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Started by Ironwolf, March 06, 2014, 03:01:32 PM

ukaserex

Quote from: Ohioknight on August 02, 2014, 05:24:26 PM
WAIT! You're telling me that there is a professional game company that has released a product and that someone has found SOME grounds to criticize their implementation!!!  GOOD GOD! The SHOCK! I don't know if I can TAKE it!

Nooooooo! I'm not being sarcastic AT ALLLLLL!

This would have made milk come out of my nose if I had actually been drinking milk.
Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

Ohioknight

Quote from: ukaserex on August 03, 2014, 01:29:38 AM
This would have made milk come out of my nose if I had actually been drinking milk.
I aim to please.

It was just... someone said Bioware was good and the reply was -- they haven't put out new content for a year and stuff is behind a pay wall and they've got some unfixed bugs...

And I thought: That is the weakest criticism of game support I have EVER heard -- I don't really know Bioware, never played SW-TOR or whatever but C'MON
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

AlienOne

Quote from: Ohioknight on August 03, 2014, 02:33:06 AM
I aim to please.

It was just... someone said Bioware was good and the reply was -- they haven't put out new content for a year and stuff is behind a pay wall and they've got some unfixed bugs...

And I thought: That is the weakest criticism of game support I have EVER heard -- I don't really know Bioware, never played SW-TOR or whatever but C'MON

That's exactly the criticism that CO gets...lol
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

Taceus Jiwede

Quote from: Ohioknight on August 03, 2014, 02:33:06 AM
I aim to please.

It was just... someone said Bioware was good and the reply was -- they haven't put out new content for a year and stuff is behind a pay wall and they've got some unfixed bugs...

And I thought: That is the weakest criticism of game support I have EVER heard -- I don't really know Bioware, never played SW-TOR or whatever but C'MON

It is actually a rather fair argument to make about the game.  Bioware has done some great work in the past and they have raised the bar on them selves.  They spent 6 years making SWTOR and a majority of the community left after after 6-7 months of playing due to a huge lack of content and some end game bugs that made it as unfun as it was unplayable.  The very first raid boss was almost unbeatable on hard mode due to a bug where he would despawn shortly after enraging.  Wasnt fixed for the first year and probably still isn't.  And unlike other games like CO the replay value is almost none in SWTOR as all the side missions are the same for every single person, every single time.  The criticism is fair of the game as anyone who pays a monthly sub and buys a game would be a little upset at the lack of content and bug fixes.  I quit playing SWTOR for the same reason and so did a lot of other people.  If you don't know Bioware and haven't played SWTOR then you probably can't say what is and isn't good criticism about the game and a company with a usually good track record.

ivanhedgehog

Quote from: Ohioknight on August 03, 2014, 02:33:06 AM
I aim to please.

It was just... someone said Bioware was good and the reply was -- they haven't put out new content for a year and stuff is behind a pay wall and they've got some unfixed bugs...

And I thought: That is the weakest criticism of game support I have EVER heard -- I don't really know Bioware, never played SW-TOR or whatever but C'MON

I have 17 55's, I have seen all the stories from various perspectives. we have been doing the same 2 ops since oct 2012. there will be NO new story content. the stuff they are releasing, you have to have 50 million credits to access(your guild) if you arent in a guild, you get nothing. they screw things up that they sold for real $$$ and then lie about it.  Bioware has a lot of problems. I will keep playing swtor till coh or one of the others comes out, but after that I am gone. been there since pre release.

Ohioknight

Quote from: AlienOne on August 03, 2014, 02:41:42 AM
That's exactly the criticism that CO gets...lol

I... think you can say a lot more about CO than THAT.
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

Gamerchamp

I honestly don't expect to hear anything until either August 31st or somewhere in between September or October at the latest.
@Str8Dumpin
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AlienOne

Quote from: Ohioknight on August 03, 2014, 03:01:36 AM
I... think you can say a lot more about CO than THAT.

That's usually the rhetoric that's repeated constantly though--especially the bit about "stuff behind paywall"... I've heard that more times than I care to admit.
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

Felderburg

Quote from: Matt Treck on August 02, 2014, 04:55:09 AM
EDIT: Does anyone know of any sort of chat room for former CoX players? Be it IRC or otherwise.

I think someone asked, and this is it.

Quote from: dwturducken on August 01, 2014, 09:32:08 PM
I can say (not being a part of any group) that Bioware is not the group. If the group were any established, name-recognized studio, it seems like the "proof of ability to run a large MMO" stage would be a bit more of a formality. :)

...Unless you don't think SWTOR counts as that proof.  :o  I've gotta say, that "no new content released" is actually a HUGE criticism of the game, given that its story is what it's touted for.

