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The Mob You Hated

Started by Charged Mastermind, August 06, 2014, 05:47:31 PM

MattTreck

Quote from: Charged Mastermind on August 07, 2014, 12:34:32 AM
I don't know what you guys are talking about I thought CoT were pretty easy :/

I never thought they were difficult, I just associated them with those cave levels that I hated so much.

Aggelakis

The only CoT I didn't like were the ones with the -tohit aura, but those were easily targeted first and overcome with yellow pez. :)

I actively avoided Malta because of their hax (sappers + half-minute-long stuns, and most of my chars don't have mez protection? No THANKS!)
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MattTreck

Also I seemed to always get annihilated by Coralax when I played as a Villain.

LadyVamp

Malta.  I can deal with psi attacks, holds, etc.  but end stealing, that's just plain wrong.
No Surrender!

AlphaFerret

I always hated the DE....I think it was because they tended to linger in the expansive Paragon City cave system.

Shifter

Nearly a tie between Ascendant Archons and Wisp Overloards. Both of these have detention fields that can take players out of the fight for a while, and I hate that... Wisp Overlords get extra agro-shifter points because of the sheer number of them that you encounter in shard trials, but Aschendants take the cake with the Shield power that put them into god mode for a while (Invulnerable, +Regeneration, +Recovery), so your twiddling your thumbs waiting for it to wear off so you can finish your kill all mission...
Stone Tank
Freedom Server

Tacitala

To fight: Malta and their [pancake-ing] sappers.

Other reasons: Praetorian Resistance- Just. Shut. Up. It doesn't help that I have a dirty mind and 2/3rds of what they say sounds vaguely naughty.
"And I, of course, am innocent of all but malice."
- Princess Fiona of Amber

DarkCurrent

Quote from: Shifter on August 07, 2014, 03:35:53 AM
Nearly a tie between Ascendant Archons and Wisp Overloards. Both of these have detention fields that can take players out of the fight for a while, and I hate that... Wisp Overlords get extra agro-shifter points because of the sheer number of them that you encounter in shard trials, but Aschendants take the cake with the Shield power that put them into god mode for a while (Invulnerable, +Regeneration, +Recovery), so your twiddling your thumbs waiting for it to wear off so you can finish your kill all mission...

On the note of FFing f'ers, I hated when those Fake Nems hit PFF and dragged out the fight another 30s instead of just dying.

primeknight

No hate, just had more challenging enemies:

Nemesis was my most difficult group to take out.  My mains were a mind/kin controller and a claws/sr scrapper. 
On my controller: sleep and confuse were resisted.  And if I took out the Lieutenants first, vengeance was definitely felt, as most of his powers needed a to-hit check.  On my scrapper, his AoE defense was always lower than his melee and range defense and Nemesis pointed out the difference.

Malta and Carnies were easy with my mains.  The sappers got confused with confuse or mass confusion when I played my controller and my scrapper just dodged the sapping.  Carnies were basically the same.  And my controller had the Psi epic so he had Psi resist and hold protection to go along with his powerful and safe active defense.  Master Illusionists were the only challenge:  I believe she could be confused so I made sure to have Indomitable Will ready just in case and my Incarnate powers ready to go and my controller 'dominated' her; my scrapper had a more difficult time as her powers had no position flag (I.E: they were auto hit on a positional defense SR) so I used Elude so none of her pets would hurt him and I played the game of damage her when she was unphased and take out the pets while they were around and she was phased.

When ever I fought Master Illusionist I thought, these guys are kind of overpowered for a boss, not even a hero could have those powers.  And then I found out controllers eventually got the Illusion/Dark combo and I hear it's one of the most powerful controller combinations.  Go figure. 

blacksly

I generally thought that the more challenging and difficult the group, the more fun it was to fight them.

What I disliked were the cave missions, and also (but not to the same degree) Oranbega.

DragonCommando

For me it was the Animus Arcana in Night Ward, it was almost impossible to survive against them if you were soloing with a character without mezz protection.

Malta sappers were a pain too, but they taught me to always have at least one mezz attack waiting for them, so they weren't such a big deal.

Eoraptor

Freakshow... I f'ing hated Freakshow... particularly lieutenant and higher, because you'd turn your back on them and they'd respawn on your ass while you were recovering.  I was no great fan of either version of the clockwork for all their stupid electric holds/end drains.
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

Taceus Jiwede

That's tough to say.  I would say my most hated mobs and also most loved mobs are Carnies and Malta.  Kept me on my toes, and put good use to the 1 hold power I had.

My most dreaded fight though was when you were doing the Abyss story arc red side.  And you have to fight Valkyrie.  Either set on AV or Elite boss she was a pain to fight.  AV took like an hour to bring her down I remember.  She pops MOG and it just lasts forever and I believe she has Rise of the Valkyrie too.

silvers1

There were several groups I despised:

1.  Malta
Between sappers and the boss mobs with the freeze guns, I avoided soloing these guys, and I never found any groups
who wanted to do their missions.

2.  Knives of Artemis
Caltrips... enough said.

3.  CoT
This is the only group that were horribly overpowered at lower levels, then became easier as you leveled.
Poorly designed.

Really don't understand the problems people had with Carnies - I loved them.   The only particular boss mob I hated was
the one who spawned pets and became invincible.  Other than that, the rest were fairly easy.

--- Hercules - Freedom Server ---

Waffles

#34
As someone who mainly fought council, Warwolves.

Every other mob in the game, I could lock down with an immobilize and AOE them all down as a pack, War wolves complicated that on my crabbermind :\

Everything else I could manage just fine.

Eoraptor

Quote from: Waffles on August 08, 2014, 12:09:00 PM
As someone who mainly fought council, Warwolves.

Every other mob in the game, I could lock down with an immobilize and AOE them all down as a pack, War wolves complicated that on my crabbermind :\

Everything else I could manage just fine.
yeah, the wolves sucked... the ToT ones in particular, but all in general could one hit your ass and had a lot of different resistances.
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

Nos482

1. Vahzilok suicide zombies... I stopped rolling science heroes till DfB came out.
2. Tsoo Sorcerers with their stupid hit/heal and run tactic.
3. Those snipers in Peregrine. The bane of any low lvl toon trying to cross the zone after teaming.
I'm bad and that's good.
I'll never be good and that's not bad.
There's no one I'd rather be than me.

...unless I could be Batman, of course. Everybody wants to be Batman.

Eoraptor

Yeah, add Tsoo Sorcerers to mine too... they wr okay indoors, but fight them outdoors, like at the north end of steel canyon, where they could teleport a block away and make you chase or wait, and they turned into a real pill.
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

Ankhammon

Vahz if I was rolling a tanker and on a full Posi TF with a pug. 30 or so of those poison spitting jerks at mission doors and no protection against it for most tanker types.

Other than that there was one mission on redside with poison spitting cobras that caused some issues too... something to do with smashing eggs is all I remember... and lots of faceplants.
Cogito, Ergo... eh?

DBadger

It really depended on what character I was on at the time. Sappers were easy for my illusion troller, but my blaster hated Malta (I once got stunned for so long that I was able to stagger out of aggro range :D ).

The only mobs that caused any problems for my main Katana/WP scrapper were ARachnos due to the crazy amount of debuffs when you were running x8 missions.