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Loregasm 2013

Started by eabrace, April 13, 2013, 06:05:38 PM

Golden Girl

Villains only being 20% of the player base seems even lower than expected.
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

dwturducken

I'm intrigued by the question answered by "@Neiltyson." Joke or coincidence?
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

Omega Force 1990

Huh, I guessed right about how Silos was getting around the Carbon Law. 

And the lore bible has an answer for Dr. Mechanor about the inanimate DE monsters:  Hamidon created telekinetic mold.  The psychic mold uses the rocks it is on to fashion a useful body.

I think Star Strider would have fit better in Vanguard than the Dark Cowboy.

Vigilante Widower Manticore + Countess Crey?  Yeah, I'd read that comic.

Golden Girl

Quote from: Omega Force 1990 on May 08, 2013, 04:24:14 AM
Vigilante Widower Manticore + Countess Crey?  Yeah, I'd read that comic.

That might have been the rumored "50 Shades of Crey" storyline they were planning.
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

saipaman

Looks like I can claim "the last" first post after a 'red name' unless their is a Loregasm 2014.

Tiberian Fiend

Quote from: Golden Girl on May 07, 2013, 07:15:54 PM
Villains only being 20% of the player base seems even lower than expected.
That's a lot higher than I expected.  I would've put it at 10%, especially towards the end.

I hope you social network types bug them to do one more of these Loregasms.
The Titantic Tiberian Fiend

Little David

Quote from: Thunder Glove on May 07, 2013, 07:08:39 PM
Aaaaaand I'm sad all over again.

You and me both.

I especially felt the desire to do a German Suplex on an NCSoft suit after seeing that Paragon was in the middle of working with Rooster Teeth on the Freedom Phalanx deal.

Safehouse

The definition of bittersweet... I miss this game. I would have loved to fight Battalion and the Dimensionless, not to mention possibly creating a new Freedom Phalanx character to actually appear in game. To see what AMAZING stuff they had in store for us... :gonk:
Name: Safehouse     Origin: Magic
Powers: Energy Blast/Electricity Manipulation/Flame Mastery/Teleportation
Security Level: 50+
Status: Inactive
Last Seen: Wandering the empty streets of the evacuated Paragon City.

Cold Bob

Loregasm 2013 was well worth the wait. (I missed out on contributing questions to the original AMA.) I got good answers to all four of my questions, and there was a lot of juicy information throughout the entire document, almost as much as the original exercise back in September, in terms of quality.

I'm not going to hold my breath for Loregasm 2014, but then again, I don't need to: I finally got an answer about "Elysium", an itch I've wanted to have scratched since hearing rumours about its existence in 2005.

Thanks Positron, et. al., for taking the time and making the effort to acknowledge what would have been the 9th anniversary of CoH with the Loregasm 2013 document.

Thank you, thank you, very, very much!

saipaman

And I forgot to ask my essential question:

"Why didn't the Rularuu Invasion event ever return?"


srmalloy

Quote from: saipaman on May 15, 2013, 12:13:14 AMAnd I forgot to ask my essential question:

"Why didn't the Rularuu Invasion event ever return?"

Judging from the board commentary when it was going on, it never came back because it was too intrusive. Remember what it was like to be on the receiving end of a puke volley from a bunch of Vahzilok in the low levels where no one had any Toxic resistance; being on the receiving end of a Rularuu attack felt like that, except that it was because none of them ever seemed to miss; their inherent accuracy bonus rendered them able to ignore pretty much any level of Defense that characters would have at lower levels. Small groups of Rularuu were routinely dropping characters several levels higher than them. Players would be zooming through the streets to get to their next mission, come around a corner to discover a spawn of Rularuu, and would be on the ground almost before they could react. The devs would have had to do a redesign either on the mobs themselves or on the way that they spawned so that lower-level heroes would have a better chance against them, and their focus was always on other things. Remember that this was back before we got many of the QoL improvements that we were accustomed to in the later years of the game; there was less ability to tweak the way things worked back then.

Golden Girl

Quote from: Cold Bob on May 14, 2013, 02:28:14 PM
I'm not going to hold my breath for Loregasm 2014

That'll be the 10th anniversary :P
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

saipaman

I missed it because it was a "lost" part of the game.

General Idiot

I think if they'd ever gotten to revamping the Shadow Shard they'd probably have given us another rularuu invasion, likely in a modified form though.

saipaman

It would have been good to have the invasion tied to the Shard TFs.

TimtheEnchanter

Quote from: Golden Girl on May 07, 2013, 07:15:54 PMVillains only being 20% of the player base seems even lower than expected.

The trouble is, it was never really City of Villains. It was more like City of Lord Recluse Lackeys.

Kistulot

Quote from: TimtheEnchanter on May 17, 2013, 02:39:29 AM
The trouble is, it was never really City of Villains. It was more like City of Lord Recluse Lackeys.

They had started to do a lot to rectify that, but honestly, what villain worth their salt would want to live on a dump like the isles?
Woo! - Argent Girl

Tiberian Fiend

Quote from: TimtheEnchanter on May 17, 2013, 02:39:29 AM
The trouble is, it was never really City of Villains. It was more like Islands of Lord Recluse Lackeys.
Fixed.
The Titantic Tiberian Fiend

Little David

Quote from: Golden Girl on May 07, 2013, 07:15:54 PM
Villains only being 20% of the player base seems even lower than expected.

Just re-read that part ... that certainly explains a lot, like why it seemed impossible to earn any zone event rewards redside, at least on Guardian. I always thought that most villain players were just uninterested, whereas it was a lot easier to get heroes together for a zone event.

Tangent here, but as much as I loved the concept and mechanics behind zone events, the fact that it required a "critical mass" of participating characters to get the full rewards bothered me. Would've been nice if they had a mechanic to adjust for the general population likely to participate.

dwturducken

I was always under the impression that villainy was less a team activity than heroism. :)
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."