Why is "Recluse's Victory" in the Hero Victory State?

Started by TheCyberchill, June 05, 2017, 11:00:35 AM

TheCyberchill

The point of the map is sapose to be its Recluse's Victory, that statue of recluse in the place of atlas etc, so why is the map in the Freedom Corps victory state?

Is it possible for code walker to make the map the villain victory state?

Surelle

If that's how CoX was, that's how CoX was.  I'd hate to see the whole game whittled away and changed over every whim anybody has.   :(

FloatingFatMan

Quote from: TheCyberchill on June 05, 2017, 11:00:35 AM
The point of the map is sapose to be its Recluse's Victory, that statue of recluse in the place of atlas etc, so why is the map in the Freedom Corps victory state?

Is it possible for code walker to make the map the villain victory state?

There are no "states" other than whatever the map default's were as there is no server to determine states.  RV is probably in hero mode because that's its default state.

LateNights

Good point though - it honestly should default to the villain victory mode, if it were possible...

FloatingFatMan

Quote from: LateNights on June 05, 2017, 07:25:36 PM
Good point though - it honestly should default to the villain victory mode, if it were possible...

Why?

LateNights

Lore - it's an alternate dimension in which Recluse won - hense Recluses Victory.

FloatingFatMan

Quote from: LateNights on June 05, 2017, 08:29:42 PM
Lore - it's an alternate dimension in which Recluse won - hense Recluses Victory.

I seem to recall it being in either state, interchangeably, so there's really no reason why coding effort should go into changing it from its default state, as it currently is now.

LateNights

Again - lore, the reason is lore - whether or not the map is Atlas Park by default is irrelevant because the lore states the reason we visited was to reclaim that dimensions version of Atlas Park from Recluse - therefore the Lore suggests its natural state at the time was villain victory.

The two states were a result of the timeline being changed due to the actions of those in the battle.

If it's too much effort so be it, but as a nod to the history of the zone it would be nice to see it "corrected"...

Codewalker

It defaults to the default state based on what's in the map file.

Paragon Chat has somewhat more of an understanding of how geometry visibility works (and control over it) than say, Icon, where loading the RV map results in all of the geometry being visible at once and overlapping. It has no mechanism to control it intelligently, so it just uses the default state based on what's in the map.

Changing that would require digging into that particular map and seeing if there's any rhyme or reason to the groups that are set to by dynamic in order to riddle out which ones to hide/show, and coding a mechanism to override the visibility for that one map.

I haven't taken the time to look at it; are you certain that the map is in the "hero victory" state and not the neutral state that the map normally has when neither heroes nor villains control any pillboxes?

LateNights


Quote from: Codewalker on June 06, 2017, 03:13:01 AM
I haven't taken the time to look at it; are you certain that the map is in the "hero victory" state and not the neutral state that the map normally has when neither heroes nor villains control any pillboxes?

I'm certainly not - not sure I could help if I wanted to either - I'm just a filthy casual with limited modding skills...

Blondeshell

I looked at the zone just now and it does have the appearance of being in the Hero victory state, with the Freedom Corp banners displayed all through the zone, and not as if the pillboxes were uncontrolled. I can't say which of those is actually the default state of the zone, though.