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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Power Gamer

Welcome on board Jorge Firebomb.  8)
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Jorge Firebomb

Thanks for the welcome, it feels good to have at least a little bit of CoH back again. I always felt the community was such a wonderful part of the game, whereas in other MMOs I tried to avoid the community as much as I could.

I haven't really fully explored the forums here yet, is there a spot where people do theorycrafting and give build advice? I have way too much fun with all the different powers available in the hero builder, and I'd love to discuss it occasionally, but I don't want to do so where it wouldn't be welcome.

Blackstar5

Quote from: Jorge Firebomb on October 14, 2014, 12:20:52 AM
Thanks for the welcome, it feels good to have at least a little bit of CoH back again. I always felt the community was such a wonderful part of the game, whereas in other MMOs I tried to avoid the community as much as I could.

I haven't really fully explored the forums here yet, is there a spot where people do theorycrafting and give build advice? I have way too much fun with all the different powers available in the hero builder, and I'd love to discuss it occasionally, but I don't want to do so where it wouldn't be welcome.
Look under CoH lost of build discussion there.

Rejolt

Quote from: Jorge Firebomb on October 13, 2014, 11:54:04 PM
I just recently found out about the effort to buy/license/whatever the CoH IP and setup a legacy server for the Issue 23 release. I admit I stopped playing for a while because none of my buddies were playing any longer, but I was just getting back to the game in F2P mode when they announced the shutdown. I then kind of avoided news of the game for a while because I was sure nothing good would be announced.

I am so happy to hear there is even a possibility of reviving this wonderful game. I have never had as much fun in an MMO as when I was fighting wall-to-wall 5th Column with five of my good friends next to me. We were never all that powerful as a Super Group, but the Super Heroes in Training had a lot of fun.

Now excuse me while I go play around with Mids' Hero Builder for the umpteenth time. There's probably a reason I never quite got to max level, despite how much fun I had with the game. Just too many different powersets and archetypes to really focus, but if the game does come back I am definitely updating my first post-Beta character, this time with Willpower and Energy Melee, instead of Invulnerability and Energy Melee.

/brofist
Rejolt Industries LLC is now a thing. Woo!

HEATSTROKE

Time was an awesome set.. I had a Grav/Time Controller.. I originally made him a Grav/Kin but Time was soooooooooooo much better..

And I made a DP/Time Corruptor.. very awesome as well...so so so much fun...


LaughingAlex

Quote from: HEATSTROKE on October 14, 2014, 01:10:50 AM
Time was an awesome set.. I had a Grav/Time Controller.. I originally made him a Grav/Kin but Time was soooooooooooo much better..

And I made a DP/Time Corruptor.. very awesome as well...so so so much fun...

I had a gravity/time in the works when the shutdown was announced.  It was a character I'd gotten a prize on, the I think ink aura, I THINK, I cannot remember atm.  Maybe i'll look at it in icon, but I'd gotten that aura on a gravity/time.  It was an interesting combination, not one i'd make right away when the game comes back, as i'd rather a character who could solo more cleanly since i'd want to have a character I could make more influence on and get more recipies with at 50.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

HEATSTROKE

Quote from: LaughingAlex on October 14, 2014, 01:39:23 AM
I had a gravity/time in the works when the shutdown was announced.  It was a character I'd gotten a prize on, the I think ink aura, I THINK, I cannot remember atm.  Maybe i'll look at it in icon, but I'd gotten that aura on a gravity/time.  It was an interesting combination, not one i'd make right away when the game comes back, as i'd rather a character who could solo more cleanly since i'd want to have a character I could make more influence on and get more recipies with at 50.

I know im in the total minority but i honestly hope they come out with a way to just buy the recipes I need at a very low cost initially.. I would rather just buy what I needed and support the game.. yeah yeah yeah Pay to Win.. blah blah blah.. but at this point.. Id be willing to pay..

LaughingAlex

Quote from: HEATSTROKE on October 14, 2014, 01:42:10 AM
I know im in the total minority but i honestly hope they come out with a way to just buy the recipes I need at a very low cost initially.. I would rather just buy what I needed and support the game.. yeah yeah yeah Pay to Win.. blah blah blah.. but at this point.. Id be willing to pay..

In my case, I want to see if I could help the games economy out, more recipies in auction and whatnot.  I wouldn't call the game pay to win, as pay to win often implies paying with real money is the sole way to win, rather than say time, effort and learning to play better.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Lupur

RE: Nerfing

I have mixed feelings about the ye-olden nerf-hammah

/em wall-o-text

There have been many games where nerfing was done right. Generally it involves changing a small aspect of how something works, or its interaction with the things around it. Unless the devs or programmers are silly or just plain careless, its pretty unlikely to have something super broken unless it has too many extra elements to take into account. Flubs are generally fixed quite quickly.

In the Titan Weaps example, if the main issue was endgame play, and the burst was too high, then increasing the gap between attacks during momentum by something like .1s should be plenty to balance the endgame, but not really noticeable for the casual folks.

