How I miss the freesdom of creation and customization

Started by Nilbog, April 10, 2013, 05:23:13 PM

Nilbog

The digital tools available in CoX made for such a smooth transition from imagination to digital reality was just outstanding.

For example, some of my friends and I saw the movie "House of Flying Daggers", and the next day we made a pvp VG of he same name. The only rule is any build as long as you it includes caltrops, so our role playing signiture was to stack caltrops all over the field with heavy slows.

or if you saw Ninja Scroll you could re-create the Devils of Kumon, or if you read a James Bond book you could make a spy themed character.

It truly had the creative flexibility of a pen and paper rpg. Your imagination was seldomly harnessed.

I tried Swtor and it falls way short even though I love Star Wars

I hate CO graphics.

Hopefully Neverwinter will fill that void a little...

Nilbog

I suppose that is why the community is so passionate, the game attracted and sustained creative types and those people are by nature passionate.

Triplash

Oh absolutely! Take the costume editor for example. Probably my favorite (and most used) single part of the entire game. The creativity you could see there was mind-blowing sometimes. It was seriously, utterly, fantastic what people could do with their costumes.

Myself, I had alts ranging all over the map in terms of theme. Axebackward, an orc warrior who was thrown into Primal Earth by a raiding mage in a dimension of heavy magic and low honour (he was my original character in WoW :P ). Doctor Gizmo, a Martian Commander ("Planet-conquering warlords do NOT apologize!"  "I have agents posted throughout the galaxy listening for the merest mention of my name.") Starchase, a rocketgirl straight out of '50s pulp fiction. Inutsuk, a tribal archer from the Canadian wilderness. Plucky Sidekick, a kid who won our SG's "Superhero for a Day" contest and managed to talk himself into staying on permanently as our "mascot". Laserdisc, a young scientist who always dreamed of being a superhero one day, and then a lab accident caused a single particle of "Miracle Matter" to lodge itself next to his heart, granting him his wish. London Rain, a singer with a healing voice and a different stage outfit for every style of music. Uplynx, a prototype AI unwillingly integrated into the body of a robot catgirl. A soldier, a street fighter, a robot sheriff. A caveman, a luchadore, a carnival trickshooter. And so many more :D

Heh, and the costume contests... I loved going to Hero Dawn's costume contests on Virtue. Most of them were themed, and all of them were fun. This one time, the theme was "corporate mascots." Like the Lucky Charms leprechaun, the Monopoly guy, Wendy. That kinda deal. I didn't have any good ideas for that one, so I made a cross between Ronald McDonald and Eric Draven from The Crow. And people saw what I was going for, too. I got Honorable Mention. Why did I make such a weird outfit, you're probably wondering?

Just. Because. I could.

Ashen Fury

I once saw a giant pink-skirt wearing, cigar smoking android anteater with angel wings and polka dot armor, with a orange sparkle aura, who wielded a manhole cover shield and a pipe. His name?

"Dude Guy Man".

I always felt that he truly represented the potential of what we could create in our game.
Permanently Scrapperlocked.

Love CoH music? Want EVERY SINGLE FILE?
http://www.cohtitan.com/forum/index.php/topic,7192.0.html

Chance Jackson

I loved how new pieces came out allowing me to revamp my costumes time and time again
Chance Jackson was my Global, I mostly played on Triumph Toons: LIEGE CHEETATRON X - Bots/Traps/Mu lvl 50 +3; DOWN RIGHT FIERCE - SJ/Fire/Soul Brute lvl 50 +3; FIGHT OF YOUR LIFE -KM/Nin/Fire Stalker lvl 50 +3; TIME MAY CHANGE ME - Time/Sonic/Dark; INFERNAL SAMURAI - DB/Fire/Fire lvl 50 +3 replaced by "NITORYU" - DB/WP probably a brute; THUNDEROUS BRUTE - Elec/Shield Scrapper; And Many More!

Menrva Channel

I agree whole heartedly about the options. You could do nearly /anything/ between power sets and costume. And if they didn't have it, drop a suggestion. You might get it. Hell, they even gave us the ability to create our own MISSIONS. Who else does that? :/

emperorsteele

Menrva: Star Trek Online actually has a pretty good player-made mission maker. You actually get the make the MAP, and from what I've seen, you can pull off some damn good tricks!

I recommend STO just for that, though like with CoH, finding good missions (that haven't been highlighted by the Devs) amid a bunch of farms is a bit tedious.

Though even some of the farms use some ingenious tricks...

Menrva Channel

Quote from: emperorsteele on April 11, 2013, 01:26:44 AM
Menrva: Star Trek Online actually has a pretty good player-made mission maker. You actually get the make the MAP, and from what I've seen, you can pull off some damn good tricks!

I recommend STO just for that, though like with CoH, finding good missions (that haven't been highlighted by the Devs) amid a bunch of farms is a bit tedious.

Though even some of the farms use some ingenious tricks...

Didn't Aeon go to STO? And wasn't he the one who engineered the Mission AE for CoX?

Triplash

Quote from: Menrva Channel on April 11, 2013, 02:09:14 AM
Didn't Aeon go to STO? And wasn't he the one who engineered the Mission AE for CoX?

If I remember right, Aeon got hired because of the arcs he wrote in MA as a player. Apparently he figured out ways to make that system do things the devs themselves didn't even realize it could do. Combine that with some serious talent for writing, and he basically nerded himself into a job :)

DJMoose

Quote from: Nilbog on April 10, 2013, 05:56:19 PM
I suppose that is why the community is so passionate, the game attracted and sustained creative types and those people are by nature passionate.
This.  I would find myself daydreaming about character concepts, certain power combos with a certain costume, and then could not wait to try them out ingame.  Creating characters was almost as addicting as playing itself!
Quote from: Triplash on April 11, 2013, 02:34:46 AM
If I remember right, Aeon got hired because of the arcs he wrote in MA as a player. Apparently he figured out ways to make that system do things the devs themselves didn't even realize it could do. Combine that with some serious talent for writing, and he basically nerded himself into a job :)
I wish I could nerd myself into a job...that would be like...every nerd's dream.
Serkana The Wise
Primal Praetorian

Menrva Channel

Quote from: Triplash on April 11, 2013, 02:34:46 AM
If I remember right, Aeon got hired because of the arcs he wrote in MA as a player. Apparently he figured out ways to make that system do things the devs themselves didn't even realize it could do. Combine that with some serious talent for writing, and he basically nerded himself into a job :)

Go Doctor A! I have to admit, that was pretty freaking awesome. :) I'm glad he was picked up by another company so soon. I feel bad for the Devs who are still out of a job.