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Started by Ironwolf, March 06, 2014, 03:01:32 PM

AnElfCalledMack

Quote from: Ironwolf on August 23, 2014, 05:32:58 AM
I had a rule when I played on my Eng/Eng blaster - I f I knock it back I will kill it.
You get a pass if it stays in the pack, IMO. Walls are your friend!

NegativeIQ

Quote from: Codewalker on August 23, 2014, 05:25:47 AM
'kay.

If I KB'd a mob on my energy blaster and it aggroed on me, and there was a tanker on the team who didn't taunt it, no big deal. I'll either kill it before it gets up, or if it has a lot of HP and might be a threat, just KB it again and render it harmless.

Tankers aren't the only AT capable of handling aggro. In my experience they can be useful in certain situations, but most teams are fine without one so long as people know how to play their characters well, or have control/buffs/debuffs.

Nothing more annoying than a tanker who thinks they should be the center of the universe.

Or any member of a team who thinks that they should be the center of the universe for that matter.

Sinistar

Quote from: LaughingAlex on August 23, 2014, 12:29:24 AM
Yeah....you do know energy melee was far outdamaging other sets right?  Not to mention how many stalkers abused that.....energy transfer needed the nerf :/.

Also the peacebringer suggestion, screams knockbackphobia to me.  Frankly I generally avoided teaming with knockback phobes since they were always the types who weren't fun to team with since they were total stop having fun guys.

http://tvtropes.org/pmwiki/pmwiki.php/Main/StopHavingFunGuys

I had two PB's on my account, this isn't knockback phobia at all. :)
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

LaughingAlex

Quote from: Sinistar on August 23, 2014, 05:59:31 AM
I had two PB's on my account, this isn't knockback phobia at all. :)

There was an IO that if I recall gave a knockdown one could have used though to in the later days of the game.  Ahh I cannot wait for the game to return because there were to many exploits for that one IO.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Sinistar

Quote from: LaughingAlex on August 23, 2014, 06:03:37 AM
There was an IO that if I recall gave a knockdown one could have used though to in the later days of the game.  Ahh I cannot wait for the game to return because there were to many exploits for that one IO.

If memory serves that IO was part of the "Summer Movie event" IO set that one could get for running  the two event missions. I believe it only altered the one power that it was installed in, so for a Peacebringer they would have to choose carefully which power would get it.

Also my statements about KB removal from PB are an echo of the common request for the devs at the time to change PB's.  As I recall it was one of the top requests.

I could easily mitigate the KB on my PB's but sometimes got weary of hearing the whimpering of other players that couldn't handle it and immediately started with the blame the PB crap.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

LaughingAlex

Quote from: Sinistar on August 23, 2014, 06:12:22 AM
If memory serves that IO was part of the "Summer Movie event" IO set that one could get for running  the two event missions. I believe it only altered the one power that it was installed in, so for a Peacebringer they would have to choose carefully which power would get it.

Also my statements about KB removal from PB are an echo of the common request for the devs at the time to change PB's.  As I recall it was one of the top requests.

I could easily mitigate the KB on my PB's but sometimes got weary of hearing the whimpering of other players that couldn't handle it and immediately started with the blame the PB crap.

Yeah, those are the kinds of players I avoid.  See if one cannot handle even a small amount of knockback way I figured, they were probably bad players just looking for something else to blame as an excuse for their bad play other than themselves.  There were a few extreme cases yes, i'm aware of that but most of the time I didn't see knockback as a big deal.  Usually it was the players complaining who didn't know how to team well or even play their archtype/powerset combination very well just blaming something else.  Such players often also blamed things like peacebringers/warshades causing cysts to spawn(i remember one team who deliberately avoided inviting warshades/peacebringers because the leader was fearful of those mobs), or avoid fighting things like malta even.  Fact was they sucked at the game cause they refused to learn OR were, as I said earlier, stop having fun guys who were over focused on exp per second.

Don't let such players drag down your experience :).
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

LaughingAlex

On a funny note.  https://www.youtube.com/watch?v=B4XJmoD2qFI


.....did that yellow terran seriously have only 3 scvs mining?  Anyhow, to late for him to win.....
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Sinistar

Quote from: LaughingAlex on August 23, 2014, 06:19:33 AM
Yeah, those are the kinds of players I avoid.  See if one cannot handle even a small amount of knockback way I figured, they were probably bad players just looking for something else to blame as an excuse for their bad play other than themselves.  There were a few extreme cases yes, i'm aware of that but most of the time I didn't see knockback as a big deal.  Usually it was the players complaining who didn't know how to team well or even play their archtype/powerset combination very well just blaming something else.  Such players often also blamed things like peacebringers/warshades causing cysts to spawn(i remember one team who deliberately avoided inviting warshades/peacebringers because the leader was fearful of those mobs), or avoid fighting things like malta even.  Fact was they sucked at the game cause they refused to learn OR were, as I said earlier, stop having fun guys who were over focused on exp per second.

