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Started by Ironwolf, March 06, 2014, 03:01:32 PM

ukaserex

Quote from: Burnt Toast on July 20, 2014, 10:46:08 AM
So while marketeers existed... you will find most of us truly were not evil and gave back to the community in our own way :)

As an "ebil" marketeer, I approve this message!

I really loved the market. It was like a little game within the game for me. Kind of like the ski-slopes in Pocket D.  I think the biggest problem with it, though, was that because of folks like me being able to spend that time doing the marketing, there were people who couldn't spend that time, or simply enjoyed playing over doing all that math to figure out if the crafting and such were worth the time investment. Since it wasn't "real money", it was more of a chore. And those with limited time for actually playing the game, spending that much time on marketing wasn't going to happen. I honestly do not know how I would have done things if I'd had a wife and kids. (or was at the beck and call of parents who can make you do chores at the drop of a hat)

Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

HEATSTROKE

 The whole market thing was overblown. I remember there being an extensive post on showing people exactly how easy it was to make influence and you still had complainers. The bottom line for me was the underlying issue of the have and the have nots... which I always felt was stupid..

Myrmydon

Quote from: ukaserex on July 20, 2014, 01:36:34 PM
As an "ebil" marketeer, I approve this message!

I really loved the market. It was like a little game within the game for me. Kind of like the ski-slopes in Pocket D.  I think the biggest problem with it, though, was that because of folks like me being able to spend that time doing the marketing, there were people who couldn't spend that time, or simply enjoyed playing over doing all that math to figure out if the crafting and such were worth the time investment. Since it wasn't "real money", it was more of a chore. And those with limited time for actually playing the game, spending that much time on marketing wasn't going to happen. I honestly do not know how I would have done things if I'd had a wife and kids. (or was at the beck and call of parents who can make you do chores at the drop of a hat)

I always thought the crafting system was too convoluted for a game built around playing so many alts, and although I used it, really disliked the entire aspect. The moment they added store-boughts worth having, I mostly dropped crafting and market play, since I could easily get sets that worked the entire length of leveling, as well as SK/Exing back and forth. I am going to miss those Store-boughts if we don't get them back.

sindyr

What ever the marketers did, I wound up with the IOs I needed - especially the pre-50 ones. Hope that comes back.

DocHornet

Quote from: Goddangit on July 20, 2014, 12:54:40 AM
Them Clockworks is mean!

Speaking of mean Clockworks, I have a question that's been bugging me for years. Back in the early COH -- we're talking pre-arena, like issue 2 or 3 -- I seem to remember Clockwork having a much different, much more aggressive, much much more persistent Aggro AI. Aggro them once and they would chase you the length of the Earth (or at least Atlas Park). It was nearly impossible to shake them off.

After I came back from Iraq (COV was out then), Clocks seemed much more mellow and would give up chasing you like any other mob.

Did Clockwork aggro differently than other mobs back then, one that got changed? Or is it just a misinterpreted memory of what was then a new player who didn't know beans about MMOs, let alone COH?

hufish

Quote from: DocHornet on July 20, 2014, 03:25:01 PM
Speaking of mean Clockworks, I have a question that's been bugging me for years. Back in the early COH -- we're talking pre-arena, like issue 2 or 3 -- I seem to remember Clockwork having a much different, much more aggressive, much much more persistent Aggro AI. Aggro them once and they would chase you the length of the Earth (or at least Atlas Park). It was nearly impossible to shake them off.

After I came back from Iraq (COV was out then), Clocks seemed much more mellow and would give up chasing you like any other mob.

Did Clockwork aggro differently than other mobs back then, one that got changed? Or is it just a misinterpreted memory of what was then a new player who didn't know beans about MMOs, let alone COH?
I got the game after CoV came out, and I kinda remember the clockwork being rather...dogged...in their pursuit as well.

FloatingFatMan

Quote from: Waffles on July 20, 2014, 01:35:07 PM
I made all of my marketing friends mad, heh.

I'd basically just blow through paper and alignment missions on my Ioed characters until a purple dropped (Got at least three a day.) and would craft and sell them for a few hundred million inf.  Good times.

I loved it when prices skyrocketted.  I just listed everything for the minimum possible, paid almost no listing fee, and made millions :p

FloatingFatMan

Quote from: DocHornet on July 20, 2014, 03:25:01 PM
Did Clockwork aggro differently than other mobs back then, one that got changed? Or is it just a misinterpreted memory of what was then a new player who didn't know beans about MMOs, let alone COH?

AFAIK, their aggro mechanic was never changed...  Maybe someone else killed the one you thought was chasing you?

MWRuger

#6848
Quote from: Thirty-Seven on July 20, 2014, 10:39:15 AM
People still use IRC?

I lot of older technologies still get used, especially by people doing file sharing. The base of users is so small that the RIAA and MPAA don't bother with monitoring them the way they do torrent sites. Plus the higher level of difficulty of using them and finding particular things serves as a barrier and reduces clutter.
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Nyx Nought Nothing

Quote from: Irish_Girl on July 20, 2014, 08:11:16 AM
...At least half the posts I remember seeing in the past few days on the official forums were related to My Little Pony. It was.... A PONYSTORM.

I've got nothing against bronies, but the amount was a little* excessive.




