How do I 3D print from Icon?

Started by jukehero461, December 13, 2015, 06:08:33 AM

jukehero461

Hey folks! The holidays are coming up, and my family is a big fan of this game. I want to print out some of their characters using ICON, but I don't know how. I tried following the OpenGL and Ogle instructions from 2012, but I think that might only work for the actual client? Maybe?

If someone has a clue as to what I need to do, or can point me to appropriate instructions, I would greatly appreciate it.

jukehero461

To specify, I don't know how to get the .obj file I need.

Garble

Just started trying this myself.

Apparently you can't get 3D capture of costumes directly from Icon itself.

You have to get them from either Paragon Chat, or a demo playback.

jukehero461

I'm afraid I am completely inexperienced with this sort of thing. How do I properly use a demo playback?

Garble

Two ways to produce a Demo file:


  • Log in to Paragon Chat,
  • Pick the costume you want and the pose you want
  • Type into the chat window /demorecord FILENAME
  • When you are done recording type /demostop
For more info look here http://paragonwiki.com/wiki/Demo_Recording

OR

  • Save the costume you want from either Icon or Paragon Chat (or use a costume file if you saved one from the old game)
  • Upload it to this site: http://demolition.mcuznz.ca and follow the instructions

To play a demo file (on a PC, i've never found out how to play one on a Mac)

  • Find cityofheroes.exe on your computer
  • Right click and select Create Shortcut
  • Right click on the Shortcut that is produced and select Properties
  • In the window that opens up there will be a field called Target add after "cityofheroes.exe" -useTexEnvCombine -demoplay FILENAME (add this outside of the quotation marks)
  • Apply and then close all that and then click on the shortcut (you may also want to rename it DemoPlay or something.)

To capture a 3D model.

jukehero461

Okay, have made some progress: I am making demorecordings and opening them in the client via the shortcut, but for some reason I can't capture the .obj file. I've tried editing the configuration to change the key sections, but its no good. Perhaps I've installed something wrong?

Felderburg

I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

Xelryel

I have tried everything in this post: http://www.cohtitan.com/forum/index.php/topic,4947.0.html and tried using demofiles.

GLIntercept and OGLE capture the characters all disconnected and crushed. I have tried using the plugin:

         ExtensionOverride = ("GLExtOverride/GLExtOverride.dll")
        {
   RemoveExtensions = (GL_ARB_vertex_program, GL_ARB_fragment_program, GL_ARB_vertex_buffer_object);
         }

with the -useTexEnvCombine added to the start up, but when ExtensionOverride in on, CoH crashes on startup. So far I cannot find a way to either get the .obj file with the character not disconnected and crushed, or when the ExtensionOverride plug-in is on to get CoH to start up.

I know at some point CoH started to use directx but I can not get 3D Ripper to work either.