Quote from: Stealth Dart on August 02, 2014, 04:54:17 AM
I was never one much for PVP.  I never saw the joy of ruining someone else's fun.

That's the wrong way to think of PvP. Sure, there were those that would specifically go after the PvE people running missions in PvP zones. But what about people that actually want to fight other players? You wouldn't be ruining their fun by fighting them at all.

Quote from: mrultimate on August 01, 2014, 09:38:03 PM
It was fun flying through Founders on your way to Icon absentmindedly and see your bar drop dramatically.

I wrote a brief story based off an in-game experience where I took down over half a dozen in the space of a couple minutes on my way to get the level 40 costume slot. They were popping up like flies!
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

SergeantKeroroK66

Quote from: Aggelakis on July 31, 2014, 04:55:44 PM
Birthday buddies! Happy birthday to us! July 31st is best birthday day! We're in the company of Wesley Snipes, Dean Cain, and (meh) JK Rowling!

My birthday was on the 29th!:3 (Sorry for the late reply. I thought I had sent this, on the 31st.Dx)

primeknight

Quote from: Taceus Jiwede on August 03, 2014, 02:51:23 AM
It is actually a rather fair argument to make about the game.  Bioware has done some great work in the past and they have raised the bar on them selves.  They spent 6 years making SWTOR and a majority of the community left after after 6-7 months of playing due to a huge lack of content and some end game bugs that made it as unfun as it was unplayable.  The very first raid boss was almost unbeatable on hard mode due to a bug where he would despawn shortly after enraging.  Wasnt fixed for the first year and probably still isn't.  And unlike other games like CO the replay value is almost none in SWTOR as all the side missions are the same for every single person, every single time.  The criticism is fair of the game as anyone who pays a monthly sub and buys a game would be a little upset at the lack of content and bug fixes.  I quit playing SWTOR for the same reason and so did a lot of other people.  If you don't know Bioware and haven't played SWTOR then you probably can't say what is and isn't good criticism about the game and a company with a usually good track record.

I had a lot of fun playing up my character and running through the stories.  The game was beautiful and well done.  I have to agree that the replay value was an issue but the reasons I had issues with it was the following:

1. Jedi Knights had no precog lightsaber deflection abilities at even level
2. Lightsabers were as effective as nerf bats
3. Knight's and Sage's powers really needed to be combined to fit with Jedi lore capabilities
4. Knight game play mechanic was thus: use "weak" attacks to build up power meter for "strong" attacks, I did not like this and I missed the CoH scrapper mechanics where i could use any power at any time given cooldown and recharge
5. The game is balanced at player vs 3 enemies (with standard equipment), which (after CoH) is more frustratingly weak than challengingly fun. 

And I won't be coming back due to this main reason:

They re-balanced (changed) the Knight powers and reset all power picks:  Thus I now have to relearn my character that I took 50 levels to learn, and the same combination of powers that fit just right (the build I worked on) isn't possible anymore.  So my character is currently sitting at 50 with no powers.  When I tried to reeducate myself on good power combinations all the builds were for level 55 characters and I don't want to pay for the expansion just to relearn a character I already played with someone else's build which I already paid for.  /rant :) 

PS:  My mastermind never respec'ed into inherent fitness. 

I miss CoH

Scendera

Quote from: Felderburg on August 03, 2014, 03:46:21 AM
...Unless you don't think SWTOR counts as that proof.  :o  I've gotta say, that "no new content released" is actually a HUGE criticism of the game, given that its story is what it's touted for.

If it were just the issue of who knows how to keep a server from falling over in maintenance mode, that'd have been enough.

Bioware is generally bloody brilliant at telling a good story, ME3 aside. But...I think I'm glad that post-takeover Bioware isn't it, if there's a potential for CoH2. I don't feel like their later characters are nearly as strong or as likeable in any of the series they've continued.

SpectaPhantom

Quote from: SergeantKeroroK66 on August 03, 2014, 04:05:29 AM
My birthday was on the 29th!:3 (Sorry for the late reply. I thought I had sent this, on the 31st.Dx)

Happy belated. Mine was yesterday :)
Triumph Search and Rescue - TSAR Deputy Chief
"Heroes Helping Heroes"

Waffles

Quote from: Ohioknight on August 03, 2014, 03:01:36 AM
I... think you can say a lot more about CO than THAT.

It's hard to explain, but take my word for it as someone who's been playing SWTOR for a long while, it's possibly the most squandered potential for an MMO i've seen in a long time.

Shifter

Quote from: Matt Treck on August 02, 2014, 04:55:09 AM
EDIT: Does anyone know of any sort of chat room for former CoX players? Be it IRC or otherwise.