*= Really freaking
https://farm3.staticflickr.com/2903/14698313664_3d7b93d82b_o.png


Quote from: hufish on July 20, 2014, 04:21:47 PM
I got the game after CoV came out, and I kinda remember the clockwork being rather...dogged...in their pursuit as well.
It wasn't exactly consistent, and i only really saw it on low(ish) level Clockwork, but for a long time if one was aggroed even by just running by it it would sometimes doggedly follow you across a map and keep attacking until destroyed. i mostly really noticed it in CaD since the Clock would usually catch up at the Black Market truck, well away from where Clocks spawned, and just stand there zapping away. i remember seeing comments about it frequently in broadcast as well as on the forums. Not sure of the exact time frame, but i think they stopped doing that a few years before shutdown. Very occasionally other low level mobs would develop unshakeable aggro, but it was relatively common with Clocks.
A few of the Arachnos minions would do it sometimes as well. i saw obsessive aggro far less often blueside but when i did it was almost always Clocks.
So far so good. Onward and upward!

MWRuger

Quote from: Waffles on July 20, 2014, 01:35:07 PM
I made all of my marketing friends mad, heh.

I'd basically just blow through paper and alignment missions on my Ioed characters until a purple dropped (Got at least three a day.) and would craft and sell them for a few hundred million inf.  Good times.

I can't imagine they actually got mad, maybe puzzled thouigh. I don't see how anyone could be upset because you sold on the market as you wanted to.

The entire philosophy of the market was based on "No one is forcing you to buy or to sell. The seller sets the price and the buyer decides what they are willing to pay."

That said, I'll be glad to buy the recipes off you and save you the hassle of crafting. :)
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

Scendera

Quote from: TheDevilYouKnow on July 20, 2014, 05:31:03 PM
I lot of older technologies still get used, especially by people doing file sharing. The base of users is so small that the RIAA and MPAA don't bother with monitoring them the way they do torrent sites. Plus the higher level of difficulty of using them and finding particular things make serves as a barrier.

Not only that, but a lot of smaller groups and subcultures use it. It's still very big among the occult and otherkin communities, and fairly popular for some of the more technical games to offer unofficial/semiofficial "live support" of mods, just to name a few.

Cryono

Quote from: Nyx Nought Nothing on July 20, 2014, 05:31:57 PM
https://farm3.staticflickr.com/2903/14698313664_3d7b93d82b_o.png

It wasn't exactly consistent, and i only really saw it on low(ish) level Clockwork, but for a long time if one was aggroed even by just running by it it would sometimes doggedly follow you across a map and keep attacking until destroyed. i mostly really noticed it in CaD since the Clock would usually catch up at the Black Market truck, well away from where Clocks spawned, and just stand there zapping away. i remember seeing comments about it frequently in broadcast as well as on the forums. Not sure of the exact time frame, but i think they stopped doing that a few years before shutdown. Very occasionally other low level mobs would develop unshakeable aggro, but it was relatively common with Clocks.
A few of the Arachnos minions would do it sometimes as well. i saw obsessive aggro far less often blueside but when i did it was almost always Clocks.

you mean i can't escape it HERE either?

Von Krieger

https://dl.dropboxusercontent.com/u/42230002/Memes/pONY%20nO%20eSCAPE%20copy.png

Cryono

and just like that this thread isn't worth checking anymore

ugh, why does this need to infest literally everywhere,

i mean i thought you guys were better than that, just depresses me

Von Krieger

https://images.weserv.nl/?url=i.qkme.me%2F3us4bg.jpg

LaughingAlex

Quote from: ukaserex on July 20, 2014, 01:36:34 PM
As an "ebil" marketeer, I approve this message!

I really loved the market. It was like a little game within the game for me. Kind of like the ski-slopes in Pocket D.  I think the biggest problem with it, though, was that because of folks like me being able to spend that time doing the marketing, there were people who couldn't spend that time, or simply enjoyed playing over doing all that math to figure out if the crafting and such were worth the time investment. Since it wasn't "real money", it was more of a chore. And those with limited time for actually playing the game, spending that much time on marketing wasn't going to happen. I honestly do not know how I would have done things if I'd had a wife and kids. (or was at the beck and call of parents who can make you do chores at the drop of a hat)

People are talking about the auction again or something?  I made 98% of my influence on auction....(the 2% was influence earned getting the drops).
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

LaughingAlex

Quote from: Hellkat on July 20, 2014, 06:49:17 PM
https://images.weserv.nl/?url=i.qkme.me%2F3us4bg.jpg

I think that was the moment Cartman was truely turned into a very evil bastard.  Very, very evil bastard.  Yes, I know, it'll censor me.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

blacksly

Quote from: Everfreefire on July 20, 2014, 05:28:16 AM
Surprised you didn't charge for your card.    :P

First one's free. ;)

Wyrm

Quote from: ukaserex on July 20, 2014, 01:36:34 PM
As an "ebil" marketeer, I approve this message!

I really loved the market. It was like a little game within the game for me.
Same.  To start with, I didn't "play" the market.  I played the game and sold the stuff I (a) didn't need and (b) didn't think was worth crafting and storing in one of my SG bases.  I made my first billion or two that way.

After a while, I started to see big price differentials in raw vs. crafted goods, and started to do the crafting for people who couldn't be bothered to do it for themselves.  I'd run across a recipe that I hadn't looked at previously, see a 10 million or more gap between crafted and raw, and play that until a few other folks moved in and the margin disappeared, by which point I'd probably found something else.  I didn't spend a ton of time scrolling through the market interface; most of what I made bank on was purples and things like Numina's Heal/Rech or LotG D/E.  I had different characters bidding on different things or in different level ranges, and my overall motivation was the same as someone else up-thread - I wanted to be able to outfit my characters and help my friends outfit their characters.  Then came enhancement converters, and I could suddenly take janky defense-set IOs and get LotG 7.5's.

And it was a fun mini-game, racking up fake moneys.  I've not found another game that has a market as dynamic and interesting, though I guess Rift is going to incorporate more of the things I enjoyed in the CoH market with their next expansion.

Every time I open Icon, I wander through a Wentworth's just to see those smiling faces again.