If you wanna nerf something..

Started by Xev, November 10, 2013, 02:48:32 PM

Xev

While we have the nerf bat out - why not nerf mobs ability to pinball me when I'm running with > 320% KB resist.

Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

JaguarX

Nerf the mob? blasphemy!    :P

But yeah, devs tend to do that in games, COX, CO, and others. They are quick to nerf the player but rarely nerf the mob. COX, nerfed MoG player version but left mob version alone for example. And there are other examples.

Never did get that. "We are making your gaming experience better by nerfing your powers to hell. Oh yeah, we will leave the mob powers alone of course."

Xev

I'm wondering how many SS points/Spec choices I'm supposed to blow on KB resist. It seems to be a black hole at this point.

Fairly reliable KB resist *must* be possible.. I'm sure I've seen it done. I thought. Didn't I?

If I'm going to be bounced around then why tank. I'll go dps and we can play ping pong instead of pinball.




Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

JaguarX

#3
block works well for me. But I heard the results varies.
Thus I haven't really explored the other KB options.

Before I played Whiteout the first time, I heard the last boss is lot of kb. When I did it, I think maybe got knock backed one time. The rest I simple blocked when the boss charged up his power and no issues. And that toon had no range powers at the time so I had to be in melee range to do damage.

I'm sure there are some, I could have sworn I seen some that hardly ever get knocked back. Not sure what they are using though. IIRC somewhere on the forum there is a KB guide. Not sure how good it is, I didn't read all of it.

But if the knock back mechanic is in fact not working as it is supposed to, then it should be looked at. If it is bootleg, then they should look into improving it.

Xev

I'm getting knocked around in the round up process. Like at the beginning of Warlord where there are those tons of mobs to gather/wade through or when fighting a group of mobs in Andrith.

I'm already at diminishing returns with Str and am getting bonus resist from SS speccing too. There's no gear that has KB protection, so.. what? What's the point here? Why make KB so powerful?

I'll bounce around as dps np. As a tank, what else am I doing if not getting agro & rounding mobs up. It's not support. It's not dps. My debuffs don't carry the weight. What is the point of this tanklike durability? So *I* die less?

This is kinda my take on this so far.

If I dump all this effort into dps I can see dramatic results. Same goes with support. As a tank I'm not getting a very good bang for my buck so far.



Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Kosmos

Quote from: JaguarX on November 10, 2013, 07:12:02 PM
Before I played Whiteout the first time, I heard the last boss is lot of kb. When I did it, I think maybe got knock backed one time. The rest I simple blocked when the boss charged up his power and no issues. And that toon had no range powers at the time so I had to be in melee range to do damage.

The knock effects from that boss are much, MUCH worse at range than in melee; as he'll use a knock-to power on targets at range and can simply alternate the KB and KT and treat you like a yo-yo on a string. To beat him you need to get to melee range as fast as possible and then block the big attacks.

JaguarX

Quote from: Kosmos on November 10, 2013, 08:42:46 PM
The knock effects from that boss are much, MUCH worse at range than in melee; as he'll use a knock-to power on targets at range and can simply alternate the KB and KT and treat you like a yo-yo on a string. To beat him you need to get to melee range as fast as possible and then block the big attacks.

yeah, even with range toons didn't get knocked around much. See the charge, blocked. Keep firing and called it a day.

But as I said heard blocking doesn't work with some people. From what I gather block is supposed to work. Sounds like something they should fix.

I stop assigned ATs to my builds. Because as soon as one say they are a tank or this or that, the rest of the team except you to do nothing but this and that, or in the tank's case sit around grab and agro. So I say instead I can take a hit but I'm not going to sit around bored to death getting them to focus on me while everyone have all the fun.

Xev

I run in Hybrid and took Bulwark to make up for the agro loss and spam Challenging Strikes so I call it a tank toon. I'm pretty happy with the build, except, for the kb part.

I mean come on, I should be able to wade through to Warlord with 320% kb resist without being pinballed like mad. In my mind anyway.

I've got the agro part down decent enough even without a reroll that includes Crippling Challenge & more dps. Survivability is working out. It's this bouncing around thing that is killing it and I dunno how far down the road of resistance I wanna or have to go to get results.

Maybe I lack the extra-sensory use-the-force-like skill needed to anticipate the precise moment KB attacks from waves of mobs will hit, kicking me into block mode at those moments, to allow time to dump out enough threat to keep mobs interested.