I think cohtitan.com is best place to be honest, but if you are looking for an actual real-time chat room, then what I posted yesterday is basically a chat room. Well, that, and you can walk around atlas park and smack around some Hellions  ;).

http://www.cohtitan.com/forum/index.php/topic,10154.0.html
Stone Tank
Freedom Server

sindyr

Quote from: LaughingAlex on August 02, 2014, 10:26:59 PM
I was talking about role players though.  You'd be surprised how may people would god mode it and then get pissed at any kind of high detection theme(even if it's beatable, they just want to do something without THINKING).  I would have liked in AE to make "detector zones" likewise, where stealth was debuffed or all mobs got much higher perception against you for going into it with the lua scripting.  Way I figure it, stealth is about knowing your environment and situation, not going through and pressing a button.  Stealth takes brains to use realistically.

Ahh, the roleplayers, I get it! That was never me, I just had fun feeling godlike. ;)

And of course, in pursuance of being godlike, I would not want any Stealth nerfs at al! I hope it (and everything else in the game) stays just as it was in I24 - *perfect*! :)

MallardDuck

Quote from: primeknight on August 03, 2014, 05:03:50 AM
I had a lot of fun playing up my character and running through the stories.  The game was beautiful and well done.  I have to agree that the replay value was an issue but the reasons I had issues with it was the following:

1. Jedi Knights had no precog lightsaber deflection abilities at even level
2. Lightsabers were as effective as nerf bats
3. Knight's and Sage's powers really needed to be combined to fit with Jedi lore capabilities
4. Knight game play mechanic was thus: use "weak" attacks to build up power meter for "strong" attacks, I did not like this and I missed the CoH scrapper mechanics where i could use any power at any time given cooldown and recharge
5. The game is balanced at player vs 3 enemies (with standard equipment), which (after CoH) is more frustratingly weak than challengingly fun. 

And I won't be coming back due to this main reason:

They re-balanced (changed) the Knight powers and reset all power picks:  Thus I now have to relearn my character that I took 50 levels to learn, and the same combination of powers that fit just right (the build I worked on) isn't possible anymore.  So my character is currently sitting at 50 with no powers.  When I tried to reeducate myself on good power combinations all the builds were for level 55 characters and I don't want to pay for the expansion just to relearn a character I already played with someone else's build which I already paid for.  /rant :) 

PS:  My mastermind never respec'ed into inherent fitness. 

I miss CoH

I've played SWTOR since COH shut down - as something to distract me from the sadness of losing COH and because the feel of gameplay and combat seemed somewhat similar to COH.  (I liked the look of DC Online but playing the game was very disorienting.)   SWTOR is a beautiful game visually and in my opinion they have made considerable improvements to the game over the last two years.  I like all the fun stuff they offer for sale in the store.  Getting to ride a rancor is a hoot.  I'm also honestly not that concerned about content and am perfectly happy playing the same flashpoints and operations over and over.  And was the same with COH.  I actually find it kind of stressful trying to learn the mechanics of new team missions.  So I'm not bothered by that shortcoming.  What has bothered me intensely and is more praise for COH than displeasure with SWTOR:

1.  The people playing SWTOR just aren't as nice overall.  Or at least the atmosphere of the game is not as relaxed.  I don't think I was ever kicked from a team in COH for making a mistake during a mission.  Certainly jokes would be made - which I enjoyed.  But I get kicked frequently in SWTOR.  I don't even know why half the time - which my children find amusing.  Maybe the folks who played COH were older and more compassionate.  Maybe the expectations of how you have to play the game is much more defined in SWTOR.  Who knows.  It's just a more intense, less forgiving group on whole that plays SWTOR.

2.  Character customization, while not bad I guess relative to other games, compares pitifully to COH.   Extremely limiting options for appearance and even more limiting options for combat abilities.  I would give anything to have greater flexibility to pick powers and customize powers in SWTOR.  I suspect this is to make it easier to balance for PvP.  Probably a nightmare to manage PvP if everyone has the flexibility we had in COH.  But it drives me crazy that all Jedi Knights are essentially the same - just different levels of gear.  I absolutely loved trying to figure out better and unique builds and cool and unusual costumes.

3.  The mobs are the most boring mobs ever.  They look different - some are bugs and some are droids and some are people - but they all play exactly the same.  They shoot stuff at you that causes some damage.  If I had to face the Carnies or the Malta, then I knew I had to bring my "A" game.  SWTOR offers some nice variety of bosses - which is fun.  But I really miss all the different flavors of common mobs that COH offered.

4.  No ability to go back and be challenged by missions you have out-leveled.  And no ability to up the difficulty factor of missions.

5.  Teams in SWTOR almost always require a certain number of healers and tanks and such.  And each person has to play and perform a very specific and defined role.  Which I clearly don't excel at.  I really, really enjoyed the variety and free for all quality of COH teams.  Ending up on a team with 5 or 6 masterminds or a whole team of corruptors or whatever was tremendously fun.