Don't let such players drag down your experience :).

Nah, they didn't drag me down, though some of them did end up getting a report slapped against them for some of their comments and behavior. 

Mainly I would hover/fly to help mitigate KB and would move fast to take down my targets.  The BAF incarnate trial though kind of negated that as fliers would be taken down by those blasted turrets :)

Still I always did think it odd that virtually every PB power had KB in it.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

HEATSTROKE

My first character was a Level 50 Nrg/Nrg Blaster.. eventually he got the -KN prob for his AoE that had KB.. but you know what I discovered even long before that..

If you hover ABOVE the mob... now its Knock DOWN...

/sarcasn.... wooooooow !!!!! /end sarcasm

Ankhammon

Quote from: amrobinson on August 23, 2014, 05:04:00 AM
I will be happy to play whether I get my characters back or not.

That said, I'd be happier if we did get them back. I doubt I can remember all of the characters, backgrounds and costumes I made over the years, and I failed to adequately preserve all of their data offline.

I'm sure that either the character data is there, or not. If it's there, very likely they will put it in. If not, well...

Those of you who want to start with a clean slate will of course always have that option. Just delete your characters.

It would be a real waste of their time to shift through thousands of pages of forum posts to decide on what to keep and what to change and what to restore to some previous state.

If you're thinking thousands of pages is an exaggeration, just have them announce the coming start of the game and ask for player opinions what changes to make...should take about a week or so, before the Titan forums grind to a halt!

If you still have your game installed you can get to the names anyway. It's under /NCSoft/City of Heroes/Username/Playerslot.txt

Also if you don't have Icon you can get it here on the forums. It allows you to access the costume creator and any costumes you might have saved from the game.

It's not much, but it might help you... just in case.

And yeah, the forums are still around for anyone who might doubt your word on them. http://web.archive.org/web/20120904100456/http://boards.cityofheroes.com/index.php

Cogito, Ergo... eh?

Ankhammon

Quote from: HEATSTROKE on August 23, 2014, 06:37:47 AM
My first character was a Level 50 Nrg/Nrg Blaster.. eventually he got the -KN prob for his AoE that had KB.. but you know what I discovered even long before that..

If you hover ABOVE the mob... now its Knock DOWN...

/sarcasn.... wooooooow !!!!! /end sarcasm

Really?

Your first character started as a level 50? Wow, you're lucky. :)

I'm sorry. I'll never do that again.
Cogito, Ergo... eh?

Ankhammon

Quote from: AnElfCalledMack on August 23, 2014, 05:43:24 AM
You get a pass if it stays in the pack, IMO. Walls are your friend!

Walls only go so far.

And if you slot a nrg blast set with Kin combats it's like your own personal Kin crack dealer. You get scrapperlock like crazy.
In my case it lasted as long as my endurance bar allowed on my Rad/Nrg defender... about 20 seconds with AM up.

so the "if I kb it, I kill it" was my philosophy too.

but yes, I did hover above and use walls and kb runners back into the pack or into the FF fence so they stuck or anything else I could think of to help when teaming.
Cogito, Ergo... eh?

MM3squints

Quote from: Ankhammon on August 23, 2014, 06:58:13 AM
Walls only go so far.

And if you slot a nrg blast set with Kin combats it's like your own personal Kin crack dealer. You get scrapperlock like crazy.
In my case it lasted as long as my endurance bar allowed on my Rad/Nrg defender... about 20 seconds with AM up.

so the "if I kb it, I kill it" was my philosophy too.

but yes, I did hover above and use walls and kb runners back into the pack or into the FF fence so they stuck or anything else I could think of to help when teaming.

You always can have a grav/ff on the team on not worry about any KB. Wormhole the group into a corner, use force bubble, and let hilarity ensue

Goddangit

So the other night I accidentally caught a piece of The Quest on TV.  (I pride myself on no longer watching any network TV except NCIS and I'm even having second thoughts on that.)  And I'm thinking, "Ah, another Survivor clone."  Yes, it is very much a Survivor clone, but takes place at a castle in a mythical kingdom.  Swords and sorcery.  I ended up watching the rest of the episode and thinking to myself.  "You know, I bet Ironwolf would not only dig this but do well in it."

I do take exception at their description of it as "unscripted."  While the "paladins" (contestants) aren't scripted the professional actors most certainly are.  And I doubt any of the "challenges" are spontaneous.

Netzahualcoyotl

Quote from: Sinistar on August 22, 2014, 04:56:08 AM
If they relinquish all rights and control then that would be fine.

My point with the question I posted was simply this: NCSoft really stuck it to CoH fans with the shutdown, would we really have trust in them if they had any control over CoH if CoH returned?

Fool me once, shame on you
Foll me twice shame on me

No-one will fool me twice!

