Main Menu

How to make your own maps.

Started by Leandro, December 31, 2012, 12:40:41 PM

Codewalker


Victoria Victrix

Quote from: Codewalker on December 31, 2012, 11:14:31 PM
Also, this ^^^

https://images.weserv.nl/?url=members.shaw.ca%2Frlongpre01%2Fmoon_tiny.jpg
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

downix

Now, my question is, if we can make a map, can we export the existing maps? Even if just the terrain.

Codewalker

Yes, with dev mode enabled and firing up the map editor in a demo playback, most stuff doesn't work, but one thing that does is the "clientsave" functionality. That will save a map into text form.

Leandro

Quote from: Codewalker on December 31, 2012, 11:08:38 PM
Just a heads-up, if you're making maps that you want to be able to use in-game eventually, you need to group things in Defs.

Defs are the subject of the unwritten post 2, but thanks for the heads-up for people who aren't going to wait until I write it.

Quote from: Codewalker on January 01, 2013, 03:48:05 AM
Yes, with dev mode enabled and firing up the map editor in a demo playback, most stuff doesn't work, but one thing that does is the "clientsave" functionality. That will save a map into text form.

And get ready for lots and lots and lots and LOTS of headache. Mess up a single line and the whole zone can fall apart spectacularly. Still, being stubborn enough, you can do neat things.

corvus1970

Only one reply does this justice...

https://images.weserv.nl/?url=www.corvusonline.net%2Fforum_images%2Fjizzed-in-my-pants.jpg.png
... ^o^CORVUS^o^
"...if nothing we do matters, than all that matters is what we do."
http://corvus1970.deviantart.com/

mrultimate

Wow. Just Holy Boomerangs Batman kinds of wow. Good stuff Leandro.

Leandro

Sparky made a ton of screenshots for the objects library, give him some love too! You'll find those in the third post.

Arachnion

Great job Sparky!

Your screenshots are appreciated.

;D
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Sparky

If we're going to have a moon zone we might as well as have a space station to go with it.
https://i139.photobucket.com/albums/q286/spectacular_sparky/Space_Station_zpsd1b4ee59.jpg

Arachnion

Is.... is that made of *skyscrapers from new Atlas*?

:o
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Sparky

Quote from: Arachnion on January 01, 2013, 10:35:02 PM
Is.... is that made of *skyscrapers from new Atlas*?

:o
Yep, just took the ones that had a sci-fi look to them and slapped them together. Only took a few minutes.

Globetrotter


This was then
https://www.youtube.com/watch?v=kBnbmKqXabs

This is 50 years later
Quote from: Sparky on January 01, 2013, 10:29:11 PM
If we're going to have a moon zone we might as well as have a space station to go with it.
https://i139.photobucket.com/albums/q286/spectacular_sparky/Space_Station_zpsd1b4ee59.jpg

You rock Sparky and Leandro and all other wizkids :-)
Gutta cavat lapidem, non vi, sed saepe cadendo.

Leandro

#33
Hey, hold on a little bit -- if we're going to have a space station, we first need a Space Shuttle to get there in the first place!

https://i.imgur.com/SXk7a.jpg

These models exist in the i24 beta client, they're just not used anywhere. Those of us who looked inside the PIGG files have been intrigued by texture_library/WORLD/Space/Shuttle for a while now.

H_Shuttle
V_Shuttle
H_Shuttle_Wheelsup
V_Shuttle_Wheelsup
H_Booster
V_Booster
H_BoosterShuttle
V_BoosterShuttle

If you want to put the Earth in the background, note that it's REALLY BIG. Put it at least 4000 units away from the camera.

_Planet_Earth_Surface_A
_Planet_Earth_Atmosphere_L01
_Planet_Earth_Halo_B

All 3 parts are supposed to be used inside a Def; something like:

Def PlanetEarth
Group Space/Planet_Earth/_Planet_Earth_Surface_A
End
Group Space/Planet_Earth/_Planet_Earth_Atmosphere_L01
End
Group Space/Planet_Earth/_Planet_Earth_Halo_B
End
End


And then you can place it with Ref PlanetEarth.