Everything can be fixed, it just need to be done in moderation, is all.

Occasionally, there comes a time when devs try to please too many folks at the expense of.. well, everyone.

From personal experience, Fallen Earth comes to mind. It was an amazing mmo the few months I played it. I've gone back a couple of times, but its just too bland ..

I remember, being on a solid PvP / endgame clan / guild / whatever it was called in Fallen Earth, just before Beta finished, and just after release..

I remember spending several, maybe even close to the hundreds of hours grinding Faction Ranking to learn all the different mutations and buffs from all the different Factions;
& doing faction specific quests to earn as many skill points as possible to pimp out my toon as much as possible

I remember when you had to stack buffs, have your clan / guild / whatever craftsman ( me 8D ) craft you the shiniest weapons and armor while churning out stacks of high lvl ammo, just to stay competitive..

What happened?

Couple of folks in the lowbie PvP areas started whining that mutations were unfair because they didn't have access to all of them yet.
-Mutations reduced to near useless. I made a knife & mutations shaman type char, so i was pretty worthless after that.
Folks that didn't bother doing the hard slog to reap the benefits complained that stacking buffs were unfair.
-All buffs given a category, only one can be active per category. Also, reduced their effects and made each buff in each faction pretty much identical. Genericism ftw :/
Folks were complaining that those doing the hard slog had the option to spend the extra skill points in crafting / PvE stats, letting them be 'effective' at 2 different roles
-Faction Grinding made so difficult you would have all factions hate you for weeks on end should you try, making you literally unable to go near any town / city without the whole NPC pop coming out to kill you..

Oh, and because Post Apocalyptic Survivor was too hard, they pretty much tripled the drop / respawn rate for every single boss / salvage / quest item things in the game...

I cannot even begin to express the frustration about how many walls of text were written about how to fix all these issues ( including adding more mutation resist to lowbie gear.. SO SIMPLE!! ), and yet, the only threads that ever received any comments from the mods or devs were the whining ones with " We are looking into it " or " A fix will be applied soon" followed by massive update that would ruin all the PvPers and folks in the end game grind.. but that's OK! they gave us free respecs to use on the skills we learned that no longer stacked that we couldn't respec out of.. or all the time and resources spent on leveling up said skills, or clanmates that were stuck on the opposite side of the wheel who would have to spend a week maybe two of solid grinding just to get back...

So.. yeah. Mixed feelings all round.

I hope the devs who were in charge of Fallen Earth during its great 'Genericism' phase of development, where all of its standout features were either removed or nerfed to hell, actually learned something.

It would be a damn shame to have all that happen again to something with such great potential :(
Carpe Diem!                  .
                                .
Seize the Carp!   .
                        .
                        <><

LaughingAlex

Quote from: Lupur on October 14, 2014, 01:45:15 AM
RE: Nerfing

I have mixed feelings about the ye-olden nerf-hammah

/em wall-o-text

There have been many games where nerfing was done right. Generally it involves changing a small aspect of how something works, or its interaction with the things around it. Unless the devs or programmers are silly or just plain careless, its pretty unlikely to have something super broken unless it has too many extra elements to take into account. Flubs are generally fixed quite quickly.

In the Titan Weaps example, if the main issue was endgame play, and the burst was too high, then increasing the gap between attacks during momentum by something like .1s should be plenty to balance the endgame, but not really noticeable for the casual folks.

Everything can be fixed, it just need to be done in moderation, is all.

Occasionally, there comes a time when devs try to please too many folks at the expense of.. well, everyone.

From personal experience, Fallen Earth comes to mind. It was an amazing mmo the few months I played it. I've gone back a couple of times, but its just too bland ..

I remember, being on a solid PvP / endgame clan / guild / whatever it was called in Fallen Earth, just before Beta finished, and just after release..

I remember spending several, maybe even close to the hundreds of hours grinding Faction Ranking to learn all the different mutations and buffs from all the different Factions;
& doing faction specific quests to earn as many skill points as possible to pimp out my toon as much as possible

I remember when you had to stack buffs, have your clan / guild / whatever craftsman ( me 8D ) craft you the shiniest weapons and armor while churning out stacks of high lvl ammo, just to stay competitive..

What happened?

Couple of folks in the lowbie PvP areas started whining that mutations were unfair because they didn't have access to all of them yet.
-Mutations reduced to near useless. I made a knife & mutations shaman type char, so i was pretty worthless after that.
Folks that didn't bother doing the hard slog to reap the benefits complained that stacking buffs were unfair.
-All buffs given a category, only one can be active per category. Also, reduced their effects and made each buff in each faction pretty much identical. Genericism ftw :/
Folks were complaining that those doing the hard slog had the option to spend the extra skill points in crafting / PvE stats, letting them be 'effective' at 2 different roles
-Faction Grinding made so difficult you would have all factions hate you for weeks on end should you try, making you literally unable to go near any town / city without the whole NPC pop coming out to kill you..

Oh, and because Post Apocalyptic Survivor was too hard, they pretty much tripled the drop / respawn rate for every single boss / salvage / quest item things in the game...

I cannot even begin to express the frustration about how many walls of text were written about how to fix all these issues ( including adding more mutation resist to lowbie gear.. SO SIMPLE!! ), and yet, the only threads that ever received any comments from the mods or devs were the whining ones with " We are looking into it " or " A fix will be applied soon" followed by massive update that would ruin all the PvPers and folks in the end game grind.. but that's OK! they gave us free respecs to use on the skills we learned that no longer stacked that we couldn't respec out of.. or all the time and resources spent on leveling up said skills, or clanmates that were stuck on the opposite side of the wheel who would have to spend a week maybe two of solid grinding just to get back...

So.. yeah. Mixed feelings all round.

I hope the devs who were in charge of Fallen Earth during its great 'Genericism' phase of development, where all of its standout features were either removed or nerfed to hell, actually learned something.

It would be a damn shame to have all that happen again to something with such great potential :(

Thats exactly one of the things that happened to CO.  It was always newcomers in pvp or scrubs in pvp complaining x or y was unfair.  Like mini drive, used to be a very useful ability, it was nerfed so much that it became useless.  Just about every other buff and debuff was nerfed because of complaining.  Rather than come up with a more appropriate fix to the debuff stack glitches like repositioning the debuff stack and adding a cap, but they never did that.  Instead they just nerfed the abilities to a point where they only had like 2-5% of a difference.

Personally, I don't think any of the CO devs learned anything though, because they kept repeating the same mistakes with different abilities.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Lupur

Heh, was meant to mention somewhere in there that what you were saying about the CO nerfs was similar to FE.

As a point of interest might be worth looking at who the defs for both games are, and what past history they have.

I understand that there are more and more MMO's coming out all the time, but some folks do get around..

Stuff like this seriously just ticks me off.

I've helped friends with developing concepts and games across different media, so I really have a hard time understanding how they can get it so wrong.

.
..
...

gggGGRRRR PAAANKAAAAKE!!!!
Carpe Diem!                  .
                                .
Seize the Carp!   .
                        .
                        <><

GenericHero05

#12571
I was really hoping to do a little trick-or-treating in Peregrine Island this Halloween. Maybe even a little zombie battling in Talos... oh well, there's always next year.
If I was a Jedi, there's a 100% chance that I'd use The Force inappropriately.

pinballdave

Quote from: makjwalton on October 14, 2014, 02:16:24 AM
I was really hoping to do a little trick-or-treating in Independence Port this Halloween. Maybe even a little zombie battling in Talos... oh well, there's always next year.

THE place to ToT is the warehouses in Grandville :D

LaughingAlex

Quote from: Lupur on October 14, 2014, 02:05:37 AM
Heh, was meant to mention somewhere in there that what you were saying about the CO nerfs was similar to FE.

As a point of interest might be worth looking at who the defs for both games are, and what past history they have.

I understand that there are more and more MMO's coming out all the time, but some folks do get around..

Stuff like this seriously just ticks me off.

I've helped friends with developing concepts and games across different media, so I really have a hard time understanding how they can get it so wrong.

.
..
...

gggGGRRRR PAAANKAAAAKE!!!!

No idea, was the game published by perfect world entertainment or fell under PWE at some point?

Edit: Guess not, not the same publisher.  Maybe the fools moved on from it or came to it from CO or something, who knows.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Remaugen

We're almost there!  ;D

The RNG hates me.

Angel Phoenix77

One day the Phoenix will rise again.

Super Firebug

My default solo ToT location became the area around Steel Canyon's Siren's Call entrance. That way, when I got into trouble, I could run to the police drones there.

And anytime I think of CoH ToT, I remember how useful Freezing Rain was, and that it never stopped being entertaining.
Linux. Because a world without walls or fences won't need Windows or Gates.

Jorge Firebomb

I kind of wonder how the various events worked in the game's programming. Was it something like entering a console command by a GM would trigger the start and/or end? Were they set to have a defined schedule in the code? Hopefully whatever it is, the people (hopefully) running the server in the future know how to make the events happen. They were such a great part of the game that I would hate to see them disappear.

I also wonder how much documentation would be included if they do eventually get a copy of the game running on a new server. Things would probably be a little shaky immediately after starting up the server, so hopefully there is good documentation and/or they can get some help from the people that used to run these things.

Sinistar

Quote from: Remaugen on October 14, 2014, 04:41:11 AM
I wanna Tot!

I need to dig through my CoH vids for the halloween ones
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Ironwolf

Quote from: Mistress Urd on October 13, 2014, 09:12:30 PM
it would be quite wonderful! While "no news is good news" it eventually becomes "swept under the rug"

We have zero control over how quickly NCSoft moves. The fact things are still moving along slowly is still a good thing. This is not a priority for NCSoft and doubtless they are not involving many resources to do this. It is a priority to us - I have spoken to Nate lately and he said it is still slow but steady. I am not sure but I think the term was watching paint dry.