( ... Fool me once, shame on — shame on you. Fool me — you can't get fooled again! )
... Atlanteans fled to far corners of the planet to preserve themselves and as much of their science and technology as time would allow...  Atlantean DNA remains among the inhabitants of Earth... and when the strains randomly cross-multiply... a re-combined Atlantean can occasionally result - stronger, faster, more evolved with abilities far beyond those of normal humanity... A being like... Atzlanticus!

Surelle

Quote from: Ironwolf on August 23, 2014, 05:32:58 AM
I had a rule when I played on my Eng/Eng blaster - I f I knock it back I will kill it.

Haha!  I used mine as my only solo character.  Of course, among all my 50s, she only made it to 36 but oh well....   ;D

Shadowe

Ah, knockback...

My main is (at this stage I refuse to say 'was') an Eng/Eng blaster, and while I won't pretend I was awesome at managing KB, what I was good at was annihilating enemies. Energy Torrent > Explosive Blast, that's all the minions flattened or on their backs, single target attacks to mop up any Lieuts, another EB if things are closing to melee, and Power Blast, run in, Total Focus on the boss. Vary tactics against certain enemy groups (Malta, I'm lookin' at yer sappers for a Sniper Blast), but the basic tactic was sound.

If a tanker couldn't keep boss aggro off me for long enough to clean up the trash before working on the boss, no biggie, Superspeed has its advantages.

Work around the outsides to keep mobs flying toward the scrapers, not away, and very few people will complain. The only time I ever went for hover/fly to knock downwards was during invasion events with tight bubbling protection or if everyone else on the team was melee.

Knockback is mitigation, and I will mitigate the hell out of anything we're fighting.

I'm sure it'll take me a while to get back in the groove on relaunch, but not too long.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.* FFM: I think you're mostly wise in this instance, apart from one part.

TonyV

Quote from: Captain Electric on August 22, 2014, 08:09:59 PM
If I recall correctly (big if), wasn't there a component within the Sentinel files that would provide a tip-off, in case of any changes made to the data by cheaters?

This is correct.  Included in the file is a checksum using a Super Sekrit™ proprietary complicated calculation method to ensure that any file edits can be detected.

Having said that, there are still ways to exploit the inventory system.  Specifically, you could have, for example, loaded one character up with all of your influence, purple IOs, and sweet loot, exported them, then loaded another character up with all of your influence, purple IOs, and sweet loot, exported them, lather rinse and repeat.

So if a game ever does make use of the export files, we suggest that it only be used for character definitions (costume, colors, power customizations, level, powersets, etc.) and badges, not tradeable inventory.

Nyx Nought Nothing

Quote from: Ironwolf on August 23, 2014, 05:32:58 AM
I had a rule when I played on my Eng/Eng blaster - I f I knock it back I will kill it.
My PB had a bind: "Out of my way, $target is mine!"
Originally created to make it clear that Mi-chan was more than happy to personally engage the bonus enemies that came with Kheldians and wasn't one of those shrinking violet Khelds that would cower at the back of the team any time a Quantum or Void showed up (and i encountered many of those over the years), it later became used primarily to indicate a willingness to take care of any enemy that was personally aggroed despite where KB might send them. Of course the general goal was to keep them contained with the rest of the mobs, but in large open maps overshooting with a KBed enemy sometimes happens. Still, the goal was to stay positioned so that AoEs could be used on all enemies in addition to ST attacks for whatever boss was being used as a futbol.
So far so good. Onward and upward!

ukaserex

Oh, the lovely debates of the merits of knockback - or lack of merit, depending on perspective.

It makes me remember what was really fun about certain teams:

The mobs died so fast, kb didn't matter. Whether it was the buffing my teammates got, or the debuffing of the mobs, or both. It was a ridiculous thing to just have a tank, brute or pet take the alpha (or get locked down by a controller or dominator) and just blast them, kick them about, it just didn't matter. Some mobs just never lasted more than one shot. (by one character - other teammates would get their AoEs and alpha strikes in on the same npc)

It was like they melted. @Hyperstrike ( I think) got one of those all fire/rad controller superteams going where that ...melting, for lack of a better term, would happen. We saw a mob, 2 seconds later, they were gone.
I remember there was a lone scrapper on our team because we only had 7 and needed an 8th for a taskforce. That poor scrapper couldn't get a lick in - they were all dead before he could get to the mobs. Made us all sick with laughter.

KB was rarely an issue when I tanked because I knew that positioning your character to directionally aim where the mob would go flying would sometimes take more time/effort than it was really worth. I could always press f for follow and didn't have to worry too much about that. My taunt has sufficient range as well, if needed. But, I was never that good of a tank. Great against freaks, but because of my build, arachnos would eat through me pretty quickly. Rock/Paper/Scissors and all that. Ultimately, as long as the mission gets accomplished, it doesn't really matter that much to me.

Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese