Community-Built COH Style MMORPG

Started by Aviticus Gladius, February 07, 2013, 01:18:18 PM

Blue Pulsar

Quote from: Dylan Clearbrook on February 25, 2013, 02:53:28 PM
LOL  Had a friend who could not stand comic characters that traveled at super-speed, whether flying or running because the comics refused to show the extreme damage such feats would cause :)  especially environmental.  Actually pitched a fit when I wrote a fan-fic story that detailed the super-speed gimmick used in the Silver age for Supergirl and superboy to travel to the 30th century...made me take the characters out of the Earth's atmosphere before making the attempt.

I know DC does have a way to explain this. The speeders there (Wally West, Bart and Barry Allen, Jay Garrick, and to a lesser extent, Kryptonians like Superman) use what is called the speed force. The Flashes us it as a source of their power that protects their body from the speed and even the environment they are in. The faster they go, the more connected with it they are, thus avoiding things like air friction and sonic booms. Also, since moving at speeds close to light, they can gain nearly infinite energy (according the the theories of relativity) and focus it into a DC trademark move, the Infinite Mass Punch.
Blue Pulsar - 50 nrg/kin def - first toon - Liberty
Bane of Lanur - 52 nec/dark MM - Main vill - Liberty
Destan H. - 53 SS/FA brute - Farm/PvP hybrid - Freedom
Destan's Fury - 53 StJ/Regen brute - PvPer - Freedom
Destan's Shadow Gang - 53 Thug/Dark MM - PvPer - Freedom

Taceus Jiwede

QuoteI know DC does have a way to explain this. The speeders there (Wally West, Bart and Barry Allen, Jay Garrick, and to a lesser extent, Kryptonians like Superman) use what is called the speed force. The Flashes us it as a source of their power that protects their body from the speed and even the environment they are in. The faster they go, the more connected with it they are, thus avoiding things like air friction and sonic booms. Also, since moving at speeds close to light, they can gain nearly infinite energy (according the the theories of relativity) and focus it into a DC trademark move, the Infinite Mass Punch.

I love comic book writers for this reason.  They went the extra mile to explain the little things that people would question, but in a way that is believable with our science.  So much better then them just saying "because we said so"

no hero

Sooo, any updates on the possible merger between the Phoenix Project and Valiance Online?
Has that opportunity passed and this is a dead subject?
Since there was slight thread derailment, I might have missed a post or two.
Samantha:  "I have to ask you a question. It's a good one so think about it. If a Player and a Game love each other, but they just can't seem to get it together, when do you get to that point of enough is enough?"

Jerry:  "Never."

Aggelakis

Quote from: no hero on March 06, 2013, 05:41:34 PM
Sooo, any updates on the possible merger between the Phoenix Project and Valiance Online?
Has that opportunity passed and this is a dead subject?
Since there was slight thread derailment, I might have missed a post or two.
You haven't missed any posts. Nothing has been posted here by the Valiance guy since doubts were raised.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

no hero

Quote from: Aggelakis on March 06, 2013, 05:42:51 PM
You haven't missed any posts. Nothing has been posted here by the Valiance guy since doubts were raised.

Same on the Valiance forums, twitter, and facebook.

Lame.
Samantha:  "I have to ask you a question. It's a good one so think about it. If a Player and a Game love each other, but they just can't seem to get it together, when do you get to that point of enough is enough?"

Jerry:  "Never."

Segev

The Phoenix Project appreciated Valiance's offer, but determined that it did not meet our technical needs. We are going forward with, after examining Unity and some license changes in the CryENGINE, with Unreal Engine. It gives us the technology and tools we need to produce the kind of game that will do this community justice when they move in to call it their new home.

no hero

#286
Thank you, Aggelakis and Segev.

Edit: WOOT! Now, I'm a Lieutenant []  []  [] .
Samantha:  "I have to ask you a question. It's a good one so think about it. If a Player and a Game love each other, but they just can't seem to get it together, when do you get to that point of enough is enough?"

Jerry:  "Never."

Aviticus Gladius

We're still here, we've just been gathering a team for the project. We also started building a small zone for the first pre-alpha tests for the game. After the close of negotiations with The Phoenix Project, we started unrestricted progress towards our demo. We made a decision not to do much more talking until we had a video ready to show everyone. I've been researching the topic of CoH successors and I've found quite a few projects in development. Most are currently no more than ideas and suggestions with doesn't really move supporters; this is how it appears to me. Hopefully after our first gameplay trailer, we can show everyone exactly what we are bringing to the table. We also came up with a strong executive plan to help guide us through the preliminary pre-alpha releases. Though some frown on it, we're sticking to our idea of cloning the basic structure of the product and allowing the community to improve upon the product through polls. I'll be very active in the forums soon with updates to the page very soon as well.

Sorry for the delay in replies here, I just found it more important to start doing more walking and less talking. I hope everyone understands.

Perfidus

I sure do. Looking forward to your videos and your alpha.

Triplash

Quote from: Aviticus Gladius on March 09, 2013, 05:44:31 AM
Sorry for the delay in replies here, I just found it more important to start doing more walking and less talking. I hope everyone understands.

I like that attitude! I'm looking forward seeing your progress as well.

malachi05

I'm new to the titan forums but I am not new to Coh/Cov. I played both, and would love to hear if someone is planning a server, or something. I am still craving the fun and good times that playing with people on Virtue. I miss that so much. Please keep me in mind if something develops. Thank you and for your consideration. There is no game out there and no group of individuals out there that even comes close to the CoH fans. I miss everyone that I used to game with and hope that there is something coming down the road where we can all 'take to the skies again'.

Rotten Luck

SEGS is working on something.  http://www.cohtitan.com/forum/index.php/topic,8011.0/topicseen.html

I don't know anything about that I mostly on the Missing Worlds media's Phoenix Project.
One way or another... Heroes will fly again!

Aviticus Gladius

Greetings All:


Sorry for the long silence, but a lot has transpired since I last posted here. To start, two of the teams within our company recently scored publishers for their titles. With my business partner deployed to Afghanistan on Navy duty, it left me to handle negotiations and legal paperwork; something he normally handles. Following that, we started the finalizing of business arrangements with our new network partners to expand our MMO technology. About of week ago we started to integrate their technology into our servers to begin testing. As they have been building their portion of the technology for around 2 years, there is a lot for my team to take in and start to implement. We do have the game operating live on our servers and will be looking to bring on a few developers for our return to the city soon.

Aside from updating the community as to my recent activities, I was curious as to whether members would be ok testing the client to see that we do indeed have a live and stable MMO core running and operable. I know a lot of members here had concerns about the existence of our technology and our capabilities; those concerns were well acknowledged. There were also a few that questioned my motives and I respect them as well. The last thing the city needs is someone with bad intentions trying to capitalize on what we've all lost. This became a real personal thing to me. As I said, before my younger brother died of brain cancer, it was a game we enjoyed together; it was also the only MMO he ever played. So it means a lot to me to see this project to fruition either with a team or slowly building it by myself.

Before I leave, I'd like to formally ask this community, "Would it be acceptable if I shared a link to the current game client to allow everyone to see the architecture running live on our server?" I ask because there is still a lot of both our content and our partners' content from our other projects still included. Currently, all basic features for our CoH clone (I know some will hate me for calling it that) are in place. Flying and deep swimming code has been started, but hasn't been finished yet. If everyone would rather wait until I can bring more members on to help me remove our content and replace our old art, that is understandable. My goal was really just to show what we are capable of. Unfortunately, both of my friends that initially jumped on board have both decided to become on-lookers. After view a video interview with one of the lead designers of City of Heroes, they felt over whelmed and left. The designer stated that it would take millions of dollars [far more than anything you could acquire on Kickstarter] to create something equivalent to CoH. I understand their reasoning and seeing as I've been a programmer for 18-19 years now, I can agree with the designer; it is rather expensive to pay full-time salaries to members alone. It's a very difficult task to develop an MMO, but I think one of the things they failed to realize is that he described include the commercialization of a MMO title: full salary for 100+ members, licensing of software for the majority of those members, advertising, promotion, server rental costs, server maintenance costs, security costs, etc. As an indie developer, we have the ability to release a game in the pre-alpha or alpha phase, players will play it, and understand that it's a work-in-progress. I am, in no way, trying to compete with the likes of Nexon, NCsoft, gPotato, or Aeria Games. What I am trying to do is to make a great Super Hero experience in honor of the original. Hopefully everyone that really supports this is able to understand that the initial release will not be a full game, but a product hat will feature an advancing/recurring update process. My vision would be to one day, once the title is near completion, set a date and initiate a poll. If everyone votes that it's time to launch it officially, we'll reset everything and call that the start date.

Anyway, sorry to ramble a bit, just really trying to express myself. Please feel free to express your feelings about jumping into the client with me sometime this weekend, so that we can test the continuity of our servers and show our capabilities.

downix

I'm always willing to try something new.


Perfidus



Triplash


Styrj

If it ain't broke, don't fix it!  Infinity Server...