Do those lingering block effects like from Force Shield/Force Sheath count towards knock resist or do I have to actually have the Block button mashed down?

Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

JaguarX

Quote from: Xev on November 10, 2013, 10:15:58 PM
I run in Hybrid and took Bulwark to make up for the agro loss and spam Challenging Strikes so I call it a tank toon. I'm pretty happy with the build, except, for the kb part.

I mean come on, I should be able to wade through to Warlord with 320% kb resist without being pinballed like mad. In my mind anyway.

I've got the agro part down decent enough even without a reroll that includes Crippling Challenge & more dps. Survivability is working out. It's this bouncing around thing that is killing it and I dunno how far down the road of resistance I wanna or have to go to get results.

Maybe I lack the extra-sensory use-the-force-like skill needed to anticipate the precise moment KB attacks from waves of mobs will hit, kicking me into block mode at those moments, to allow time to dump out enough threat to keep mobs interested.

Do those lingering block effects like from Force Shield/Force Sheath count towards knock resist or do I have to actually have the Block button mashed down?

have to have block button pressed down.


But yeah I agree with you. if someone is rolling in with 320% resistance, and or supposed to be a tank, KB should be the least of their worries if a worry at all.

I wondered who started the whole "Kb equals a challenge" thing? I think in some cases it's understandable but in super hero mmos it's used so often that it's cliché. It's not really a challenge anymore than a gnat at a bbq is. Just annoying and over used. I guess it's one of those hold over thought processes fro mthe fantasy game days. Some elf builder said kb must be in MMO and thus everyone took it on their word as meaning it must be in mmos, "Who dares question the Lord Elf Builder?"

Xev

KB seems especially bad in CO. If your focus is to avoid it, anyway.

I can see getting knocked once in awhile but I've gotten swatted all over the place. Into the rafters, across the room - and it's like, fine, I've already given up hps and dps for kb resist and this is what I get?

I'm still playing with gear and have only been in Andrith and Alerts since bumping up KB resist and the Warlord Alert is the one that sticks in my mind as the most annoying of the alerts. I'll keep playing around with things.
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Kosmos

Quote from: JaguarX on November 10, 2013, 09:40:38 PM
yeah, even with range toons didn't get knocked around much. See the charge, blocked. Keep firing and called it a day.

But as I said heard blocking doesn't work with some people. From what I gather block is supposed to work. Sounds like something they should fix.

I don't believe there is a charge notice on the knock-to attack. I think most of the problem people have with that mission is with squishy toons in their teens trying to solo it. If you miss one block while fighting at range in those circumstances odds are about 50/50 on getting a chance to salvage it. And if you don't then come back into the room thinking "I've got to block the knock-to no matter what" you'll just repeat the experience. It's an extreme example of CO's console-like game design.

JaguarX

Quote from: Kosmos on November 11, 2013, 12:16:52 AM
I don't believe there is a charge notice on the knock-to attack. I think most of the problem people have with that mission is with squishy toons in their teens trying to solo it. If you miss one block while fighting at range in those circumstances odds are about 50/50 on getting a chance to salvage it. And if you don't then come back into the room thinking "I've got to block the knock-to no matter what" you'll just repeat the experience. It's an extreme example of CO's console-like game design.

yeah it just kind of happens every so often. Not as often as peole made it out to be. Some made it sound like the boss simply spammed it.

And yeah although one can enter it in the teen level I wouldn't recommend that one until at least level 20 or it can be a long ride.

Although I kind of find the console like game design a bit refreshing. The old MMO way, got kind of stale. Played one ya played them all, just different skin and if ya played an MMO, people in the next game expect ya to be expert at that game too. The console game adds a bit something different to me rather than the fantasy game standard that is taken as "this is how controls must be done" of press button wait till recharge, press another button wait for recharge press anot.... oh wait. I'm held. Might as well go for a smoke break." method.

Xev

You know.. I was like... "I just need to practice block and get used to the new gear".. and then I whistled my way straight to Vikorin and got bounced around in the moonwalk of fiery doom.

I mean, of all the places where KB can be extremely annoying.. What a coincidence that I would head straight to that fight for the first time after this discussion about KB.

Oh hey.. that reminds me. While I'm here. Hey dude that thought up that Vikorin fight... /flip

Ah well. It was still a profitable & fun weekend despite the probs. Almost felt like the good ol' days trading salvage after running some amped up AE mishes. Andrith was a decent challenge. I saw some cool new stuff there and came away with a pretty decent haul for the Auction Exchange.
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>