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Community => Multimedia => Demo Recording => Topic started by: Globetrotter on January 03, 2013, 06:33:53 PM

Title: How to have a character walk or run with a drawn weapon?
Post by: Globetrotter on January 03, 2013, 06:33:53 PM
Does anyone know how you can make a character walk in a demorecord with his weapon (assault rifle or katana etc.) drawn?
Title: Re: How to have a character walk or run with a drawn weapon?
Post by: Samuraiko on January 03, 2013, 08:05:22 PM
Damn, I know I used to know how to do that, because my katana scrapper would go running along for a while with her weapon drawn, and would then resheath it.

Lemme check my stuff.

EDIT: Which weapon type? Because a quick check on Scuzzbopper's page shows stuff like:

DUALWIELD_GUNS_RUNCYCLE
LEFTHAND_RUN_CYCLE
RH_RUNCYCLE
SHIELD_RUNCYCLE

And so on...

Michelle
aka
Samuraiko/Dark_Respite
Title: Re: How to have a character walk or run with a drawn weapon?
Post by: Globetrotter on January 03, 2013, 08:44:55 PM
Thanks Michelle, going to try that.

It is not working for LEFTHAND_RUN_CYCLE.
Tried it since katana is a lefthand weapon.

I may want something impossible in a demo ...
Title: Re: How to have a character walk or run with a drawn weapon?
Post by: wei yau on January 03, 2013, 09:18:29 PM
I've found that you need to have a positive integer at the end of the MOV line for weapons/objects to display.  Blank or 0 is empty handed.

Here''s what I remember off the top of my head.  Also, note that some MOV commands automagically put the weapons in-hand, like most of the "ENC or ENCOUNTER with CUSTOMsomethingorother"

1 - broadsword, mace, hammer
2 - katana, bow

6 - assault rifle
8 - claws
9 - dual blades/pistols

This does require that the MOV command also be compatible to some degree with the weapon.  Although, you can mix and match.  Like I've used the COSTUME ZOOMED command for SWORD, but added an "8" at the end to get claws to show up.

I'm at work right now, so my memory might be faulty, but this should help.  If nothing else, experimenting with the numbers should help.

Harrison
Title: Re: How to have a character walk or run with a drawn weapon?
Post by: Globetrotter on January 03, 2013, 09:51:42 PM
O O O. That worked like a dream!

Thank you so much.

MOV LEFTHAND_RUN_CYCLE 2 = running with katana drawn.
Title: Re: How to have a character walk or run with a drawn weapon?
Post by: Samuraiko on January 04, 2013, 02:00:10 AM
Tag-team advice. Go Team Titan. :)

Michelle
aka
Samuraiko/Dark_Respite