FatherXmas

Well they were thinking about building a space port once.

Nice booster and shuttle.
Tempus unum hominem manet

Twitter - AtomicSamuraiRobot@NukeSamuraiBot

Sparky

*gasp* New toys! Thanks Leandro!  ;D

Hotaru

One of these days, Alice...
BANG! ZOOM!

https://i13.photobucket.com/albums/a251/Matsutaro/moonplates1_zpsa211e447.jpg

https://i13.photobucket.com/albums/a251/Matsutaro/moonplates2_zps4b35f354.jpg

Go. Hunt. Find Cheez.

Leandro

#37
Interesting. I actually didn't know those models were there.

For screenshot purposes, try using white_scene_wSun.txt as the scene.

Atlas park (old style) buildings: Deco1, Deco2, Deco3... I think it goes up to Deco17.

Some boring rocks:

nature_rock_group_xsml
nature_rock_sml_01
nature_rock_sml_02
nature_rock_group_sml
nature_rock_med
nature_rock_lrg
nature_rock_xlrg

Some Praetorian buildings that kind of look like they'd be right at home in a moonbase:

BA_Facility_ScienceCenter
BA_Facility_WatchTower
BA_Facility_WareHouse
BA_Facility_RbtHangars_Single
BA_Facility_RbtHangars_Double
BA_Facility_Bunker
BA_Facility_DoorWays
BA_Facility_Jail
BA_Facility_SonicPylon_01

The ENTIRE Behaviour Adjustement Facility (pretty large): BA_Facility

Bits that are used in building the BAF, walls and such:

_BA_Facility_45_OUT_Regular_01
_BA_Facilty_45_STR_Regular_128_R
_BA_Facility_45_STR_Regular_128_L01
_BA_Facility_45_IN_Regular_128
_BA_Faciltiy_Pillar_01
_BA_Facility_90_STR_Regular_256
_BA_Facility_Tower_01
_BA_Faciltiy_WallBeams_01
_BA_Facility_90_STR_Regular_128
_BA_Facility_Dock_01

Hotaru

I've been using the white back for everything else, but when I first tried the moon pieces and was zoomed out from shooting buildings, I couldn't even tell where the pieces were at a distance. So I went with Atlas scene for some contrast. I'll redo the parts later.

The moon pieces were just tucked in with a bunch of road chunks. Weird.

Leandro

#39
Quote from: Hotaru on January 02, 2013, 02:52:03 PM
I've been using the white back for everything else, but when I first tried the moon pieces and was zoomed out from shooting buildings, I couldn't even tell where the pieces were at a distance. So I went with Atlas scene for some contrast. I'll redo the parts later.

Try SS_Space if you're going to redo the moon shots. I agree that the blue is good for contrast, it was more of a general thing for people who are making screenshots.

"Old Town" style buildings:

OT_bldg_conc_01a
OT_bldg_conc_01b
OT_bldg_conc_01c
OT_bldg_conc_02a
OT_bldg_conc_03a
OT_bldg_conc_03b
OT_bldg_conc_03c
OT_conc_bldg_crnr
OT_House_lrg
OT_Shotgun_16
OT_Shotgun_16_02
OT_Shotgun_16b
OT_Shotgun_16c
OT_Shotgun_24
OT_Shotgun_24_02
OT_Shotgun_24_03
OT_Shotgun_24_04
OT_Shotgun_24b

Huge skyscraper that actually has a little bit of an interior (maybe the one that leads into a cave in the RWZ?): Modern_Scraper1

Some Paragon-specific things:

trainstation1, trainstation2 (indentical as far as I can see)
BlackMarket_Complete
Wentworths_Complete