prepared to pop a lot of skittles to keep from being mezzed.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

DarkPoisonPrimal: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Poison
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Shadowy Binds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 1: Alkaloid -- Numna-Heal(A), Numna-Heal/EndRdx(17)
Level 2: Dark Grasp -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Envenom -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(17), ShldBrk-Acc/EndRdx/Rchg(19), ShldBrk-DefDeb/EndRdx/Rchg(37)
Level 6: Living Shadows -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(19), TotHntr-Acc/EndRdx(21), TotHntr-Immob/Acc(39), TotHntr-Acc/Immob/Rchg(40), TotHntr-Dam%(40)
Level 8: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(27), Cloud-ToHitDeb/EndRdx/Rchg(48), Cloud-Acc/EndRdx/Rchg(48), Cloud-%Dam(50)
Level 10: Fearsome Stare -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SWotController-EndRdx/Rchg(29), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SWotController-Rchg/Dmg%(43)
Level 12: Heart of Darkness -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 14: Boxing -- Acc-I(A)
Level 16: Elixir of Life -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(34)
Level 18: Haunt -- SvgnRt-PetResDam(A), EdctM'r-PetDef(36), C'Arms-+Def(Pets)(36), C'Arms-Acc/Rchg(43), C'Arms-Acc/Dmg(43), C'Arms-Acc/Dmg/Rchg(45)
Level 20: Antidote -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Weave -- HO:Cyto(A), HO:Cyto(25), HO:Cyto(25)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37)
Level 28: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31)
Level 30: Combat Jumping -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(31)
Level 32: Umbra Beast -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), Erad-Acc/Rchg(46), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg/Rchg(48)
Level 38: Venomous Gas -- HO:Enzym(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Power Blast -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(50)
Level 44: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3), Numna-Heal(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
------------