If I wanted to learn code?

Started by Drauger9, December 22, 2013, 05:05:32 AM

Arcana

Quote from: Ironwolf on January 17, 2014, 11:36:01 AM
Programming has many various parts - graphics, game control (pathing, hits and other movement) - database structure and of course many other things.

I don't imagine in a short time I can become expert at everything. If however I spend more time on the things that would be needed - in a Score effort - then I could be of more use, faster.
It sounds like you mean "what would be most helpful if I wanted to contribute to a hypothetical project to create an emulator?"  If that's the case, Lua is probably not the best place to start there in general.  But if you want to contribute, and a hypothetical project were to materialize, and you specifically wanted to work on something Lua-based within the engine itself, I would imagine the proper place to focus your attention would be on studying Lua embedding techniques and Lua/C callbacks.

Alternatively, if you're thinking about contributing to such a hypothetical project by contributing Lua scripts themselves as part of the engine content I'd suggest looking at how another game (like WoW, say) exposes its Lua engine for practice.

Ironwolf

Thanks! I obviously will want to start at basic general scripts and work up to more heavily weighting towards those specific uses.

Now I need to just spend a few months cranking out stuff.