Any way - SWTOR is well done I think and entertaining enough.  It's just not COH.   :)   Looking forward to COH's return!

Husk

SWTOR was the first $150,000,000 MMO,that breaks down as $149,999,999 on voice acting for the cut scenes and $1 on the gameplay.

Just wish they had done Star Wars Galaxies with upgraded gfx,they truly did not realise what a game they had there before they closed it down.
I realise it was Sony with SWG but surely something could have been done.
SWG was pretty much the perfect sandbox as CoH was the perfect "have a blast" MMO.
In the ideal world both would still be running but as we find out other factors have a way of messing things up......

On a lighter note anyone else constantly making builds on the MIDS planner? I must have made 500+ since I found this thread lol.

-fingers crossed for some good news in the near future-

Lava-Lad

Quote from: Husk on August 03, 2014, 06:12:49 PM
I realise it was Sony with SWG but surely something could have been done.
SWG was pretty much the perfect sandbox as CoH was the perfect "have a blast" MMO.
In the ideal world both would still be running but as we find out other factors have a way of messing things up......

On a lighter note anyone else constantly making builds on the MIDS planner? I must have made 500+ since I found this thread lol.

-fingers crossed for some good news in the near future-

Agreed that both of this excellent games should still be up and running if game play were the only factor, and oddly enough, I'm also making builds on mids!

LaughingAlex

Quote from: MallardDuck on August 03, 2014, 05:25:20 PM
I've played SWTOR since COH shut down - as something to distract me from the sadness of losing COH and because the feel of gameplay and combat seemed somewhat similar to COH.  (I liked the look of DC Online but playing the game was very disorienting.)   SWTOR is a beautiful game visually and in my opinion they have made considerable improvements to the game over the last two years.  I like all the fun stuff they offer for sale in the store.  Getting to ride a rancor is a hoot.  I'm also honestly not that concerned about content and am perfectly happy playing the same flashpoints and operations over and over.  And was the same with COH.  I actually find it kind of stressful trying to learn the mechanics of new team missions.  So I'm not bothered by that shortcoming.  What has bothered me intensely and is more praise for COH than displeasure with SWTOR:

1.  The people playing SWTOR just aren't as nice overall.  Or at least the atmosphere of the game is not as relaxed.  I don't think I was ever kicked from a team in COH for making a mistake during a mission.  Certainly jokes would be made - which I enjoyed.  But I get kicked frequently in SWTOR.  I don't even know why half the time - which my children find amusing.  Maybe the folks who played COH were older and more compassionate.  Maybe the expectations of how you have to play the game is much more defined in SWTOR.  Who knows.  It's just a more intense, less forgiving group on whole that plays SWTOR.

2.  Character customization, while not bad I guess relative to other games, compares pitifully to COH.   Extremely limiting options for appearance and even more limiting options for combat abilities.  I would give anything to have greater flexibility to pick powers and customize powers in SWTOR.  I suspect this is to make it easier to balance for PvP.  Probably a nightmare to manage PvP if everyone has the flexibility we had in COH.  But it drives me crazy that all Jedi Knights are essentially the same - just different levels of gear.  I absolutely loved trying to figure out better and unique builds and cool and unusual costumes.

3.  The mobs are the most boring mobs ever.  They look different - some are bugs and some are droids and some are people - but they all play exactly the same.  They shoot stuff at you that causes some damage.  If I had to face the Carnies or the Malta, then I knew I had to bring my "A" game.  SWTOR offers some nice variety of bosses - which is fun.  But I really miss all the different flavors of common mobs that COH offered.

4.  No ability to go back and be challenged by missions you have out-leveled.  And no ability to up the difficulty factor of missions.

5.  Teams in SWTOR almost always require a certain number of healers and tanks and such.  And each person has to play and perform a very specific and defined role.  Which I clearly don't excel at.  I really, really enjoyed the variety and free for all quality of COH teams.  Ending up on a team with 5 or 6 masterminds or a whole team of corruptors or whatever was tremendously fun.

Any way - SWTOR is well done I think and entertaining enough.  It's just not COH.   :)   Looking forward to COH's return!

I make alot of the same arguement about CO in those last 3 points.  I also notice the same arguement can apply to DCUO as well in regards to those last 3 points as well.  It's like EVERY mmorpg does that, they just don't know how to pull off true variety, they just don't get that a giant beetle shouldn't fight the same way as a gunslinger with stun grenades, cryonic bullets and a teleporter or a magically powered carnival woman with psychic powers, dark blasts and swords, both of which definently fight differently than one another in CoX(and are also my favorite groups to fight in CoX).
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.